Right now, if a diggable hole is set to invisible, it stays invisible even after being dug up. This can create a frustrating issue where players keep trying to re-dig the same spots without realizing they’ve already been found.
This is especially a problem in large, non-linear dungeons that use environmental cues instead of visible holes to mark dig spots. Since there’s no indicator, players may feel lost or dig the same places repeatedly, thinking they missed something.
I’d love to see an option to have dug holes become visible after they’ve been interacted with. It could even be a toggle to let creators choose!
This would prevent unnecessary frustration while still keeping hidden dig spots rewarding to find.