#Control tweaks for convenience
1 messages · Page 1 of 1 (latest)
your points about the shield definitely is true tho i fully agree, the shield needs a bit of polish
MC is my fav 2D zelda too
i also agree on the fissured floor
it lacks polish
it will be changed for sure
can you tell me which enemy the sword is ineffective against? do you mean the spikadillo?
the rolly boy
ohhh that
hahaha
yea i agree on the crabs with solid objects on their back
yep
thats true
i like that idea
you mean cause its blocked by the wall?
right
i wonder if the tornado rod would feel more responsive if the spawning was tile based like how the ice rod works
yea i think grid snap might just be the best since it would also eliminate some of those janky super precision tornado rod placement cheeses
you can
no dont worry about it! feel free to write as much as possible, im always looking for fresh opinions!
i have already tried that, but it didnt feel right because QMs sword propertions are too big and it just looked weird
but i could try again
lol
oh mb, that wasnt supposed to happen
that was from a change i made yesterday
lol
yea
I think that one's on the #1297321003923279965
not really. but you can get creative with some mechanisms to simulate the effect. blade traps can be used as a kind of tripwire by putting a box with a trigger on top of them. just add a retractable tied to that trigger to stop the trap
OH
well that explains it. I mostly use the editor so I usually communicate in those terms 🥲
thats already changed, so dw about it
will be part of next update, its in QA rn
haha my pleasure
also thats because rocks cant be blown up
if you put a cracked block on their back, you can blow it up
so yea, hitting invincibile crabs should do the sword bump knockback to indicate that
coyote time is a bit more difficult to implement because of the top down perspective, but thats also changed and in QA soon
right
i dont disagree
should be more lenient
true
hmmmmm
that has the potential to potentially cheese puzzles
ill have to think about that one
freezing them works right?
if not it should
to pick it up i mean
i think it'd work
frost boomerang it'd be
yeah def
make master sword break rocks
yeah that happens sometimes to inexperienced makers, but there's a few ways to avoid that situation. throw range is farther than the sword, so putting the switch far behind the fence works. you could also make it a cracked block, which the sword can't break anyway. you could do a pressure plate instead of a block or switch, and a bomb will weight it down.
oh you were talking about in the case of that ring being added. uhhh idk? I think it'd be fine if it just let the sword break like.. the rocks that you can pick up, the ones that you complained about people putting on crabs. those can't be blown up anyway.
yeah
it's 45 minutes
but only checks in-game time
it won't tick down if the game is closed
it's worse for some, better for others
I think time-gating is bad in general.
it is
that's what I'm saying lol. it's bad
whether it's 45 minutes game time or irl time, waiting doesn't have anything to do with playing the game. if the player decides to do stuff in game during that period, it's only incidental, not because of the timer.
it would incentivize people who mostly build to play dungeons instead. which isn't a bad idea.. but some people may just go without in that case.
I think having lots of tasks around town would be ideal. different types of sidequests to do for various rewards, basically
it would feel more true to the game's roots anyway
that could be "play x dungeons", "be the first to clear a dungeon", "publish a blueprint", etc.
bombs cannot blow up pickupable rocks
and thats the point anyway
yeah zorbius and zorb should both do that
idk if neccessary for other enemies cause it doesnt come up much tho
no that is a reason
cause if you're in sword range
you're in pickup-and-throw range
so itd be good for rock crabs mainly
?
what is confusing you?
im saying it wouldnt break anything cause swordable rocks are pickupable-and-throwable anyways
if you're that close, its just a bit easier this way
it wont break anything
its a reason FOR the ring
is what im saying
i assumed this meant "oh it would break puzzles, then it shouldnt be added"
its fine
what are fire turtles?
they are not fire lol
i think you are confused by fire bats and shellshots that shoot fireballs?
the latter is just configured by the maker
you can choose any projectile
i disagree
makes no sense
theres an upcoming imminent change that will allow it
I like this idea
Ever since you made that "Buff" thing (This is mainly existed normally for Perma Frozen).
You could like give them a perma buff like Cursed or Burning, we'll see how it goes. 😏
Because the Big Key hasn't even once touched a safe tile to spawn at, so it would just disappear forever, not even Room Reset would save that lul.
My rule about putting Important Items inside entity is you'd have to be careful on where you place them in your room.
I always consider it as a red flag if you put them in a room where there are hazards everywhere (Unless ofc you have somekind of a puzzle in mind), if you want it to be safer, do simple Triggers and Conditions to seal the deal, spawn it instead after doing certain actions like, killing all enemy, etc.
I always put Big Keys in a switch-activated spawner. Not as dramatic as opening a chest (I wish there was an option as dramatic as opening a chest), but ...
when you hear lanze make a little sound, press b
thats what i do
honestly i think curse should just damage you for a quarter heart when swinging the sword, and maybe also a half heart when doing a spin attack, instead of just not letting you attack. It isnt fun.
i read all messages
You can move Crates directly, Barrels can't.
Because of functionality.
👍
i think cancelling througn move would be too much, but perhaps using the sword or roll as a way to cancel could work
the 2D zeldas didnt have a way to cancel it however, only the 3D ones
no the current animation speed was the sweet spot after a lot of experimentation
i would prefer an explicit way to cancel
hmmmm
not a bad idea