#Control tweaks for convenience

1 messages · Page 1 of 1 (latest)

still hill
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minish cap has no 8 directional rolling

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your points about the shield definitely is true tho i fully agree, the shield needs a bit of polish

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MC is my fav 2D zelda too

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i also agree on the fissured floor

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it lacks polish

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it will be changed for sure

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can you tell me which enemy the sword is ineffective against? do you mean the spikadillo?

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the rolly boy

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ohhh that

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hahaha

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yea i agree on the crabs with solid objects on their back

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yep

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thats true

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i like that idea

still hill
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Oh that’s a good one!

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haha

still hill
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you mean cause its blocked by the wall?

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right

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i wonder if the tornado rod would feel more responsive if the spawning was tile based like how the ice rod works

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yea i think grid snap might just be the best since it would also eliminate some of those janky super precision tornado rod placement cheeses

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you can

still hill
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no dont worry about it! feel free to write as much as possible, im always looking for fresh opinions!

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i have already tried that, but it didnt feel right because QMs sword propertions are too big and it just looked weird

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but i could try again

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lol

still hill
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oh mb, that wasnt supposed to happen

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that was from a change i made yesterday

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lol

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yea

bleak merlin
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I think that one's on the #1297321003923279965

bleak merlin
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not really. but you can get creative with some mechanisms to simulate the effect. blade traps can be used as a kind of tripwire by putting a box with a trigger on top of them. just add a retractable tied to that trigger to stop the trap

bleak merlin
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OH

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well that explains it. I mostly use the editor so I usually communicate in those terms 🥲

still hill
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thats already changed, so dw about it

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will be part of next update, its in QA rn

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haha my pleasure

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also thats because rocks cant be blown up

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if you put a cracked block on their back, you can blow it up

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so yea, hitting invincibile crabs should do the sword bump knockback to indicate that

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coyote time is a bit more difficult to implement because of the top down perspective, but thats also changed and in QA soon

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right

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i dont disagree

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should be more lenient

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true

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hmmmmm

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that has the potential to potentially cheese puzzles

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ill have to think about that one

random palm
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freezing them works right?
if not it should

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to pick it up i mean

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i think it'd work

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frost boomerang it'd be

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yeah def

bleak merlin
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make master sword break rocks

bleak merlin
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yeah that happens sometimes to inexperienced makers, but there's a few ways to avoid that situation. throw range is farther than the sword, so putting the switch far behind the fence works. you could also make it a cracked block, which the sword can't break anyway. you could do a pressure plate instead of a block or switch, and a bomb will weight it down.

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oh you were talking about in the case of that ring being added. uhhh idk? I think it'd be fine if it just let the sword break like.. the rocks that you can pick up, the ones that you complained about people putting on crabs. those can't be blown up anyway.

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yeah

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it's 45 minutes

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but only checks in-game time

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it won't tick down if the game is closed

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it's worse for some, better for others

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I think time-gating is bad in general.

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it is

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that's what I'm saying lol. it's bad

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whether it's 45 minutes game time or irl time, waiting doesn't have anything to do with playing the game. if the player decides to do stuff in game during that period, it's only incidental, not because of the timer.

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it would incentivize people who mostly build to play dungeons instead. which isn't a bad idea.. but some people may just go without in that case.

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I think having lots of tasks around town would be ideal. different types of sidequests to do for various rewards, basically

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it would feel more true to the game's roots anyway

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that could be "play x dungeons", "be the first to clear a dungeon", "publish a blueprint", etc.

random palm
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bombs cannot blow up pickupable rocks

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and thats the point anyway

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yeah zorbius and zorb should both do that
idk if neccessary for other enemies cause it doesnt come up much tho

random palm
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no that is a reason

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cause if you're in sword range

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you're in pickup-and-throw range

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so itd be good for rock crabs mainly

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?

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what is confusing you?

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im saying it wouldnt break anything cause swordable rocks are pickupable-and-throwable anyways

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if you're that close, its just a bit easier this way

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it wont break anything

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its a reason FOR the ring

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is what im saying

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i assumed this meant "oh it would break puzzles, then it shouldnt be added"

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its fine

still hill
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what are fire turtles?

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they are not fire lol

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i think you are confused by fire bats and shellshots that shoot fireballs?

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the latter is just configured by the maker

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you can choose any projectile

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i disagree

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makes no sense

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theres an upcoming imminent change that will allow it

bleak merlin
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I like this idea

brittle wigeon
brittle wigeon
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Because the Big Key hasn't even once touched a safe tile to spawn at, so it would just disappear forever, not even Room Reset would save that lul.

My rule about putting Important Items inside entity is you'd have to be careful on where you place them in your room.

I always consider it as a red flag if you put them in a room where there are hazards everywhere (Unless ofc you have somekind of a puzzle in mind), if you want it to be safer, do simple Triggers and Conditions to seal the deal, spawn it instead after doing certain actions like, killing all enemy, etc.

mortal glade
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I always put Big Keys in a switch-activated spawner. Not as dramatic as opening a chest (I wish there was an option as dramatic as opening a chest), but ...

random palm
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chests work MOST of the time.

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the issue here is having it dropped by an enemy.

random palm
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when you hear lanze make a little sound, press b
thats what i do

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honestly i think curse should just damage you for a quarter heart when swinging the sword, and maybe also a half heart when doing a spin attack, instead of just not letting you attack. It isnt fun.

still hill
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i read all messages

random palm
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the crate and barrel descs say it so idk

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also why do barrels exist

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yes

brittle wigeon
random palm
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why not make barrels a crate varient then

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they are very similar

brittle wigeon
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Because of functionality.

random palm
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👍

random palm
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yes please!

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this has caused issues for me before

still hill
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i think cancelling througn move would be too much, but perhaps using the sword or roll as a way to cancel could work

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the 2D zeldas didnt have a way to cancel it however, only the 3D ones

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no the current animation speed was the sweet spot after a lot of experimentation

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i would prefer an explicit way to cancel

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hmmmm

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not a bad idea

still hill
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No

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Terrible idea