Do you know Dungeon Meshi?
I thought it might be interesting to add the concept of cooking the game's monsters 🙂
To make the idea fit in with the dynamics of the game, I was thinking that a mob defeated every x times or every x minutes has a chance of dropping such and such an item to be cooked.
Once you've collected what you need, you can add a npc in a dungeon or find it in the village and make some food or potions for future expeditions.
What do you think of this idea?
Obviously, I can see that it's a complex mechanism, and it seems impossible to set up as it is, but I prefer to write the idea down, thinking that if it turns out to be the case, it will be the subject of a dlc or an upgrade well after the game! 🙂