#Placing signs on enemies

41 messages · Page 1 of 1 (latest)

copper rain
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If you place a sign with text on an enemy, the enemy will go into a passive mode, standing completely still and displaying what's on the sign when interacted with. Personally, I think this is a pretty good way of implementing custom NPCs into the game, but tell me what you think about it!

frail rivet
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Could also do that with a Sword Coin Pedestal to create a "merchant" of sorts.

gaunt compass
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really neat idea!

nimble raven
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Instead of putting a sign next to a creature, how about we give all creatures an NPC toggle? That way it won't conflict with prior dungeons

nimble raven
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So it did

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Whoopsies

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Still though, I imagine it'll be a toggle on the creature itself.

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Although, the idea of drag-and-drop dynamic object change is ALSO really interesting.

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But that's a different request thread.

copper rain
# nimble raven Still though, I imagine it'll be a toggle on the creature itself.

That would mean that you'd have to program a context menu button for every enemy which somehow changes the entire behaviour of the menu itself. With my idea, there's only one trigger required to activate NPC mode, working universally for all enemies, plus there's no need to open the context menu to write dialogue; It just displays what's written on the sign.

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I still think my idea is easier.

craggy mountain
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thing is, how do we communicate to the player the difference between NPC and monster? and would npcs be killable

gaunt compass
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well, making them unkillable would work. but then they'd have to be excluded from any condition that checks enemies

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standing still should also tell the player it's an NPC, but there are some weird instances where an enemy stays put for other reasons

nimble raven
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If we had the toggle, we can change things in a consistent and non-intrusive way, so there’s no goofiness at work

nimble raven
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Friendly ghost shifts into Lunarc when killed, and other such things.

craggy mountain
nimble raven
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…Huh.

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That’s actually not a bad idea at all

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Fair point.

craggy mountain
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making it clear which enemies are npcs could be maybe giving them a text bubble icon to show talking, or a little mark of sorts.

spark tapir
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Honestly, nah. They don't need an indicator besides literally being stationary. That's already the indicator.

nimble raven
spark tapir
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Maybe we can make it unique so they say what we put as we enter the room and it floats above their head?

nimble raven
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Not when you enter the room, no. That'd limit it to one npc.

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Just when you talk to them.

craggy mountain
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in paper mario for example, a bubble appears when you get close to an NPC

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so it wouldn't need to be always active

nimble raven
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You should def see it before you get into sword range.

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Especially since it should turn off the enemy Ai while they're NPC.

lucid shale
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make a boss a npc?

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lunarc becomes a shop keeper

nimble raven
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Oh heck yeah.

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Imagine Golmec as the friendly temple diety.

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I can already see it.

lucid shale