#Twitch bone warrior

8 messages · Page 1 of 1 (latest)

steep sinew
twilit hatch
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Reminds me of these guys ngl

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Could be interesting, although for a tougher Twitchbone I'd personally replace the jump with a Dry Bones-style resurrection mechanic. Hitting it just causes it to collapse for a moment - you then need to bomb, hammer or otherwise destroy the remains or else it'll get back up again after a few seconds

steep sinew
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Maybe a way without a item

twilit hatch
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Ah, fair

lost perch
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my take (which I'll probably make as its own post in regards to enemies in general) is that whether or not a bomb/hammer/similar is required to defeat them can be toggleable: it then means the best of both worlds is there, as people can both use them as standard enemies or as enemies which require the dungeon's item

steep sinew