#A way to show text without player input

31 messages · Page 1 of 1 (latest)

spark bone
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Either through conditions or via projectiles.
I can totally understand if you don't want to add this, because it'd certainly be chaotic, but I feel that it would also be really good for making "cutscenes".

limber knot
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I was hoping we could activate totems with hazards; but that would also come with “Bo-oing!” Before every line lol

hybrid isle
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"What a horrible night to have a curse."

hybrid isle
limber knot
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Indeed lol

high mason
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problem is ambiguity

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in multiplayer

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i prefer having an intuitive initiator of a dialogue

spark bone
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oooh yeah...

spark bone
high mason
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yea i guess haha

hybrid isle
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my problem with that would be that it's easy to miss dialogue boxes

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if you don't know one is coming, you might be trying to roll and spam through the text

high mason
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right

spark bone
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true

high mason
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thats arguably a problem atm anyway

hybrid isle
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but that could be fixed with

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yeah

spark bone
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unless there's a small period where you can't close it

high mason
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sometimes i see people in streams just spamming through dialogue lol

spark bone
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like 0.5s or sm

limber knot
high mason
spark bone
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fair lol

limber knot
hybrid isle
limber knot
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“Dialogue Delay”?

high mason
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i know in paper mario remake on switch there were tons of these dialogue delays, and i found it so annoying

limber knot
high mason