#A way to show text without player input
31 messages · Page 1 of 1 (latest)
I was hoping we could activate totems with hazards; but that would also come with “Bo-oing!” Before every line lol
"What a horrible night to have a curse."
yeah that bo-boing gets in the way sometimes haha
Indeed lol
problem is ambiguity
in multiplayer
i prefer having an intuitive initiator of a dialogue
oooh yeah...
would it not be possible to let any player close the dialogue?
yea i guess haha
my problem with that would be that it's easy to miss dialogue boxes
if you don't know one is coming, you might be trying to roll and spam through the text
right
true
I was about to say that lol
thats arguably a problem atm anyway
unless there's a small period where you can't close it
sometimes i see people in streams just spamming through dialogue lol
like 0.5s or sm
Was about to say that
yea but i feel like then people would complain about that delay haha
fair lol
Have it be an option?
the "did you like this dungeon" thing always closes before I even see the options 🥲
“Dialogue Delay”?
i know in paper mario remake on switch there were tons of these dialogue delays, and i found it so annoying
Maybe with the delay time changeable like autosave?
oh fair, that dialogue maybe shouldnt be cancellable, it should require a direct selection