#Instead of Room conditions, How about we have Floor Conditions?

37 messages · Page 1 of 1 (latest)

quick apex
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You heard me right, Floor conditions! Small features or tweaks that apply to EVERY room on a specific floor! No need to worry about room-melding problems, and if you're REALLY crafty, you can tie it into the shapes/triggers conditions everything else does!

Granted, this system would most likely deal with aesthetic changes only. Things like time of day or light levels, and weather the pitfalls are dark, or even if they show the lower floor at all. Could be fun to improve the feel of the dungeon!

placid rivet
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So global conditions

quick apex
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It CAN become those, devs willing.

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But no.

tender lagoon
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Global conditions are confirmed long time ago.

quick apex
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Again, NOT what I'm talking about here.

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Think of it like this:

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You need a room that's supposed to be a top of some temple, right?

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So you add, on that specific floor mind you, a trigger that cycles through certain light levels, AND occasionally does a non-effect gust of wind particle effect.

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When Global Conditions finally come, this would help keep things consistent between floors, instead of my initial one-floor idea.

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It's a complimentary system, not a repeat.

vapid meadow
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So...

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😏

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Nah, jk, I get ya, conditions only explicitly in a single floor, an interesting thing to have, but that would mean we would have more triggers and conditions besides Global Conditions.

quick apex
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...Why do I get the feeling you're implying that's a bad thing?

vapid meadow
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Because... Can't we just have more Global Conditions instead?

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I'm going to be sad if we just get 4 :(

quick apex
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If GC overlaps my idea here, then that's fine. I'll just stick to the aesthetic parts of this, lol

lean mason
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But, yeah, if it doesn’t, this would be nice

naive lake
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lets assume we get 10 global conditions.
if you just choose 2 or 3 to apply to a single floor, then no harm done.

I'll use the OoT forest temple as an example.
4 global conditions controlling 4 separate torches, which activates the elevator down to the boss when "all torches" in that room are lit, but the other rooms are the trigger. global just means somewhere else... if you're using more than 10, you need to think about your choices in life XD

dense storm
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yea there will be 10 global conditions and triggers

lean mason
naive lake
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I'm gonna quit my day job and make levels when I have globals OwO

tender lagoon
dense storm
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oh

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what

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we have 10 shapes, no?

tender lagoon
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Wait.. yep, 10 xDD.

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And spend all in a entire floor 🥲

dense storm
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lol

tender lagoon
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It's the design of my new Dungeon 🤷‍♂️

vagrant olive
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if I'm reading this correctly isn't op talking about a completely different thing?

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like floor-wide effects?

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which sounds cool but I have no idea how you would make it diegetic

quick apex