#Make it so the sword pokes out when dashing with the hermes boots

26 messages · Page 1 of 1 (latest)

restive fern
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If that's not possible for the same reason as the poke attack when holding charge, just making it so you break weak stuff like bushes and pots would be fine

devout fable
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I guess they said “roll stab is enough.”

restive fern
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they're barely faster than roll jumping as well

devout fable
restive fern
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theres not a lot of puzzles you can design out of mud tho

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didn't know about trapdoors, but they work very similarly

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there's pillars as well

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it would be cool if players had to get a running start to go fast enough to knock down items from pillars and open cracked walls

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it would allow for more puzzle possibilities

devout fable
restive fern
devout fable
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The glider is very similar

restive fern
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but generally you want cool puzzles to go with your dungeon unlocks

devout fable
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Pretty much a progress only thing

restive fern
devout fable
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But not every item has to be super flexible

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Still, sword during dash would be nice, regardless of flexibility

restive fern
devout fable
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Wait, this gives me an idea, gimme a sec while I go to that extra swords post-

restive fern
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imagine like, the player having to find room to run enough to break the wall

devout fable
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Like, having you gain speed throughout the run, so that you could have puzzles that were about clearing a long enough path to do what needed to be done

restive fern
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yes!

devout fable
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And imagine gaining enough speed to jump like a ten tile pit lol