#Easier Red/Blue Blocks swapping
1 messages · Page 1 of 1 (latest)
in case you want to change multiple blocks at once, you can select them all with the selection tool, then click and hold on that to change all at once!
ofc!
Is there a technical reason why this can't be implemented? I think it would be a useful QOL feature and bring switch blocks in-line with how retractable blocks, grapple logs, and posts work.
-# Sorry for reviving this thread - I was just about to make a post suggesting this and found that it had already been made
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in my opinion its a bit counterintuitive since it actually changes the variant fully, not just its state
I see. My brain is operating on Mario Maker logic where red/blue is a state, not a part variant
it is both though
you can't force a red block to go up or down on its own, it's linked to the color state
or rather
when red is active, the down state of a color block is blue. when blue is active, the down state of a color block is red
so I think a change like this is fully in-line with how the rest of the game's parts work
yea i dont fully disagree
Personally, I feel like it would be intuitive for a new player because of the similarities to the other extending blocks (they're even next to eachother in the part menu)
Cool. If it doesn't work out or feels jarring with the color change you can always revert it
heck yeah
in general, I think it is unintuitive when you click on a part that seems like it should have a toggle-able state, and it doesn't change. there are a few other parts like that in the game but this is one that can use the change the most imo
what others are there?
lemme check
Spawners are one
huh? no those toggle on click
they toggle on click
honestly, teleporters? it could be nice to easily change them to disabled via click
that may not be quite as simple though
oh
thats a good one actually yea
problem is they'd have to remember what color they came from
yeah
Disabled would probably have to be a state rather than a variant then
which would open up a slot for the orange portal 
When checkpoints become retractable that could be a toggle on click property
i mean thats just a state
its inversion
so thats automatically clickable
i can refactor teleporters to be invertable
so disabled is just a state too
pull levers could use a click-cycle for speed? unless you wanted to add another function like locking them
hmmm
I keep being surprised by how well set up your backend is lmao
haha
yea teleporters date way back
so nowadays i would have made disabled a separate state instead of variant for sure
only makes sense
gem sockets could have a click-toggle to fill/empty them 🤭
but actually everything is pretty well setup so I guess most of what I was thinking of has already been addressed
I think that would feel a little weird since you can then take the gem out and keep 'duplicating' it. Might just be me tho