#Quests, Customization, Over world Currency, Player Hub

14 messages · Page 1 of 1 (latest)

drifting aurora
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Quite a lot but it all ties together. So I know this game is called Quest Master but to my knowledge there are no quests. I propose a system by which towns people can ask you to go on quests in random dungeons. "kill X amount of mobs", "fetch a boss enemies heart" this kind of variable is stored globally connected to your player character. The second item on my list is player character Customization but it has nothing to do with any extra ability. It is purely cosmetic. You could buy clothes, hairstyles etc with over world Currency that you gain from completing quests. Maybe even pets! Finally an area that acts as a player hub. Or, Pub. A place for us all to interact in game all together. This would be a fun way to show off your various character customizations, and pets.

deep trail
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i imagine the dungeons are the "quests" and when you check the board you're looking for a quest to run

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though could be fun having missions such as clear a dungeon that has a certain item or boss in it

drifting aurora
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That's fair but creating a further reason to do more dungeon crawling isn't a bad thing.

deep trail
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sidequests or achievements could be used to unlock more stuff like cosmetic rings

drifting aurora
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Yeah there is all kinds of ways you could come up with quests.

deep trail
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would be fun if the pub collected the last x players who played a dungeon of yours, or creators whose dungeon you played as npcs you talk to

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letting players leave messages that way could be fun, but open to abuse. maybe do via the Pokémon trendy phrase method of making sentences from listed words

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"hi I'm (name), i just played your dungeon (name). (message)"

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died 12 times, gave up

deep trail
drifting aurora
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Snack World did it pretty well. You could dungeon crawl with one of your friends or randos and then their NPC copy of their character stayed in the main town after a crawl. IIRC you could invite them to go with you again.