#See Lower Layer Toggle
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for the whole dungeon or what
I would imagine it would have to affect the whole dungeon.
Sure but I don't know if that is a feasible workload task.
I think the dev has tried this kind of feature out some time ago and came to the conclusion that it wasn't helpful, beacuse it was kind of a visual mess.
Yep it looked very messy and wasn’t helpful at all
i suggest using the keyboard shortcuts to just quickly hop back and forth
R and F by default
id like a feature like this too :D
dont know could be pink and at 50% opacity or something so that you know its a lower floor
yeah guess i would like only toggle it on for a minute to make connects to the upper / lower floor
but yeah i can see that it isnt helpfull for like building in the long run
id still love it though :D
its like a feature that you toggle on when you need it
you may not need it all the time but when you need it then its nice to have
yea it was toggleable
but it looked very bad
it was just a visual mess
i couldnt get it to look right
tried all sorts of things
hmmm bummer
I don't understand how it could look different than the normal floor gap. I imagine that doing the lower floor parallax would have been harder. But I don't know what your environment looks like. Since you are using unity I wonder if you are using a number of instantiated 2d grids, stacked on top of each other. I could see that making the current parallax look the way it does.
I, and a lot of others, don't like the way the parallax looks, especially in rooms that don't drop down. Instead of going through all the work of trying to add an extra layer to the sandwich, let's find a work around. Instead of a See Lower Layer Toggle, a new tile could be added. It would be a pit tile that doesn't show lower layers and doesn't transfer the player. It's effectively an bottomless pit.
There is a lot of people that want some kind of feature to let them draw pits without seeing the parallax. There is definitely space in the pallet table for another tile. It can have the theme background instead of the black background of the regular pit.
Thank you for your consideration.
so like, a setting to make the current floor transparency to 50-80% ish?
what are we talking here ?
i thought we talking about a feature in maker mode where you can see lower or upper parts of the dungeon
so that you can plan multiple floor dungeon placement somewhat better
new tile sounds more like a gameplay feature
hey what abt if there's a hole u can have a setting to disable the parallax on the lower floor and show exactly what is under the hole
OP talks about disabling floor parallax
i see
Which will not be implemented
is it too difficult to make it only work in the editor
What exactly?
It looks bad
i see
oh okay :D ... i though he talks about like an overlay when you build so that you can see the lower or the floor above ... to make like better connects and stuff
Yea I thought so too lol
i didn’t even consider that, makes a lot of sense
yeah, i thought they meant a way to see the floor below in editor mode which tbh wouldnt be bad as it would let you line things up better
r and f keys work fine anyway
Rise and Fall keys
Having a bottomless pit tile would be pretty useful, actually. I'm trying to make a multi-floor sky tower where you need to traverse the outside with the glider to ascend, and the fact that players can fall down to a lower floor has some unintentional side effects.