can't say for everyone, but I do not mind how disruptive the camera transition (and game freezing) as long as the game actually tells me what happens if I activate a switch or lever.
I have played a lot of dungeons where switches spawns chests / pedestals off-screen and it led to a lot of confusion to what just changed/happened inside a room ( though because of this I learned to always check the map everytime I activated a switch lmao)
Of course this would affect off-screen contraptions if all triggers are captured by the camera, so I suggest having the camera transitions exclusive to chests and doors.
Having this option available again (toggleable on settings) would benefit a lot especially to those who want to create bigger rooms where certain conditions get triggered and spawns off-screen.
