#Make spawners able to spawn conditioned entities.
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
So they can be spawned with a condition already attached to them. This could be useful for contraptions, like a spawner generating an enemy with star shape, every time it's killed, tied spikes reactive to star shape will retract, and if a new enemy is spawned, they'll rise again. So if we automate that process, we've a clock.
The hell you read it that fast
you're a beast
?
It means it requires big code changes
Ah oh
yeah
making objects that can dinamically have those properties
prefab paradise (?
Lol