#Room settings menu

1 messages · Page 1 of 1 (latest)

coarse grail
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In the editor you would be able to bring the dungeon map up and see all of the rooms like in game.

However each room can be selected and settings in it could be altered, some ideas are:

  • light level
  • light color
  • light effects, like flickering etc
  • music / volume
  • visible on map? (For super secret rooms)
  • damage/heal over time
  • environmental conditions like fog, rain, snow
zenith saddle
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not possible

coarse grail
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Could these ideas be implemented some other way?

Curious to why this wouldn’t be possible

zenith saddle
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some of them yep!

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light the damage heal over time could be some sort of fog tile!

zenith saddle
lusty nebula
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When I first saw the magma tiles in the the lava theme, I assumed they'd be damaging

coarse grail
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Yeah I can see that becoming messy, but it could be worked around by maybe having a prompt altering and to select which data it should use.

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Another method to implement this could be a new layer to add a region with the effect being configurable

covert granite
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also there might be ways to help alleviate the incompatibilities with different property rooms merging, like idk making rooms unable to lose properties by merging and only gaining additional ones

coarse grail
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i guess the best way to do this that would solve a lot of these issues would be to add an item that can be added to the room which has all of these options available in it. Then if a room merge happens, there will be a prompt saying that only one environment controller can be used at a time, and then disable them both until the maker resolves the issue.

zenith saddle
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that used to be like that, however i dont want to any purely-logical objects anymore

lusty nebula
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Invisible torch?

zenith saddle
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ooooo

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haha

covert granite
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or do you mean just stuff that is invisible+intangible and just alters the room

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(nvm i just seen your post about that in a different feature request lol)

shadow crest
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This could also be accomplished by adding a specific block that could be made intangible to a room that allows toggling these settings that autodeletes on room merges.

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To avoid conflicts.

zenith saddle
clever geyser
inland rivet
clever geyser
inland rivet
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Shapes are a separate thing you can edit unlike a room you can edit, as the dev said, he doesn't want room merging conflicts, you can see why we have room lighting being dependent on illuminated wall torches or floor torches.

tulip barn