#Concurrent switch missing properties [Demo v0.7.1.2]
1 messages · Page 1 of 1 (latest)
Wow you are fast
Shapes I mean
Alright then
Old dungeons that use this don’t break but yea, from now on it’s disabled! That’s what the new special condition is for
Ah, I didn't see that
Any particular reason to remove it entirely? It worked great for a pulse-type input