#Sort dungeon select by completion rate/difficulty
1 messages · Page 1 of 1 (latest)
you can ask in #🗡│player-chat about these also! people love to share their creations u know
I wonder if mod.io can display ratio of players played vs players completed like with Super Mario Maker; even if this is not quite an accurate indicator of difficulty, it would give something along the lines of one.
Yeah I figured we already have that in the game it would just need to be sorted but I guess idk how things work in the backend
same, but I imagine it is a matter of taking the records both the number of players who had played the level and the number of players that completed it, then display the result in their division (rough estimate in scientific notation or percentage could do); though the records could end up becoming bloat code so who knows.
Qm does that
thats the completion percentage
the flag icon
77%
the reason why i cant sort levels based on it is that each calculation of the percenteage requires an API call to mod.io, and its super expensive to do
cause its not native to mod.io
i built like a system for the stats on top of mod.io
That makes a lot of sense since I assumed much of data for each level would be categorized as a list and trying to backtrack information in any search would have likely would have been bloat code that would be too expensive data wise, even more so when updating. Still, thanks for mentioning the completion percentage since I haven't yet checked the online levels and wasn't even sure it was implemented so its nice to know it's there
yea!
im confident that i can sort by more stats in the future once mod.io officially supports this kind of telemetry
i'm reeaaally pushing mod.io with my custom systems hahaha
I imagine it is since this game is a game builder game like "Super Mario Maker" or "Little Big Planet", so I appreciate your dedication to the development of this game and hope in the process it doesn't burn you out
I still congratulate you on your progress so far since some games can take over a decade in development and still not see the light of day
thanks!