#Spike floor variants

1 messages · Page 1 of 1 (latest)

mystic river
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Congrats to EA!
One feature I was thinking about while playing the demo are variants of the spike floor tile, two of them to be precise:

  • Automatic floor spikes: The spikes activate and deactivate rhythmically by themselves. Would be cool, if you could change the speed of it. That way you would have to time your attemps to pass the obstacle.
  • Touch sensitive floor spikes: The spikes acivate automatically if a player character steps on them. It deactivates a short while afterwards. This way the player could pass them, but he'd need to pay attention not stay on them for too long.

Hope you like this idea!

valid helm
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thanks man!

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for automatic floor spikes, you can build contraptions that do that

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thats way cooler

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theres some great dungeons who make use of that

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i do like the idea of touch sensitive floor spikes tho!

mystic river
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Oh, I wasn't actually aware of that. Might need to take at look at that 😄

valid helm
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yea! you can use arrow traps to hit levers for example

mystic river
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Exactly, I just thought about it for 30 seconds and it immediately became obvious to me how you would do it. Thinking can be ard sometimes... xD
Thank you nervertheless though!

valid helm
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hahaha

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for sure man

shrewd canyon
arctic cave
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Touch sensitivity could have the same speed setting other things have but just for how fast they pop out of the ground