Congrats to EA!
One feature I was thinking about while playing the demo are variants of the spike floor tile, two of them to be precise:
- Automatic floor spikes: The spikes activate and deactivate rhythmically by themselves. Would be cool, if you could change the speed of it. That way you would have to time your attemps to pass the obstacle.
- Touch sensitive floor spikes: The spikes acivate automatically if a player character steps on them. It deactivates a short while afterwards. This way the player could pass them, but he'd need to pay attention not stay on them for too long.
Hope you like this idea!