#You can push falling pickable objects when you're in the air

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tawny heath
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(Also works with feather jumps)

cobalt flare
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is it only when they fall onto the spring?

tawny heath
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No

cobalt flare
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weird

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fuck physics man

tawny heath
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As long as they're in the air, it seems to work the same way

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Hahaha

cobalt flare
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yea i might not update the layer of items

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thats weird tho

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i mean

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what if you give them wings

tawny heath
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Wings work just fine

cobalt flare
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weeeeeird

tawny heath
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It only does that when falling, not after they actually hit the ground and start bouncing on the spring tile

cobalt flare
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hm i cant seem to replicate it

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are you playing 0.6.301?

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oh

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yea

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its the springs

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lol

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wtf

tawny heath
cobalt flare
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yea no youre good

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its a bug still

tawny heath
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๐Ÿ‘Œ

cobalt flare
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wait

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no

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its NOT a bug

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lemme explain

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if an object has a height greater than 0, they are considered airborne

tawny heath
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I can pretty much guess haha

cobalt flare
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thats why

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the object alll the way at the ceiling

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collides with the player on the spring

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both are considered airborne

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hahaha

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its a bit goofy

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but

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i dont like the fact that items are solid now anyway

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i think ill make it so enemies and players ignore item collisions

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that will feel better

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cause enemies push a way coins for example

tawny heath
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I didn't know that haha

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What about making them pick items too ?

cobalt flare
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wdym?

tawny heath
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Like the player, instead of going through them or pushing them

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They'd pick it and you would have to defeat them to get the item back

cobalt flare
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ohhhhhhhh

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interesting idea haha

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slimes already do that

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they gulp up items

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goozers that is

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the big ones

tawny heath
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Yeah true haha

cobalt flare
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even fairies or keys that you collected and follow you lol

tawny heath
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Is that another bug :p

cobalt flare
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oh

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maybe i prevented that lol