☝│feature-requests
More uses for the Feather item.
Item
Allow Negation of Shape Conditions
Puzzle
Mirror block
Puzzle
Accepted
Stairwell UI on the map should always stay either upward arrow or downward arrow
Minecart interaction
Fall into minecart in loweredfloor from topfloor
Suggestion: 1×1 Variant of Reset Switch
Mini Golmec: Golmini
Enemy
Add a Your Dungeons Tab
Other
Allow enemies to keep their wings when placed inside other enemies.
Enemy
Accepted
Implemented
Click to enter main menu
Other
Lit Torch Projectiles to an unlit torch.
Timed Lit Torches
Puzzle
Bombable door
Dark Rooms
Other
Trap
Stones for Doors (like keys)
Item
Puzzle
A mode where you can play randomized dungeon choices
"Playtest from entrance" button
Other
Wall tapping / poking
Puzzle
Other
Big key should inflict damage when thrown
Item
Other
Enemy
Post-Dungeon Result Screen + Reaction Stickers
Armored Enemy (and decoration)
3rd Spinny boy (new Blade Trap)
External search engine
Bomb rocks
Puzzle
Other
Shape requirements for Big Key doors.
Mimic Enemy
Enemy
Fall through holes to pick up flying items
Puzzle
Other
bridge-like structure/tile for traversal of lowered floor tiles with floor tiles above it
Enemies that move with the player
Puzzle
Enemy
Fake Bombable walls
Puzzle
Other
Sort dungeon select by completion rate/difficulty
Other
Ability to move all contents of 1 floor to another
Toggleable Light Panels
Other
Waterfall, lavafalls and window theme decorations
Other
Tutorial improvement ideas
2d side scrolling areas
Record Time
Clipboard (for building levels ofc)
Other
Storytelling elements
UX Visual cue for sound
Spike floor variants
Trap
Transport Golmecs on conveyors
be able to walk on raised switch blocks
Other
Yeeti
Enemy
Clutch Claw Variant/Boss
Boss
Enemy
4 Players
Other
Swap shields on pedestals instead of taking them
Item
Implemented
The wall as a selectable icon
Other
Option to choose which type of button prompts to show
Other