☝│feature-requests

3179 threads · Page 56 of 64

More uses for the Feather item. 5 messages
Item
Allow Negation of Shape Conditions 23 messages
Puzzle
Mirror block 25 messages
Puzzle Accepted
Stairwell UI on the map should always stay either upward arrow or downward arrow 3 messages
Minecart interaction 20 messages
Fall into minecart in loweredfloor from topfloor 8 messages
Suggestion: 1×1 Variant of Reset Switch 3 messages
Mini Golmec: Golmini 4 messages
Enemy
Add a Your Dungeons Tab 6 messages
Other
Allow enemies to keep their wings when placed inside other enemies. 2 messages
Enemy Accepted Implemented
Click to enter main menu 11 messages
Other
Lit Torch Projectiles to an unlit torch. 3 messages
Timed Lit Torches 6 messages
Puzzle
Bombable door 4 messages
Dark Rooms 23 messages
Other Trap
Stones for Doors (like keys) 2 messages
Item Puzzle
A mode where you can play randomized dungeon choices 16 messages
"Playtest from entrance" button 7 messages
Other
Wall tapping / poking 7 messages
Puzzle Other
Big key should inflict damage when thrown 2 messages
Item Other Enemy
Post-Dungeon Result Screen + Reaction Stickers 5 messages
Armored Enemy (and decoration) 3 messages
3rd Spinny boy (new Blade Trap) 2 messages
External search engine 9 messages
Bomb rocks 12 messages
Puzzle Other
Shape requirements for Big Key doors. 13 messages
Mimic Enemy 5 messages
Enemy
Fall through holes to pick up flying items 10 messages
Puzzle Other
bridge-like structure/tile for traversal of lowered floor tiles with floor tiles above it 15 messages
Enemies that move with the player 16 messages
Puzzle Enemy
Fake Bombable walls 23 messages
Puzzle Other
Sort dungeon select by completion rate/difficulty 26 messages
Other
Ability to move all contents of 1 floor to another 4 messages
Toggleable Light Panels 12 messages
Other
Waterfall, lavafalls and window theme decorations 31 messages
Other
Tutorial improvement ideas 13 messages
2d side scrolling areas 3 messages
Record Time 8 messages
Clipboard (for building levels ofc) 2 messages
Other
Storytelling elements 52 messages
UX Visual cue for sound 12 messages
Spike floor variants 13 messages
Trap
Transport Golmecs on conveyors 4 messages
be able to walk on raised switch blocks 2 messages
Other
Yeeti 2 messages
Enemy
Clutch Claw Variant/Boss 5 messages
Boss Enemy
4 Players 12 messages
Other
Swap shields on pedestals instead of taking them 17 messages
Item Implemented
The wall as a selectable icon 4 messages
Other
Option to choose which type of button prompts to show 2 messages
Other