#Let us make challenges
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The sentence is too vague, are there any examples?
no engines
no troops / only guns
no guns / only troops
only first level buildings
only first type generator(forgot how it called)
no artifacts
I think the spirit of some of those can be kept.
No jellyfish (ultra hard mode)
1x2 then.
No "Beacon" modifier.
No turrets.
Only turrets.
Only Black generators after [number] wave.
I accidentally did "No deleted constructions or turrets" because I didn't know it was possible 
but that would be a fun game mode, if you get a buff. You have to plan for the long term/not build cheap stuff
No T1 or T2 defense units. Only T3 defense units.
No turrets -> No hull ruptured.
That one might not be possible but:
No interaction with markets, shipyards, always pick the random event option that gives no reward (if possible). Basically only use shop after wave
Do not buy any module kits in after-wave-shops if they are sold in workshops. I mean to buy Fuel Gen-rs, Microchip Gen-rs, Human Storages, Jellyfish Gen-rs, Human Converters and Engines only in workshops.
After each wave, randomly get a weapon, 2 unique modules and every 4th round you get a relic
Do not build a new module until the previous module of the same type has been updated.
Maybe just a Highlander mode for one. No repeat turrets or modules, except for the human storage
Isn’t that just how you play the game though?
No.
Oh oops