#Let us make challenges

1 messages · Page 1 of 1 (latest)

wild quail
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That’s it, just let this thread make challenges. Not entire new gamemodes, things kept in a separate menu that entirely change how the game’s played.

river zealot
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The sentence is too vague, are there any examples?

jolly stirrup
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no troops / only guns

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no guns / only troops

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only first level buildings

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only first type generator(forgot how it called)

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no artifacts

wild quail
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I think the spirit of some of those can be kept.

normal timber
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No jellyfish (ultra hard mode)

peak goblet
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No 2x1 buildings.

jolly stirrup
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U mean horizontal?

peak goblet
jolly stirrup
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So vertical

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No energy+only 1×1 rooms for artifacts

peak goblet
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No "Beacon" modifier.

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No turrets.

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Only turrets.

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Only Black generators after [number] wave.

random hawk
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I accidentally did "No deleted constructions or turrets" because I didn't know it was possible KEKW

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but that would be a fun game mode, if you get a buff. You have to plan for the long term/not build cheap stuff

peak goblet
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No T1 or T2 defense units. Only T3 defense units.

peak goblet
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No turrets -> No hull ruptured.

random hawk
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That one might not be possible but:

No interaction with markets, shipyards, always pick the random event option that gives no reward (if possible). Basically only use shop after wave

peak goblet
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Do not buy any module kits in after-wave-shops if they are sold in workshops. I mean to buy Fuel Gen-rs, Microchip Gen-rs, Human Storages, Jellyfish Gen-rs, Human Converters and Engines only in workshops.

normal timber
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After each wave, randomly get a weapon, 2 unique modules and every 4th round you get a relic

peak goblet
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Do not build a new module until the previous module of the same type has been updated.

wild quail
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Maybe just a Highlander mode for one. No repeat turrets or modules, except for the human storage

normal timber
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Isn’t that just how you play the game though?

normal timber
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Oh oops