#Temporal buffs (Health/Amor) need to be much shorter and capped to a reasonable amount.

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quick hill
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Armor also needs to be lowered or capped from these abilities within a range that is still damageable. Currently they really make shooter completely useless if the opponent has just a little bit of armor and a few buffs.

I'm thinking of Last Gift, Reinforcement, defensive magic, compensation, cult leader. There's dozens of options to get 300+ armor but it's very hard to increase damage for shooters beyond that.

harsh aurora
# quick hill Armor also needs to be lowered or capped from these abilities within a range tha...

last gift: not very usefull, its 200 MAX health, so of unit have 50% health, its only 100, if medium upgrade is 600%, then its 700 health per death, 10 deaths same health as 1 unit with 7k hp. i think its normal when we have like CDR what make from 10 casts 11, and when we have 35% healthy fat lol

reinforcement: will be good if throwers will get shooters (nerfed) one, bc attack speed, i dont think other its something unbalanced

DefM: i can only say that is almost free 100 armor, when we have very expensive 100 armor in tree, dont think it must be nerfed more then by 20

cult leader: useless, your picture only proves that, this solo cultist cant do anything, if you dont have kaleds i dont think he can kill everyone before overtime

impulses: you didnt said that but i think armor must be deleted from impulses

quick hill
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last gift: not very useful

The t1 cultist (who is only level 4) has nearly 30k health. This is their upgrades

reinforcement
It still shouldn't last a long time. It doesn't make sense that impenetrability costs a ton of mana for just a few second but 5-10 thrower attacks gives you more armor than the tree

Agree for DefM

cult leader

This lasted nearly a minute. If I didn't have fear, it could've done a lot of damage. So it can have an impact, but just by design you shouldn't have a 1 minute end of fight because one unit has a ton of armor. If he randomly happens to be on the front line he could occupy shooters for the whole fight and win just because of that. There's good reason to leave it as it is right now.

impulse

Yeah it's true. I think maybe if armor was lower to begin with it would be less probablematic but it's definitely a way to get broken armor at the moment.

limber void
harsh aurora
limber void
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summon builds would have no counter if armor wasn't in the buff cycle