#food in hunger games

1 messages · Page 1 of 1 (latest)

tulip barn
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this is more of a question. i guess it could be a suggestion too. but why does sacrificing a human only give 3 food in hunger games when it gives 4 in mutagen? the extra cost of feeding your humans on floors 11 and 12 in hunger games cuts into economy and makes mutagen mode better for larger teams. i think that it should give the same amount of food as it does in mutagen to make up for this extra cost. is there a reason it gives less food?

earnest abyss
# tulip barn this is more of a question. i guess it could be a suggestion too. but why does s...

i think because its... hunger games?
heal by feed is very imbalance if you can get same food, eating newbies is good food management, at least if you feed in room with enemy, you can get extra move before bar start changing (so 2 fights in green), with food rooms you can do it only after teleports.
also what mutagens have? extra mutations what take off 1 room? it not always worth it, and mutagens didnt have items cash back, so you must less risk.
didnt see any sense to make them give same, only if its something like making less heal or change hunger by sacrifice mechanic (as i suggested, 3*human lvl)

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I don't like mutagens because of the number of negative aspects, and I don't really like the Hunger Games when there is an alternative way of healing (energy vampirism, for example). That's why I play classics Izard

tulip barn
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i don't think it would be imbalanced simply because of how much it costs to feed a big team. 24 tokens just to feed 36 humans. in mutagen it costs 9 tokens. you feed several times on floors 11 and 12 even if you run hungry for every fight. so if you feed 4-6 times that is like 90 tokens difference between mutagen and hunger games. also you have to pay 150 to get three altars in hunger games when it only costs 120 in mutagen.

earnest abyss
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in mutagens half from your tokens you can get from lost room in mutagens, and dont forget about healing, you need pay 70 for almost same effect, and you cant buy it instantly, when in HG you have regen in start, so you can make better eco with little team to get tokens from interest too

tulip barn
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i'm just saying the extra food costs add up over the course of the run. when was the last time a hunger games team won a season? it seems that mutagen runs always take the top because it is better for larger teams. hunger games healing doesn't help in pvp.

earnest abyss
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i see only lectrice win a season, and didnt know what he playing 🫠

tulip barn
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mutagen

earnest abyss
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but it mostly throwers, as i said hunger games didnt needed if you have other type of healing

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my opinion is that only a hard mode is weaker than mutagens now, maybe someone else will have a more detailed opinion on this

tulip barn
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you think mutagen is weaker than hunger games?

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do you even play hunger games?

earnest abyss
vale nacelle
tulip barn
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feeding a big team in hunger games costs a lot is all i'm saying. in mutagen it costs over half as less and at that point in the run, the healing from hunger games only matters if you are running cursed armor. hunger games is great for floors 5-6 but on floor 11-12 you do not get as many tokens if you are running 40+ humans. i think mutagen is clearly better for larger teams.

earnest abyss
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I think removing the only negative from HG will not be the best idea for the balance between modes

tulip barn
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its not the only negative though.. like you can't buy food

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you have to sacrifice humans

vale nacelle
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mutagen is better if your goal is to get a large team to lvl 5, no question. Unless you have greed, then they're pretty comparable. But there's also a number of economical advantage for hg:

  • More shops == high token per floor
  • More rooms per floor
  • More opportunities for sales because you have 2x more shops

And the self healing does help you for pvp considering you can get a free 30% heal before or after despot instead of lugging a button

tulip barn
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i dont think changing it from 3 to 4 would upset the balance too much. i think the mutagen players would still take the top. it would just cost a little less to feed a large team

vale nacelle
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yeah maybe that's true. I don't think it's a big change overall

earnest abyss
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33% not a little 🫠

vale nacelle
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it won't matter much in practice besides making floor 12 cheaper by about 33% or less. for PVE you likely still need to buy 2 humans to feed. I pve all my hg builds with 6 units only, so I'd get an extra 2 food back after 2 newbies eaten. That's maybe 2-4 tokens saved per floor? even then, I usually take newbie buttons on a couple floor and don't spend anything on those, using newbie buttons in that case would just cause you to burn that extra food for being above 6 in pve

earnest abyss
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i mean, its ok if you want to adapt it to bigger teams, but what about nerf healing then? its at least imbalance for noobs what will buy 10 newbies every shop and dont die all floor because healing is so much

tulip barn
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you can do that currently though

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changing it to 4 wouldnt change it much

earnest abyss
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if it wouldnt change that much why you need it then? 🤔

vale nacelle
# tulip barn changing it to 4 wouldnt change it much

yeah I'm thinking that too. But I think it would need a nerf elsewhere. If newbies gave you 4 food then maybe healing should be 20%. You can use the extra 2 food to get an extra round of healing if you really need it

earnest abyss
tulip barn
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i think 5 food might be too much.

earnest abyss
earnest abyss
vale nacelle
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maybe there could be a mutation like hedonism for HG only that increases food per human hahah

tulip barn
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love seeing hedonism in hunger games

vale nacelle
earnest abyss
vale nacelle
earnest abyss
vale nacelle
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or you mean make items more expensive too?

earnest abyss
vale nacelle
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that would be harsh lol I prefer the current way it works and just making it work in mutagen

earnest abyss