These mutations feel very underwhelming, and dilute the mutation pool a lot:
- Cult Leader (random cultist gets +30 armor for each Fighter)
- Guardian of the Order (random mage gets +10 armor for each Tank)
- Serum of Strength (random Tank gets +5 attack speed for each Egghead)
- **Guard **(random fencer gets +40 damage for each newbie)
- Thrower Talisman (random healer gets +10% magic damage for each Thrower)
- Healer Talisman (random Thrower gets +5% magic damage for each Healer)
Perhaps these have decent value in Brawl mode, however they seem very weak otherwise, and feel like 'junk' every time they show up at an altar. One buff for a single unit is not worth an entire mutation, especially when that buff may just go to a puny tier 1 human.