#You've Seen the Butcher
42 messages · Page 1 of 1 (latest)
@tranquil dagger @fringe yarrow @dark cargo reviews pls
:kawdrop:
Y too many arrows cro
really fun level, but i have some feedback
way too cramped in lots of places (ex here) for a 16p
imagine like 8 goobers pushing and shoving to get through that gap
extend the grav fields so you can go around the gears instead of going back to the ground to wait
maybe put some jump zones since goober has basically no controll here
again, super narrow for 16p
add left arrow
the arrows are distracting and the finish line inst obvious
overall, really fun level to play but as smoothnana said arrows are distracting when you use them as decor, and parts feel like its not build for 16p
is this wide enough?
i wuz thinking of doing 32p thoughts? @dark cargo @fringe yarrow
except change a few bits
no i mean extending jump zones to be wider than the path of the saws
so that you can camp in them
Nuh uh (unless you expand the level)
k
ok
they move 5 blocks now
updated @fringe yarrow @dark cargo
Make an arrow here
ill js put a sign saying 'wrong way'
Buh k
i have not seen the butcher
@mint sinew bro that last part is annoying
make it possible without that elevator
or somethin
wut do u mean?
I don't think any of these obstacles flow well together and they all have some sort of visual or weird gameplay flaw that makes the whole level feel messy and disconnected. The space in most sections feels like it was not made with multiplayer in mind. Its also too short and the ending feels very abrupt.
should i make it 8p?
@inland gust updated