#You've Seen the Butcher

42 messages · Page 1 of 1 (latest)

mint sinew
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<@&1178134658857308212>

mint sinew
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@tranquil dagger @fringe yarrow @dark cargo reviews pls

dark cargo
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:kawdrop:

fringe yarrow
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Y too many arrows cro

dark cargo
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really fun level, but i have some feedback

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way too cramped in lots of places (ex here) for a 16p

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imagine like 8 goobers pushing and shoving to get through that gap

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extend the grav fields so you can go around the gears instead of going back to the ground to wait

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maybe put some jump zones since goober has basically no controll here

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again, super narrow for 16p

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add left arrow

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the arrows are distracting and the finish line inst obvious

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overall, really fun level to play but as smoothnana said arrows are distracting when you use them as decor, and parts feel like its not build for 16p

mint sinew
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i wuz thinking of doing 32p thoughts? @dark cargo @fringe yarrow

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except change a few bits

dark cargo
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so that you can camp in them

fringe yarrow
mint sinew
mint sinew
mint sinew
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updated @fringe yarrow @dark cargo

fringe yarrow
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Make an arrow here

mint sinew
fringe yarrow
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Buh k

mint sinew
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@junior lava review pls

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@fringe flower review pls

tough roost
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i have not seen the butcher

fresh terrace
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@mint sinew bro that last part is annoying

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make it possible without that elevator

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or somethin

fresh terrace
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Fun little secret tho kinda annoying to get to

mint sinew
fresh terrace
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idk what else to say

inland gust
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I don't think any of these obstacles flow well together and they all have some sort of visual or weird gameplay flaw that makes the whole level feel messy and disconnected. The space in most sections feels like it was not made with multiplayer in mind. Its also too short and the ending feels very abrupt.

mint sinew
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@inland gust updated