#Castle Mayhem

27 messages · Page 1 of 1 (latest)

main wave
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<@&1178134658857308212> Please check it out

abstract monolith
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not bad

main wave
abstract monolith
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let me review

main wave
abstract monolith
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screenshot 1: this gravity part looks a bit unfair.
screenshot 2: this section can be shortcutted easily by bouncing while touching a bouncy block
screenshot 3: this section might be cramped for 8p
screenshot 4: this part does have a skip that's easy for pros like me

main wave
abstract monolith
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did you do?

main wave
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just wait a sec

abstract monolith
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ok

main wave
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Done

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check it out now

abstract monolith
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okaay

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i got sub 33 and sub 34

main wave
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good

abstract monolith
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yep

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im good at speedrunning

main wave
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I beet byou

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you srry

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31

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sec

feral flower
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I like this level gooberthumb

feral flower
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I think the limit for this level is probably pretty close to 28 seconds.

light egret
acoustic ferry
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There are some cool ideas here, but it leans a little into the hold left hold right layout problem
A lot of parts are unfair due to pushing (start, first grav, maybe the dash section) and a lot of flow is broken from disappearing blocks, elevator cycles, and dash recharges. The first skip is really easy to do and it's pretty much guaranteed that at least one person will stumble into it on accident jawdrop
Unfortunately, the whole layout in general I don't think has enough variety to be certified. Look at other certified levels like Nyx Realmz and Snailed It and you can see that the path the players follow has more twists and turns jawdrop