https://gooberdash.winterpixel.io/?play=ba6cdc37-3568-46ac-bccd-6b1b32dc2fc2
I would like to thank @inner hinge! For helping me polish this level up! Hope you guys like the knockout. <@&1178134658857308212>
#JoeCools Final
25 messages · Page 1 of 1 (latest)
Thanks for the feedback.
It's decent however it feels too cramped like there isn't enough space due to many obstacles coming from both directions
So would you suggest to widen the map slightly. and use less obstacles?
I wouldn't say widen it just try to make the obstacles appear at a time where you could kill someone and recover from it without being cramped or risk dying to other upcoming obstacles
so maybe space out the obstacles rather than having five appear at the same time. I'll try and work on it.
thx daniel
https://gooberdash.winterpixel.io?play=44f7d31d-3430-4836-bea5-244e3d9e5535
Made some updates. Eliminated the original ending part with separated gravity fields and added two gravity fields for a potential dash attack at the end along with another row after that goes down the middle. Let me know what you think. Hope this solved the issues. Also tried to make sure no more than 2 gravity fields were on the floor at once. There may be a few calculations off by one or two cubits.
I'll check it when i have time!
the obstacles kinda feel like it gets easier as it goes on which is counter intuitive, it starts with many small spikes before becoming big and spacious at the end
the lasers are kool but it has rechargers and they get hidden when overlapped with the background
so maybe replacing with a disappearing block or floor will be easier to udnerstand
it could probably be a little smaller but im not sure cause of the ice floor
That makes sense as to why the rechargers were being hidden. I don't understand what you want me to replace with the disappearing block or floor. I will also fix the spike variation thx for the feedback.
Hidden dash rechargers are generally not allowed because of the confusion they cause, so I suggested replacing it with a disappearing block or floor to make it easier to understand. If you don't want to do that then at least make the rechargers visible in front of the background (by deleting the rechargers and undoing to shift them to the top)
Working on it now..... thank you!
https://gooberdash.winterpixel.io?play=76c51f01-d1f0-4437-b7c3-58aac4338db1 Fixed the dash recharger issue by making them visible! Also tried to make it feel like a crescendo while still allowing various opportunities for you to dash and kill someone and still have a comfortable amount of space to stay alive.
Made some extra adjustments hope this fits in with everything you guys wanted!
I think the griefing is quite nice in this map. The concept is great and based on what I've seen during the brief testing we did it seems to translate into actual gameplay quite well.
That being said I do still have some issues with it. I think camping is still a problem in this level. Not as big as it used to be but still prevalent. The survival method we talked about is still possible and actually quite easy to perform. On one hand I like the maneuverability that it provides but on the other hand it feels way too cheesy at times.
To be honest I'm not entirely sure how I'd properly fix this.
Thank you for the feedback! I'll try to find something to counter the maneuverability issues. I'll probably try to come up with a solution at some point in the next few days. I already have a few ideas of how to fix this issue.
.
.
.