#Jaded III

62 messages · Page 1 of 1 (latest)

calm patio
river osprey
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67

terse nimbus
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Cool level

calm patio
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<@&1178134658857308212>

calm patio
terse nimbus
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Bruh, this is too short, you should make it at least 5 squares longer.

river osprey
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This is the reason why you were lc. This level is really cool

calm patio
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So you have to wait a tiny bit for it to move left

terse nimbus
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It's actually very simple; I don't think it would take you 3 hours to finish this

calm patio
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Anyone can rebuild a level in less than 3 hours

terse nimbus
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Is this part too difficult? 😰

calm patio
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nah

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its easy

river osprey
terse nimbus
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Adding another checkpoint here means that if players don't know that the disappearing blocks will reappear, they will die and have to start over, which can take a long time goobersmile

calm patio
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I thought about that already but decided to leave it

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Its 8p anyway

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Checkpoint there is just kinda useless

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If you go down to touch the checkpoint you avoid dying anyway, I want people to do risky plays

river osprey
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Add an arrow here.

calm patio
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For the 5 iq players?

river osprey
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Yes

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For me

terse nimbus
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Add some kind of clue so the player can know.

calm patio
main snow
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sorry, i believe i don't like this one that much 😓 the 3 hours of effort really show in the lack of meaningful gameplay after the start, i believe the gameplay does die down too much to be entertaining to me. you should pay a bit more attention as to where you place your obstacles too: i believe the first obstacle is great, but too hard to react to if you're playing for the first time, using it later is much better imo. the dissapearing blocks are a bit RNG, as clipping into the block (when one of them reappears) and dying on accident is very possible. (especially happens on the far right) since theres no real skill part, i believe this level will let the people who got pushed to the front by luck qualify/have a better chance at qualifying, as long as they don't mess up. its really not that hard to mess up either, with a bit of learning and 1-2 months of this level being in the game i'm sure it'll be done flawlessly by the pros. that kind of level will become random and people with less fortunate luck will definitely hate it (if it ends up playing this way) some more gameplay would be nice, additionally some more thought put into this level would be neat

calm patio
somber falcon
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this goes in all the way on this side, but on the other side u still have one bit to stand on, u shouldnt rly have to wait

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i rly like the background of this lvl

somber falcon
# river osprey Add an arrow here.

yeh u should also put an arrow here cause otherwise it looks like u would just fall and it is just something ot kinda try prevent it but its actually part to the race (only for noobs)

somber falcon
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@calm patio

trail hound
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Omg I loved this map until I got to the dissapearing block section, I was about to instantly send it

steady owl
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i think this is tooconnfusing

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where to go and wwhat to do

calm patio
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Is it like specifically the dissipering blocks or the lasers too

slim jetty
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guh

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@calm patio honestly i really want to say that i love this because some parts of this level just feel brilliant

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but it plays really badly

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and i feel like if i got this in a public i would get frustrated esp over the cycles

calm patio
calm patio
calm patio
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I tried to make the first obstacle easier but I can also put it later in the level, just tell me yes/no

main snow
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I think I like this version even less, it feels like you made the gameplay even less meaningful and purist. Feels like its not really skillbased and theres no part where pros will surely overtake a noob. That's okay in 32p and maybe a bit in 16p, but not for something like 8p please 👍

main snow
calm patio
steady owl
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Nebula vocab

sage pawn
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this has the same issue as the comeback, people can just stay here

sage pawn
main snow
# calm patio Can you explain to me what „purist“ means?

"a person who insists on absolute adherence to traditional rules or structures, especially in language or style."
As in, when you insist on using basically only platforms and winds with no movement, offset or other gimmicky stuff. That makes parts seem incredibly plain and also remove the learning aspect & timing aspect. Usually it also stops multiplayerability from working really well as moving objects (when done right ofc) can actually be really cool in a public setting

calm patio
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Literally most of my levels are built like they are because of that restricton, it is starting to get boring I think

calm patio
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Might quit making levels till it gets fixed