#Gravity Pull - MrPigeon
1 messages Β· Page 1 of 1 (latest)
are the spawns fair?
Peak Pigeon!
thx π€
I'd remove those spikes
can you send another version here where the goober spawns at the other area
When you jump from the last block you come down here and die π
goobernut noob cant open level and move spawn
Also i would maybe make the ending a bit harder as it is an 8p msp
so if you have any ideas for that maybe include them
kk
Starstruck has somehow infected more people than kawjrop 
Nah it hasnt
does anyone else use it except the creator?
kawjrop or starstruck?
yes worldx used it and maybe like 1-2 others
and @crude peak
too much work 
smh so lazy
back in my day we had to do the exact same thing because theres no update yet
its pink but whatever
ehhh
π€
this seems like it would have the same issue as pursuit of happiness
wait whats that
ive barely ever played it in pubs
pretty tight with obstacle spam everywhere and no shortcuts
do you think i should add another shortcut
wdym another is there any shortcuts to begin with?
that doesnβt seem faster than the normal route
prob gonna change the part in the screenshot above to a wall jumping section to make the shortcut useful
ok the shortcut is useful! that took about 10 secs xd
@vestal badge i wanna see a trow review so can you review this pls? π
i gotchu this weekend. let me just say arrow animations go crazy i love them
I'l just give a mini review now actually lol. Animations of the arrows were suuuper nice so randomly satisfying. The original gravity field is a bit too intense. Fun for us as discord players but not for the 8 year olds who are playing on LTE and dont know how to click buttons fast enough. They do make up the majority of this player base so important to cater a bit to them even though this is an 8P. The obstacle clutter is pretty noticeable with the first ascension of the course (weirdly placed blocks will make people inpatient and dash randomly) and the finish line (Pursuit of Happiness-esque where people will fall below it instead of crossing it.) Also the spawns are even-ish but the secondary spawns that you posted later in the thread imo save a bit of time and are also much less skill-based than the primary spawns in your original post (around 9.5 second avg for me on original vs 9 in secondary spawn, and i only died on original spawn). While this seems even-ish time wise in theory, you also have to take into account that another player could dash the disappearing platform of the second spawn allowing for others to save their dash, dash jump into gravity field, and save another second. That being said this level is definitely a step in the right diretion for you imo. Feels a lot more cohesive than the last one I played from you, takes some risks, and feels much more polished as a whole!
okie i made the gravity field one less powerful
changed the ascent
yea thats all for now
bump
boost
so uh me and a few others tested this in a custom and it was honestly fine 
size wise
basically it didnt feel cramped 
π
this level is peak
ok... i think everything that has been asked for has now been fixed π€
No offense, this level is a bunch of badly optimized obstacles strung together incoherently. I genuinely do not see a single part where I can confidently say that you put some thought into how it plays. Just making something look good isn't enough, I don't think a single part is really enjoyable in a multiplayer setting, sorry.
no offense but
Gosh, its not about your ideas, they're great
Its about how you execute them
You have to think how a part will play, if you don't it ends up like this level
good ideas but negative gameplay depth
oh ok
why sob :-(
