#Gravity Pull - MrPigeon

1 messages Β· Page 1 of 1 (latest)

brave spoke
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here we go

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<@&1178134658857308212> new level

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πŸ€‘

red jewel
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are the spawns fair?

brave spoke
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i think so

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they seemed about right

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when i tested them

gloomy vine
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Peak Pigeon!

brave spoke
gloomy vine
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I'd remove those spikes

red jewel
gloomy vine
dark sleet
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goobernut noob cant open level and move spawn

gloomy vine
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Also i would maybe make the ending a bit harder as it is an 8p msp

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so if you have any ideas for that maybe include them

brave spoke
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kk

gloomy vine
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but great level

dark sleet
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Starstruck has somehow infected more people than kawjrop gooberangry

gloomy vine
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does anyone else use it except the creator?

dark sleet
gloomy vine
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i mean except me ofc

dark sleet
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yes worldx used it and maybe like 1-2 others

gloomy vine
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and @crude peak

gloomy vine
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i think it is peak

red jewel
gloomy vine
brave spoke
dark sleet
brave spoke
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its pink but whatever

dark sleet
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Pink gravity jawdrop

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gravity psuh jawdrop

gloomy vine
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grassy theme looks good on this…

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idk if i prefer it though

brave spoke
gloomy vine
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πŸ€”

brave spoke
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hmm

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ill prob just keep the theme the same πŸ‘

red jewel
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this seems like it would have the same issue as pursuit of happiness

brave spoke
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ive barely ever played it in pubs

red jewel
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pretty tight with obstacle spam everywhere and no shortcuts

brave spoke
red jewel
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wdym another is there any shortcuts to begin with?

red jewel
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that doesn’t seem faster than the normal route

brave spoke
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prob gonna change the part in the screenshot above to a wall jumping section to make the shortcut useful

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ok the shortcut is useful! that took about 10 secs xd

brave spoke
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@vestal badge i wanna see a trow review so can you review this pls? πŸ™

vestal badge
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I'l just give a mini review now actually lol. Animations of the arrows were suuuper nice so randomly satisfying. The original gravity field is a bit too intense. Fun for us as discord players but not for the 8 year olds who are playing on LTE and dont know how to click buttons fast enough. They do make up the majority of this player base so important to cater a bit to them even though this is an 8P. The obstacle clutter is pretty noticeable with the first ascension of the course (weirdly placed blocks will make people inpatient and dash randomly) and the finish line (Pursuit of Happiness-esque where people will fall below it instead of crossing it.) Also the spawns are even-ish but the secondary spawns that you posted later in the thread imo save a bit of time and are also much less skill-based than the primary spawns in your original post (around 9.5 second avg for me on original vs 9 in secondary spawn, and i only died on original spawn). While this seems even-ish time wise in theory, you also have to take into account that another player could dash the disappearing platform of the second spawn allowing for others to save their dash, dash jump into gravity field, and save another second. That being said this level is definitely a step in the right diretion for you imo. Feels a lot more cohesive than the last one I played from you, takes some risks, and feels much more polished as a whole!

brave spoke
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okie i made the gravity field one less powerful

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changed the ascent

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yea thats all for now

brave spoke
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bump

brave spoke
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boost

brave spoke
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so uh me and a few others tested this in a custom and it was honestly fine goober

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size wise

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basically it didnt feel cramped gooberthumb

red jewel
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the parkour here feels so wonky

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add a checkpoint around here

brave spoke
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πŸ‘

golden zodiac
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this level is peak

brave spoke
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ok... i think everything that has been asked for has now been fixed πŸ€‘

coral lion
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No offense, this level is a bunch of badly optimized obstacles strung together incoherently. I genuinely do not see a single part where I can confidently say that you put some thought into how it plays. Just making something look good isn't enough, I don't think a single part is really enjoyable in a multiplayer setting, sorry.

golden zodiac
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no offense but

brave spoke
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alr

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probably not gonna make a level again until i think of a really good idea

coral lion
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Gosh, its not about your ideas, they're great

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Its about how you execute them

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You have to think how a part will play, if you don't it ends up like this level

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good ideas but negative gameplay depth

brave spoke
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oh ok

brave spoke
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why sob :-(

dark sleet