#Bergsteigermüsli von Seitenbacher
1 messages · Page 1 of 1 (latest)
Why so many cycles?
The disappearing blocks part is annoying in multiplayer. I suppose this is supposed to work like Longroad, but if it was made by you?
Yeah, me too. 16p is too daring though. I think it needs to be 8p for the space you provided to work half decently. (I still imagine there would be lots of pushing)
- If I was you I would remove the 1 crate on the top here, in my testing I found it to be irritating and usually making the crates feel RNG
- I would also put a checkpoint in this tunnel somewhere because of the saw
- Also I did create an alternate path here that I found kinda fun while testing, but ofc its ur level not mine 😭
- For 8p change: I designed it like this to keep the cycle skip in reach
If you don't want to, change nothing. Maybe in my farest dreams I can predict this being okay for 16p too. GooberNut will probably send it without changes, this is just my version
i didn’t realize this was 16p when i played it i thought it was 8p
also maybe make the name in english..?
it would be a bit weird since all the other maps are in english
I kinda like it that way actually 
of course you do bro you speak the language 😭
yup
is it just me
or
does this feel like some random wpg map
that i played before
i swear
i played this in publics before 😭
is tis deja vu
It's similar to Longroad and Laserpath
ss1: i feel like the checkpoint should be at the start of the grav... idk whgy
ss2: add warning under the saw i died to it like 3 times 😭
ss3: make this possible at least without using the dissapearing blocks
ss4: i dont really get the purpose of the disspaearing block, imo i would not want to finish a map by doing timed jump on it to get first or second...
Finally a good “winter pixel” map


Yeah @manic zephyr it feels pretty clean just for me the the deco is lacking with little to none bg1 also the trials feel very blocky and linear and I get what your going for but that style is very hard to do imo you just need better decoration and a lil polish
this is like extreme winterpixel style
nah I liked your changes
did not expect this level to be received so well
@upper forge updated with some stuff nebula said and changed it to 8p
Maybe if you give me some concrete examples? After reading this I have 0 ideas what to „polish“ (I use little bg1 on purpose and am not changing that, sorry).
oh great nebula left the server on both accounts
okay i’ll check
the spawn bias might be a bit annoying
maybe make this way a shortcut
make it more obvious this isn’t a shortcut
Mb for the confusion was not actually review just giving my first impression I’ll review later today
I could do this…
not really a shortcut but if I try to connect it to the regular path again earlier it gets too invasive
Nebula suggested it as a shortcut
Don't really save a lot of time lol, but it's not that bad honestly
Just not visually perfect
dunno how to make it any better
You could make the other one 2x2 too, it's not needed thought, since the idea is just a shortcut, yeah?
yeah on one side
cause the saw kills you if you bounce off the first bounce block you‘re move likely to go right
What does the name mean?
Why advertising in-game vro
Funni
Don't you hate it when Dreamy makes his maps with names that are impossible to remember? Why do the same with this one?
Aside from that, the map isn't bad at all, I won't lie, I think my problem with it was basically the 16p rating, I don't know.
Well now its 8p
I see
Its not that they‘re impossible to remember, its that he names them after people who have nothing to do with the level
I had this as the level name before I started building this level and tried to visualize it
if I chose a different name at the start this level wouldn‘t be the same
yeah looks cool
Also changed dissapearing block size from 7 to 5
Did you change it just now
Yes
Nebula sent it an hour ago
Its a resonable fix
Oh ok
Real question is why nebula is awake at 2am