Well well well im back at it again with another map, i do think this has a chance to be certified tho, this isnt a for cert yet, i just want some feedback before i set it to for certification https://gooberdash.winterpixel.io/?play=aa26713b-d85b-4b0d-b926-ef89a1c33a97
#Hallownest
395 messages · Page 1 of 1 (latest)
hi guys
<@&1178134658857308212> sorry for ping if unnecesary, i think its ready to maybe be certified imo but i still need professional opinion. All things are still in testing in this map so everything can still be changed. That includes: Obstacles, decor, and other things.
@fierce briar yoohoooo
WHO DISLIKED MY LVL
😠😠😠😠😠😠
try this link instead fixed a few QoL fixeshttps://gooberdash.winterpixel.io?play=eda3f976-d462-41ac-94d5-e611721e687f
guess what
new link again
level is way too long
@wind flint what do you think?
alr
agree with yellowstorm unless you're trying to become the next merrybanana this level is too long
how much too long?
and also on a second note
when have you guys started caring about too long😭 i feel like theres some levels that take 3 minutes atleast to beat
that's why im saying unless you're trying to become the next merrybanana (creator of bibir-1) then no
most long levels are either your skill issue or they're at least 9 months old
because back then they just certified whatever
ah alr
is that a neccesarily bad thing? i like long levels since it typically lets the better players qual and it gives more chances of a comeback if you get a stupid thing
but other than the length is there any other bad parts?
100+ secs is wayyyyyy too much even a year ago
it isnt 100+?
had one of my average friends play it he got it in ~90 sec
new = blue
red = old
You should really adjust some of your checkpoints, you can miss a lot of them and it will be completely unforgiving and frustrating as fuck in a real public
Another obvious thing I saw right at the beginning was the kaizo-shortcut: Those kinds of shortcuts are incredibly unfair for the 99.9% of players who can't perform that difficulty of tricks in your level. Additionally its incredibly unsatisfying to pull off and would surely be cramped in a real public when there is more than one player attempting your level.
I agree with Whs/YellowStorm and matrixicial here, your level is simply too long. In my eyes a level should NEVER exceed 70s in a good run. It will end up feeling stretched and most players might not make it to the finish line in time if theres a pro who just flies through the entire level far faster than the others do.
The first part seems like something that would be completely random if you pass it first try or not. There are so many spikes and its already hard to dodge smoothly in singleplayer.
Also please pay attention: I reccomend you revamp this part or make it skippable, it ruins your lead completely if you have to wait for these things to go back up
- This part is basically a nothing burger to me, its nothing I've seen before but for good reason because it really is just a singular obstacle
- I suggest you make the saws move down instead of up, it will make it look more aesthetically pleasing and also not be a complete jumpscare
- These two blind falling ice blocks ruin any chance of consistently doing the shortcut, you can't expect people to be able to do it smoothly when you get pushed down 90% of the time by something offscreen
- Also this is just a me thing: But your finish line is just dropping players into the void, that screams unfinished and lazy to me
One could easily compact the „better parts“ into a shorter level
That would be my advice
In general this level will only really work with major adjustments: I believe that most players will not even be able to play this level smoothly and it will be pretty much random. Most obstacles in your level aren't even 8p and the shortcuts are too random for me to use them to get ahead of people. Even if I get ahead of people, I get destroyed by some cycle right after. Do you see the problem?
Hope you follow my advice enough
finish part isnt done dw
yeah, i dont get what you mean by obstacle arent 8p tho?
#goober-dash message
Everything I say is majorly based off of this, feel free to read it
ah alr, so you mean like more punishing obstacles?
No, I mean obstacles that you don't put into a straight line 😭
I always reccomend you stay away from boxy styles
You can do boxes like this but it will be so much harder to make them skillbased
btw tysm for the feedback really helpful!
hallownest 🥶
youve played HK?
677
yes
Do you see what I’m going after in the level then?
no i havent played the level
Ah fair lol
Basically it’s an oversimplified version of the entire HK map
Btw @marsh lily how did you get into editor mode on the map?
uuid
or favorite
?
favourited > open level editor > go into favourites tab > open it?
<@&1178134658857308212> https://gooberdash.winterpixel.io?play=eda3f976-d462-41ac-94d5-e611721e687f ive reworked it a bit, the average run no death no skips is ~65 seconds
still too long
This level leans a bit too much into the hallway style, Try to make your level more interesting by doing some terraining
ive made a little rework to the start, which one do you ghuys like better?https://gooberdash.winterpixel.io?play=aa26713b-d85b-4b0d-b926-ef89a1c33a97
@wind flint
I play
Alr
Ok so I agree with Whs that the level is still too long, 8-players should be like 30-45 seconds not 70+
It’s still too long❓😭
yes
Damn
this part reminded me of dungeon of dangers idk if thats a good thing
its like the exact same tho
Oh
I just thought the space was a bit bare and thought it looked cool
But how bad do you think the length is? Like is it enough to not be send if everything else is good? Because I personally like levels that are a bit longer
The shortcut is 10x faster and easier 
Bro just remove it
Also im pretty sure people will get bounced up into the lasers on the first part because of people from below
just a thing to keep in mind
Skott is in love with That shortcut 😭 i have told him so many times to remove it
but nebula do you think the length is a big issue? we've shortened it down a lot today and i think its a good length now
Never ever😡😡😡😡
Guys please answer I’m trying to better the level😭😭😭
Pleeaaasseeeeee
Its fine imo
maybe a tad bit on the longer side of 8ps
Yes, I pointed out two issues to you
the lasers and shortcut?
yes
do you think it has a good chance to be certified if those are fixed?
why are we talking about this level in goober dash chat, move here
also those spikes are really unfair because you can get sniped by it just appearing out of nowhere
would adding a waning fix that
if its just placed there statically then thats probably a no
i think if you make the spike transitions actually exist rather than 0.01 second transitions (which are actually 0) it might be better?? even if not thats probably something that would be good to do to make the level cleaner
i would love to do that, it just is impossible to make it a smooth transition, or atleast close to
???
i could make them go down in 1 second, but i dont think i can make them transition
would that work?
????
try now and say if this is good enough
tried to make them transition in
thats much better imo
btw blocked off the shortcut at the start cuz nebula said so and removed 1 pair of lasers and moved the remaining into the middle of the up part
you could also make them transition out in the end but im not sure how that would affect gameplay
but yes that was what i was going for
transition them out in the end would make them kill you if you are in the safe spot when they go up, which for some reason dont happen at high speeds
"but im not sure how that would affect gameplay"
also do you think i could keep the first shortcut, the one where you dash between the spikes but just make it higher?
also it doesnt happen in high speeds because anything below 0.05 gets rounded to 0 i think
i dont think, if you look in editor you can see it moving if you look real close
oh also
do you like the finish?
yo thats weird
it gets desynced from 0
yeah
this bit might be a bit hard with 8p but having it 16p or 32p would be way too hard at that bit u could run a custom to test it with 8p then see if u should change it i would change the lasers anywayy
ur lucky u r getting advice from me
i still want my X2 SPIN!!!
very cool level. the part where the spikes fall down here is just unfair because it is too hard to see coming, so you should make the goobers be able to fall down into a hole before they reach the spot where the spikes come down OR you can make the spikes come down much much slower so the goobers can see it coming. Overall the level is too long, and some parts are too much of a straight path.
Hey I let u come first on the 16p
i think jumping over this is the perfect difficulty
Thanks for the feedback! I will try to make is less straight liney as that has multiple other people said
@wind flint did you hear boops feedback for this one?
if so do you think he has some good points?
he didnt give any feedback afaik
i agree with wither's feedback
gameplay needs work
alr, like how gameplay tho? i understand the start with the platforms but i didnt understand more
he said the saw falling down lol
matrix pls be honest with me, do you think it has a chance to be cert and if so what do i have to change to get it cert?
yes it does
can you update the link on the top to the most recent version
ofc!
Renamed hallownest 2nd backup to just hallownest
This is the one boop played
i mean this link
well first of all you didnt do what nebula said to change
the first skip is still there
or do you mean with the obstacles
and the laser is still there
i understood the laser as because it was so low it could kill you from other players so i thought moving it up would help
oh no i think she meant the semi kaizo one
it was goobernut that said that one didnt really work for her?
but goobernut said to place a block at the start to make it better
imo both skips are too easy while saving too much time
even the jump box one?
where
this?
yeah
then the skip is as good as nothing lol as soon as you touch it you're flinged out
??
this is the other skip*
i meant the gravity fields there current stregnth is 3 if i put it down to a 2 or 1 would that work?
even at 2?
2 is like walking speed it hink
wait wrong reply
works fine with 2 just tested
not as fast but still a time saver

shocking right?
i really think this skip works well, not to hard not to easy to do and skips a fair bit
i think it does what a skip should do based off other 8ps
also
do you want your name on a sign anywhere in it? just for fun
Yeah your gameplay needs to be better, most of the stuff I see here are just unoriginal obstacles I remember from other levels
And please listen to me and try to do some terraining with ramps etc. so that your level isnt this boring mess of hallways
When you learn how to do it right it will make your levels way better
I like the Hollow Knight theme and all the references to the game you've added but I feel like most of the gameplay is kind of rough and still needs a lot more work put into it.
I agree with Whs, a lot of these obstacles or at least very similar ones have already been seen in other levels. To me the only really unique ones are the boss fights which in turn have their own issues.
i agree, it doesnt even need to be more creative just make your level's GAMEPLAY feel alive and FUN and it will naturally be this way (only if you combine it with non boxy terraining ofc, else ur gonna kinda just be limiting urself)
So make stuff move etc
The part I like most from your level is the laser part with the shortcut, which just so happens to be the most alive part
so make it more terrainy, and some more creative obstacles?
if it was that simple
well yeah just do that, keep in mind though that you will have to change alot of things
alright, i will try my best to do that!
do you guys think it is every obstacle needs rework or just a select few?
Mostly
a little rework to the terrain pls say if you lik it guys, obstacles arent done yet
Berterguden wants credit for it btw
So if its bad it’s not me guys
Wow
And the start
Buddy that’s terrain
please tell me what you changed apart from adding like 5 ramps and a few spikes at the beginning
Needs way more terraining done
and a less boxy style, just adding a few ramps won‘t do much
It won‘t 
also these spikes make the start very unfair
Would adding ! Signs fix that
Is terraining just adding ramps or would it also be redesigning entire areas so it is less boxy and maybe more open?
the latter
maybe but i still think it might be unfair because you might not be able to react afst enough
Well the spikes aren’t nececary you can just remove them the point if the pillars are to funnel players towards the middle
also it took me 10 years until i figured out what this said lol
even with the spikes it doesnt really funnel players to the middle lol
lmao
replacing spikes in the fall at the start with ramp would that work?
i dont really get whats so bad about it being "boxy". if we add ramps it would look more appealing to the eye while stile being "hallwayish" which i dont see a problem with. why is it that it being a hallway level is bad?
like i really hate that one level where you come up after some gravity fields i think and then unless you remember it instinctly go to the left but you actually need to go up
ok so i think i understand terraining better, take for exmaple frosty frustation theres like random dents everywhere and instead of just being boxy theres like block holes everywhere, is that what you guys mean by we need more terrain?
@wind flint
i think boxiness is like if you can represent the wall strucutre in only a couple boxes then it feels more "boxy"
but what is it thats so bad about it?
the structure would not feel interesting and obstacles. might feel linear i think
well, i wouldt think this map is linear when playing since you turn a lot, the areas may still be boxy but you dont think iyts linear. I would think its linear on the 32p inspired by mario
Your level can have turns and still be linear
When a level is linear it means that there's only one set path for the player to take, which often happens in levels with a lot of tunnels and boxy design
but theres only supposed to be 1 way
its not geo dash, the only swag rutes there should be in this is skips
Let's take the Mario-inspired 32p (Super Goober Bros) you mentioned as being too linear as an example: This level has a lot of space for players to use with several alternate routes to take. There's clearly a lot of freedom for how the player can play the level here which actually makes it the opposite of linear.
alr, that was a bad comparison by me, another 8p i would say is more linear than mine is flower fields, by yoyble. I do like the map, however as in mine there is a very clear path to take and not thqat much freedom. That is where i am confused bby what you guys mean
now, what makes my level different from this one? is it the fact that at areas like these you can go both up and down? if so i would love to make my level also do that if that is what it takes
Yoyble‘s level is heavily carried by its deco
You can pull off a boxy style well; take for example the short boxy part in the middle of my level halfway through the alps (before the spinning blocks)
However, most of the time in just makes a level feel boring cause it isn‘t pulled off well
Terraining works just like adding deco or theming; it elevates the layout of a level and makes it much more interesting
ah
but again terraining, could i raise the ceiling in my level and then just add some good corners there, so it isnt just a 90 degree angle or a ramp as the corner?
smooth boxy is still boxy
???
but then again if that still is boxy, then what makes it not boxy
if its not a box???
a box with ramps is just a fancy box
can you show a map
flower field by yoyble
but that was decor carried
so can i make better decor and then it doesnt need to be less boxy?
i would suggest not to do that cause thats just a way of covering up gameplay
some other lc thats not me might like it though
but i dont understand why it works in that level then
ah
but i still dont understand why a fancy box wont work?
looks good, and creates the illusion that it isnt as boxy
a fancy box is still a box
we're repeating
hello mr nut
ye ig
Why do you want a box design?
i just want to keep as much as the original level as i can
and i think it being a box is a stupid reason to not get cert
i mean yeah, but its really confusing what and where and that needs to be changed
It's kind of annoying trying to help you when you keep insisting on something everyone's told you to change, but I'll try to simplify it for you, okay?
Try altering the terrain and structure of your map; adding ramps is far from making it suitable. Look for something that will make you want to keep playing the map, something fun, something unique that makes the map memorable even with 350 other maps in the game; otherwise, it's just another normal map, and believe me, we already have enough of those.
I think that's all I can do.
Thats not the reason its not getting certifiied
Plenty of levels have done boxy style and gotten certified. With around 350 levels in the game right now, many of us have subconsciously and silently decided to higher our standards regarding what gets certified. If you want a boxy style, go for it. If your level ends up not being certified, as your boxy layoutting makes your obstacles feel bland, thats not on us. We tell you to get rid of the boxy style BECAUSE it makes most obstacles feel this way. We want quality, the game needs perfect and iconic levels. If your level doesn't deliver, we can't be biased for you and put your level into the game with that missing aspect.
Then no problem? Make a new level and keep this one as it is
Trying to refine something when there are huge issues with the core of your level usually never works. I can tell you that confidently with 2 years of LC experience.
Make a new level if you want to preserve this one, I will repeat it once more: We want quality, the game needs perfect and iconic levels. That means in my standards for example, that you have to basically score an 8 or above on Layoutting, Gameplay, Creativity, Terraining and Design
Btw, here you literally point out how a boxy terrained level was decor carried 😭 And I agree, Flower Fields is one of my least favourite in the game right now. Guess what? It has boxy terrain!
I've said enough I hope
i think i explained myself poorly here, what i meant is i want to keep as much as the original layout as i can, while still making the changes to get it cert.
thats my bae
bad*
secondly i didnt know that you had it that way, i think that a lot of LC has it that way probably, which i didnt consider, and i tink i got stuck on that mindset, i will try to make more changes
also if i sound rude im not trying to, its just i really care for this level and i might sound rude
Goodluck on the changes 👍
thank you nebula!
Just adding ramps randomlly will not do anything
If you wanna do good terraining you should do it when you Start building your Level, not when you have finished everything else
It should be a Part of the Level from start to finish, not something you randomly do in 15 mins
But I’m unsure what you guys mean by terraining. I’m thinking about deleting the whole start to make the terraining there better but I’m unsure what it really is
I‘ll try to make an alternative version of the level to show it better
Alr, tysm Whs
That’s fine, are u doing ibstacles also?
A bit
Alright
When you are done can I take over it? Or should I try to recreate what you did? Or are you trying to get it cert yourself?
I don‘t care - you can use it for your level if you want to
Tysm
THIS IS SO COOL!!!!
TYSM WHS UR THE GOAT!!!!!
fr
Nah at this point it’s just whs lvl lma
This is good and definitely could be certified
I have some reviews if u actually want advice from a lvl 10
- The start is a little plain. You could add a little decoration and maybe some obstacles so it's not just free fall.
- This section needs some work imo. It's going to be difficult for beginners and it doesn't have the best flow even considering it's only 8p. I like the laser tho!
- a bit of waiting in this section, and maybe make the spikes a little lower so it's more obvious that they're coming
- This section doesn't have any obstacles and not much decoration so maybe u could make it a bit more interesting
- I feel like having this bit on the right here is just gonna confuse people as to where to go
- These are cool and all but I just feel like they've been used before, especially with the theme. If you could just change them up a little bit I think that would just make it more interesting
- Again the transition here doesnt really have much decoration
- I like this bit, good flow
- This part is confusing. The spikes are hard to see and it's difficult to know which way to go
- Not sure abt the same obstacle again
- This bit feels a little confusing, my instinct is to try and jump the spikes or smthn
- I love the raven thing. Super cool
Overall a great level! I hope my feedback is good. Feel free to ignore any/all of it if u want @edgy laurel
@edgy laurel are you gonna pick Whs's version?
ty for the feedback, i will definitly try to listen to it
i might, me and berterguden are thnking about making a new level, but with terraining first in mind
👍 👍
<@&1178134658857308212>
Would like a review of just the level in general
Feels like everything is all over the place when it comes to literally every aspect of level building
Its just not very fun or clean to play & look at
zero idea what youre talking about
its not consistent, not clean, not smooth to play so it loses drastically in enjoyment
sorry <i sound like a <dickhead but I cant per se apply this <advice to my level
I just can´t
maybe if you
sorry but i’m gonna have to agree with nebula
tbh i think skotts version is better than your version
are you sure
I tried to keep like the good parts but I suck at theming and whatever
so I just go off course
I think Skott is gonna develop on the old version to try and improve
damn
Hating on the old levels
they aren’t even that old
but like
i kind of agree
were my certified levels from 9 months ago ‘whatever’
You said they certified whatever 9 months ago, so does my levels fall on the bad side of ‘whatever’
Like HobbyLobby and Just Beachy
and Insert Name Here i think is close to 9 months
birbir-1 is goated fr
I just want to get a certified knockout
i think Choo-Choo is gonna be good
Cuz then i’ll have a lobby, race, and knockout certified
me and Wroldx are cooking fr
not random
you couldve used best race ever made as an example but you didnt
I still can't believe that best race ever made was actually certified
bibir.......2!!!!!!!!!!
<@&1178134658857308212> do you guys think the level is too boxy to be fixed? i really love this level and would love to make the changes to get it cert

