#Toosenbo

39 messages · Page 1 of 1 (latest)

near trout
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I like it, but its too short for me

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I always want a 8p to have around 40-60 seconds

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preferrably around the 45 to 50 range

glacial verge
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first half reminded me of gate saga

slate quarry
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It's too difficult for newbies

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in first part

craggy harness
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ss1: extend. boths ides.
ss2: epex ur kiling me 😭 extend

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no this is not my full review

craggy harness
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maybe add another column of floors on each room

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its an 8p tho

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so wont be too many noobs

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i agree should be longer tho

slim acorn
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It would be great ifit worked for noobs

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i think it is ar tho, as players push eachother up

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the ending is a bit boring

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like after the finish line

slim acorn
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EXTEND

slate quarry
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Could you add more disappearing blocks here instead of just one? It would help those who come later (especially newcomers) catch up with those who came before.

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First screenshot: You should add a warning sign, as players can be knocked down by bouncing blocks and die unexpectedly.

Second screenshot: You need to add a floor here; new players might lose momentum and have difficulty getting to the next gravity field.

This is one of the great levels I've ever played, but it seems a bit narrow and difficult for beginners, so you could improve this level to be more spacious, safer, and easier to play.

@stoic tulip

compact solar
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I don't see issues with this being hard, it's an 8p lol

near trout
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I think your level is nice, please don't get me wrong. But I feel like the only part you can truly struggle on is the first one and it seems more luck based to me than anything. To me this needs a second difficult part or else it'll be a level where the start decides the outcome because of how its built.

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needs a quick touch up on the start and another checkpoint inbetween two sections aswell but that can be done later

compact solar
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This is better

near trout
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is it

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For me its still the exact same

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get past spawn in first, maybe with some bad luck you get overtaken and end up in third but it doesnt matter as long as you pass spawn in first

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You literally dont have any danger after the first few parts

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You can't die 😭

near trout
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my idea is you just add another difficult part instead of adding more spikes

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¯_(ツ)_/¯

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then maybe you should just let the level stay for a while and put effort into it again when you have more ideas

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The level is good it just needs that extra part in my eyes, else it just kinda becomes get first after spawn and win simulator

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or alternatively lose at spawn and lose the race simulator

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both arent very great

compact solar
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If I'm remembering right, overtaking was pretty hard on the first version, this one is like, a little better

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Good luck, I enjoy playing your levels