#Rusher

12 messages · Page 1 of 1 (latest)

dawn plover
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This level could be good, but it needs some improvements.

  1. Can you make this checkpoint a lot wider? Goobers will be falling and they’ll miss the checkpoint. If they die later they get sent back to the start which is extremely annoying.

  2. This part feels empty and boring, it’s been seen in a lot of levels recently and this level doesn’t even pull it off very well. I’d suggest trying to transform it into a more original obstacle with more decoration.

  3. This part feels unoriginal as well, but i’m willing to let it slide, what i actually wanted to touch upon is the deco. The only thing giving this part substance, is the shape of the walls. I’d suggest removing the bg objects inside of the gravity fields, that way the background has more variation.

  4. Can you move this checkpoint to be vertical right after the sign. Right now it’s small and easily skipable, if you move it, it becomes unavoidable.

This level is a nice start, if you make the changes i suggested and more changes the lc will ask for in the future, this level just might be up to par with the level council’s standards.

Nice job! @wraith cobalt

faint phoenix
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this feels like a fun mix of fragmenta caeli/pursuit of happiness and a winterpixel ish gameplay
anyway, the biggest elephant in the room is when you fall through the start gravity field (which i fear may happen in 70% of matches due to people dashing eachother), which takes MORE than 4 minutes until i gave up trying to test how long this takes
the gameplay is fun but it feels more like a 16p, i encourage you to make it 16p and revamp the entire start (up to dantheman's ss2) and the end to extend it to ~50 seconds

faint phoenix
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there really is no way to fall off the map though except for that gravity field and the start, so i would say to just add spikes around there

faint phoenix
wraith cobalt
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ty dantgemab

faint phoenix
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dantgemab 👍

wraith cobalt
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Sorry i meant dantheman

thorny axle
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This level needs more space and a better flow

analog saddle
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And unique obstacles

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Everything from here can be seen in other certified levels