#World of Flowers
66 messages · Page 1 of 1 (latest)
hmmm
the obstacles are fun but don’t feel very creative
it feels uninspired
nothing to make it stand out
also
Like, there's no way 32p will fit in here
Yeah lmfao
Maybe 16p
I will review when you finish your review
if you don’t nebula(ruru) will chew your ear off
Making a one block wide wall is bad
Sorry but this is just unfun and unoriginal
Also your level has the same structure as the one im working on lol
I think the problem with most of your levels is that you rush creating them
Maybe
I think the deco of them is good. Am I right?
I take multiple days maybe even weeks to make a level I like and I change alot of the level as I go along
Like whole sections I just remove cause they jusy don't work
Do you know when you’ll be done with your level I’m exited to see it
I dunno, deco is the last thing I usually put effort into
For my levels
2 days max I think, could take longer if I rebuild the start though
Its alright
Thx😘
Too linear and I don't really even see obstacles
Remember you're making races, races have race-lines, the more race-lines you add the more intense your race will be
If you simply add one race-line for 80% of ur level where you hold d, that is the most boring you could make it
Do you understand?
Totally
Do you think this is the level of originality sought
If you ignore the bad trials
Originality where?
No...?
Make trials more original
I’ll try
New obstacles that can be worked on 32p
By the way, if you really want to make it a 32p, you need to make it,
- a lot easier
- much more space
- unique design
- fix the linear structure
Ok thx
flower fields at home
you should try to venture out a bit more all your maps feel very similar
I think you tried to venture out with the creativity and at least in my eyes that did not go unnoticed. The flower aspect has kind of been done but I think it’s a step up in design for sure. Big thing for me with this level is again the level runs very smoothly which is something you constantly do well. But this time I feel like you kinda had tunnel vision around creating obstacles / a theme which is a great thing to have in mind but it seems as though the rest of it was built around the theme which led to a lack of obstacles overall/ competitive player vs. player gameplay. It plays well as a single player but with other players I imagine it’s going to be too straightforward. I actually am a fan of the flowers though, I just think the other aspects listed hold the level back
goj trowel happy new year fr