#Chaos Tower!

139 messages · Page 1 of 1 (latest)

late hull
torpid cloud
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This feels unfinished

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And short

cinder isle
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it is short

late hull
fresh mirage
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its too short for a certified level

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one mistake and you're cooked

raven mulch
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I like this level but there are a few things that i would change. I don’t know if i saw a single grass object in this level, grass objects can help with decoration, but also in the beginning the background is very trippy, so just any open areas where there isn’t anything else you can add, put some grass objects. In the bouncy block section towards the end, you have to use a dash jump or boxes to get onto the first bouncy blocks, please shift them down a bit or add gravity fields or jump zones because whenever a goober can’t do a normal jump on the intended path, it is just terrible to play. Last thing, i really like this style but the level is just too short, a typical certified level should be 30-60 seconds in length, so 19 isn’t going to cut it.

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@late hull

cinder isle
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agreed

late hull
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Thx for help tho

raven mulch
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👍

visual forge
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also near the laser part put arrows cuz i got rlly confuesd

late hull
late hull
# raven mulch 👍

If u wanna look at it now I made some minor adjustments. I’m finalizing the end spot to make it look better and experience better as well

raven mulch
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alr gimme a sec

late hull
raven mulch
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okay

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please remove the end part and replace it with something better

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i'm not even going to say anything for it other than it's possibly the worst obstacle you can add to a level

torpid cloud
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hi Dan

raven mulch
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hi

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ss1: I like what you did with the bouncy blocks earlier, the removed background gives much more contrast and starkness to the part, please add it back.

ss2: the spikes here make the gravity field useless, either have just spikes or just gravity fields, otherwise it is just taking up objects

ss3: just a personal request, but can you add disappearing blocks inside these bouncy blocks, it'll make speed running this a lot more fun.

Other than that, not much else, please unpublish and then republish the level though, because the speedrun times from earlier are still there. @late hull

raven mulch
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ok

late hull
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They are supposed to bring the boxes into a cycle

raven mulch
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oh

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ok

late hull
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Also what obstacle should I put at the end

raven mulch
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makes sense

raven mulch
late hull
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Ik

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I’m just

raven mulch
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i don’t want to make it for you

late hull
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Running my out of ideas

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So if I do all ur suggestions do u think its good for cert?

raven mulch
late hull
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Alr

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Thx for ur help

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I gotta go for now

raven mulch
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you’d have to get an lc’s opinion

raven mulch
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wait

late hull
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I’ll read everything u say here anyway

raven mulch
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can i ping lc for you

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you haven’t yet

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<@&1178134658857308212>

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@late hull do this with all of your levels

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it tells the lc that you exist

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and gets you more reviews from better reviewers

torpid cloud
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Only once

raven mulch
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yeah

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only ping lc once

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per level

cinder isle
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kay os and ee

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no way

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kay operating system and e

late hull
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Ima do the things u told me in one min

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I got a idea to put at the end

late hull
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@raven mulch if u wanna recheck the level i added more

raven mulch
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alright

late hull
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Ping me if u need

raven mulch
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ss1: the saws here make it way too hard, you don’t want to force the goobers who have less skill to take the bouncy blocks, the gravity field should be rewarding, but please remove the saws and make the jump zones bigger.

ss2: the saw is unnecessary, there are already lasers here, and a saw makes too much for the player to watch out for. Just remove the saw and keep the lasers

ss3: the very end of a level shouldn’t be a major choke point, the spikes here make it the second hardest part of the level (aside from the saws in the gravity field which are almost kaizo difficulty). Please remove the spikes from the platforms so the players can finish without having to worry about going all the way back to before the lasers right before they finish.

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@late hull

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side note, in the place i told you to add disappearing blocks inside the bouncy blocks, i meant only the outside ones, the tall one makes it look excessive

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this one

wicked star
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This level seems fun as a single player level, but the space & general layout + gameplay being basic makes it not appealing for a multiplayer setting imo

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Also laser cycles + kaizo ish parts aren't the greatest

late hull
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Thanks for feedback

late hull
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making everything better rn

raven mulch
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how about you make it to where the gravity field pointing downwards is faster than the one going up, like 3 down and 1 up

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that way the bouncy blocks are about as fast if not faster

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@late hull

late hull
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@raven mulch made some adjustments and since i removed the saw in lasers bit i made it more fun with the lasers moving

raven mulch
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ok

late hull
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also should i remove these bars and make it like just open spikes or is that to hard?

raven mulch
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i’ll let @wicked star take over the reviewing now

late hull
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k

raven mulch
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it would be way too hard if they were gone

late hull
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can u give a final reviwe

raven mulch
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uh

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i guess

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ss1: can you move this up a block, it looks weird if the spacing doesn’t match for all of them. Do this for all of your future levels, spacing in platforms is suuuper important because it is extremely noticeable.

ss2: can you remove most/all of these boxes, it’s annoying when all of your momentum is completely wiped because of the boxes, same with some other places, never put boxes in places where they slow the player down a ton.

ss3: can you move the checkpoints down to this platform, you don’t want the players being killed by a laser while they are on the checkpoint.

ss4: Can you tone down the movements on the lasers? Make them stop at/before this line, otherwise they leak into the obstacle beforehand and it looks bad.

ss5: maybe remove most/all of the spikes here, it’s too hard for most guest goobers, always keep that in mind, not every player is goated at the game.

That’s all for my reviewing on this level (probably unless there is a major change in the future) good luck on certification! @late hull

late hull
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@wicked star If you wouldn't mind can you give me a review of my level?

raven mulch
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there is still a bit to improve, but i want someone else to recommend changes so it isn’t basically my level

late hull
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I updated it with your suggestions

wicked star
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doesnt seem any diff

late hull
wicked star
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No

late hull
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Can u explain

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What I should fix

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Or add

wicked star
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I can go around dictating your level but I wont do that

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Not only because it takes too long but also because its ur level not mine

late hull
wicked star
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I wrote down criteria I look at for levels I review a bit ago, this is basically the jist of it (I know levels can go far beyond this criteria in many cases, but this is what all levels should have)

late hull
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I’m gonna do this another time

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Ima make a different level

wicked star
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yh just make a new level cuz if u tried refinishing a trash level its still just refined trash

torpid cloud
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🥀

raven mulch
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that’s just mean

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jus say he’s an ‘emerging creator’

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or his level is subpar

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if you make him believe that he’s a trash creator, he’s not gonna try to get any better

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say his style just needs improvement

torpid cloud
raven mulch
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you right

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my bad

torpid cloud
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No problem sir

raven mulch
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i’m not typing allat again though

slate mountain
raven mulch
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it could be embarrassing

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if i get a bunch of people’s support, and then those people go and bug him about it. Frankly it doesn’t make me or him feel good

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but this is more just constructive criticism

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so idk

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😛

late hull
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;-;

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I know I suck

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But I’m still better than most map makers these plenty of people who want levels certified and don’t get it