#Chaos Tower!
139 messages · Page 1 of 1 (latest)
it is short
I could add more
I like this level but there are a few things that i would change. I don’t know if i saw a single grass object in this level, grass objects can help with decoration, but also in the beginning the background is very trippy, so just any open areas where there isn’t anything else you can add, put some grass objects. In the bouncy block section towards the end, you have to use a dash jump or boxes to get onto the first bouncy blocks, please shift them down a bit or add gravity fields or jump zones because whenever a goober can’t do a normal jump on the intended path, it is just terrible to play. Last thing, i really like this style but the level is just too short, a typical certified level should be 30-60 seconds in length, so 19 isn’t going to cut it.
@late hull
agreed
I’m adding some
Ok I’m gonna try and fix the decor and stuff and functionality. I literally sped made this today so I will be adding more soon
Thx for help tho
👍
also near the laser part put arrows cuz i got rlly confuesd
Alr I’ll do that tommria
If u wanna look at it now I made some minor adjustments. I’m finalizing the end spot to make it look better and experience better as well
alr gimme a sec
I’m gonna read ur response tomorrow so take ur time
okay
please remove the end part and replace it with something better
i'm not even going to say anything for it other than it's possibly the worst obstacle you can add to a level
hi Dan
hi
ss1: I like what you did with the bouncy blocks earlier, the removed background gives much more contrast and starkness to the part, please add it back.
ss2: the spikes here make the gravity field useless, either have just spikes or just gravity fields, otherwise it is just taking up objects
ss3: just a personal request, but can you add disappearing blocks inside these bouncy blocks, it'll make speed running this a lot more fun.
Other than that, not much else, please unpublish and then republish the level though, because the speedrun times from earlier are still there. @late hull
I’ll do this all tommorow
ok
Wait also for the gravity and spikes
They are supposed to bring the boxes into a cycle
Also what obstacle should I put at the end
makes sense
it’s your level
i don’t want to make it for you
look at recently certified levels, and become heavily inspired by one of them
maybe
you’d have to get an lc’s opinion
I’ll read everything u say here anyway
can i ping lc for you
you haven’t yet
<@&1178134658857308212>
@late hull do this with all of your levels
it tells the lc that you exist
and gets you more reviews from better reviewers
Only once
iz for me???
Ok
Ima do the things u told me in one min
I got a idea to put at the end
@raven mulch if u wanna recheck the level i added more
alright
Ping me if u need
ss1: the saws here make it way too hard, you don’t want to force the goobers who have less skill to take the bouncy blocks, the gravity field should be rewarding, but please remove the saws and make the jump zones bigger.
ss2: the saw is unnecessary, there are already lasers here, and a saw makes too much for the player to watch out for. Just remove the saw and keep the lasers
ss3: the very end of a level shouldn’t be a major choke point, the spikes here make it the second hardest part of the level (aside from the saws in the gravity field which are almost kaizo difficulty). Please remove the spikes from the platforms so the players can finish without having to worry about going all the way back to before the lasers right before they finish.
@late hull
side note, in the place i told you to add disappearing blocks inside the bouncy blocks, i meant only the outside ones, the tall one makes it look excessive
this one
This level seems fun as a single player level, but the space & general layout + gameplay being basic makes it not appealing for a multiplayer setting imo
Also laser cycles + kaizo ish parts aren't the greatest
I’ll fix that rn
Thanks for feedback
the main point of saws was to make it more challenging cus then people would just use it instead of bounce but ill fix that
making everything better rn
how about you make it to where the gravity field pointing downwards is faster than the one going up, like 3 down and 1 up
that way the bouncy blocks are about as fast if not faster
@late hull
alr
@raven mulch made some adjustments and since i removed the saw in lasers bit i made it more fun with the lasers moving
ok
also should i remove these bars and make it like just open spikes or is that to hard?
i’ll let @wicked star take over the reviewing now
i like the bars
k
it would be way too hard if they were gone
can u give a final reviwe
uh
i guess
ss1: can you move this up a block, it looks weird if the spacing doesn’t match for all of them. Do this for all of your future levels, spacing in platforms is suuuper important because it is extremely noticeable.
ss2: can you remove most/all of these boxes, it’s annoying when all of your momentum is completely wiped because of the boxes, same with some other places, never put boxes in places where they slow the player down a ton.
ss3: can you move the checkpoints down to this platform, you don’t want the players being killed by a laser while they are on the checkpoint.
ss4: Can you tone down the movements on the lasers? Make them stop at/before this line, otherwise they leak into the obstacle beforehand and it looks bad.
ss5: maybe remove most/all of the spikes here, it’s too hard for most guest goobers, always keep that in mind, not every player is goated at the game.
That’s all for my reviewing on this level (probably unless there is a major change in the future) good luck on certification! @late hull
thx for all ur help did all tgat
@wicked star If you wouldn't mind can you give me a review of my level?
there is still a bit to improve, but i want someone else to recommend changes so it isn’t basically my level
I did
doesnt seem any diff
Do u think it can be certified?
No
Everything
I can go around dictating your level but I wont do that
Not only because it takes too long but also because its ur level not mine
🥀
I wrote down criteria I look at for levels I review a bit ago, this is basically the jist of it (I know levels can go far beyond this criteria in many cases, but this is what all levels should have)
Ok
I’m gonna do this another time
Ima make a different level
yh just make a new level cuz if u tried refinishing a trash level its still just refined trash
🥀
well don’t call it trash
that’s just mean
jus say he’s an ‘emerging creator’
or his level is subpar
if you make him believe that he’s a trash creator, he’s not gonna try to get any better
say his style just needs improvement
That's the type of thing I agree with, but it's better to say in DMs
No problem sir
i’m not typing allat again though
why?
yeah i agree tbh if we just say every new creator is trash or something like that their probably just gonna quit immediately
i don’t want to call him out publicly
it could be embarrassing
if i get a bunch of people’s support, and then those people go and bug him about it. Frankly it doesn’t make me or him feel good
but this is more just constructive criticism
so idk
😛