#Boopcord

437 messages · Page 1 of 1 (latest)

wide lintel
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<@&1178134658857308212> boooopp

hushed stratus
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kewl

wide lintel
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@leaden iris @marsh pelican 👀

upbeat panther
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It's a bit linear?

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Like just on first play thats what I see

wide lintel
upbeat panther
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Wdym?

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The entire level is kinda just hold right. If you wanna fix it you can definitely repurpose that wheel at the end to make a vertical section lol

wide lintel
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That's all?

upbeat panther
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I like the layoutting too, much better than Goobing Land

tired comet
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yeah i agree with neb, i love the mechanics and how it looks its just a bit linear unfortunetly

marsh pelican
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I like it, just linear like Neb and wb said

wide lintel
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I will fix it now

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lol

hushed stratus
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hm i think it’s good, but like neb, wb, and dan said it might be too linear

leaden iris
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Ok I’m not a big fan of this level because the trials are not really cool and the level is too linear. Need better decoration. But it’s kind of ok

little jay
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nice

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level

wide lintel
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Thx lol

wind prawn
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you can skip here

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not sure if it was intended

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also great level

wide lintel
wide lintel
marsh pelican
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@wide lintel the deco is a bit lacking in places

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i show you where

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just gimme a sec

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ss1: move the arrow back a bit, bc the part to the right is extremely empty.

ss2: literally nothing here.

There are some more places where there is little deco, also there is very few unique structures. To make it less linear, maybe add a bunch of sloped and wonky shaped blocks. Overall kind of bland, has potential tho.

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@wide lintel

wide lintel
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Thank you for the feedback

boreal tulip
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you just walk

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and walk in a different direction

wide lintel
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But I will change somethings

sturdy stone
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Sorflock 🤩

wide lintel
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Skill issue

sturdy stone
wide lintel
sturdy stone
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I find the launch capability is still ineffective.

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So fix it!

wide lintel
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The what?

sturdy stone
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Maybe delete 1/5 boxes in this part

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Why u didnt ping me this lv 😭

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But i like it

wide lintel
wide lintel
sand comet
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Removes some of the boxes no?

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Nvm

wide lintel
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Updated

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consider review again

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@radiant silo can I have feedback?

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@sturdy stone I removed some crates.

wide lintel
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@upbeat panther I added a vertical trial as you recommended and it's not linear anymore since I changed & added a lot of things

upbeat panther
wide lintel
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huh

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It's a 8p, if I make it long then it'll be 16p

upbeat panther
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Id scrap some of the linear parts at the start for it ngl

wide lintel
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Do you like the mid/ending?

upbeat panther
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its ok but also really linear and overtaking is next to impossible

wide lintel
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That's a normal thing in 8p nowadays lol, but I will change it goober

upbeat panther
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normal is not always good

sturdy stone
wide lintel
wide lintel
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Guys, should I keep the desert them or change to pink?

wide lintel
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Spawn rework finished

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Can I get a review? @hushed stratus @tired comet

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@radiant silo you didn't share any opinion yet

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Oh sorry Dan for pinging mid-round

radiant silo
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It's ok

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I don't usually review when I'm on the game

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I only review when im not playing

wide lintel
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Sure, I'll be waiting for

hushed stratus
radiant silo
wide lintel
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@radiant silo Sorry for pinging again, but would it be "wrong" if I advertise Boopcord's server in a secret sign?

radiant silo
wide lintel
wide lintel
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This "Ehhh" is like, "you're cringe dude"?

radiant silo
wide lintel
radiant silo
wide lintel
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Nobody would know what Boopcord is

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I mean, it could be anything, and the whole level is dedicated to this server

radiant silo
wide lintel
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uhhh, so only "Join Boopcord" doesn't make sense

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It would be "Join Boopcord, the Discord server" or smh

marsh pelican
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just so we don’t get confused

astral raven
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seems a nice map

wide lintel
wide lintel
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@radiant silo just a reminder 🤭

radiant silo
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Too much walking

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I don't see a real obstacle that lets you overtake people or make it enjoyable

wide lintel
radiant silo
wide lintel
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Lol, I'll add more trials then

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@radiant silo, did you like the start?

sturdy stone
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"Super Cool"

wide lintel
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Thx lol

wide lintel
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@upbeat panther I've added many obstacles now and dash rechargers, overtaking is definitely possible

upbeat panther
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Much better

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the laser overuse is annoying tho

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creates so many unneccessary cycles & waiting moments

sturdy stone
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fr

wide lintel
upbeat panther
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everywhere

wide lintel
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I will keep some at the end and start to remove some in the middle

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Is that fine?

upbeat panther
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I'd prefer if there were only 1-3 lasers that actually made sense

wide lintel
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Hum ok, I will remove a bunch of them

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That's all?

upbeat panther
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We'll see

wide lintel
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Alr

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I'm changing it now, can I ping you in 10-15mins?

upbeat panther
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You mayy

wide lintel
tired comet
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Fr

wide lintel
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I added this jumpzone, it makes a shortcut possible, I also removed 5 lasers, let me know what else is missing @tired comet @upbeat panther

wide lintel
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empty?

sturdy stone
wide lintel
sturdy stone
upbeat panther
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Huh?

wide lintel
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huh

upbeat panther
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wdym vote

sturdy stone
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3/10

wide lintel
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you're a little late in time lmao

upbeat panther
wide lintel
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you need to upvote the post to vote btw

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oh thank you

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What else is missing nebneb?

sturdy stone
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How t

wide lintel
hushed stratus
sturdy stone
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I have been enlightened by you!

wide lintel
sturdy stone
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Who picked down vote

hushed stratus
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i did upvote cause i turned my phone upside down

sturdy stone
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Cười

wide lintel
hushed stratus
wide lintel
wide lintel
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@hushed stratus If you won't send it to him, let me know what is missing or needs to be fixed please 🙏

wide lintel
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Any feedback would be good

wide lintel
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@radiant silo can you take a look now?

radiant silo
wide lintel
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oh ok

radiant silo
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Ping me in the mornings, nights im always out

wide lintel
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What time is it for you

radiant silo
wide lintel
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Got it

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@leaden iris 👀

leaden iris
radiant silo
leaden iris
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You’re not from USA?

leaden iris
radiant silo
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Im always first in leaderboard

leaden iris
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Idk

wide lintel
leaden iris
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wait I will look

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Oh

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I’m dumb😭

wide lintel
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MaLi, gimme feedback

leaden iris
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I am going outside now but after

radiant silo
leaden iris
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No

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🤭

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From Québec

radiant silo
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Really?

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Oh

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Damn always thought you were french

leaden iris
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Nah

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And Poiluours is also from Québec

radiant silo
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Thought he was Vietnamese 😭

leaden iris
leaden iris
leaden iris
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Wait a sec

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For exemple, the arrow in the screenshot is far so when you’re where my skin is, you don’t know if you should go left or right because you don’t see the arrow

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@wide lintel

wide lintel
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ahh

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@leaden iris I can see it

leaden iris
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Ahh

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Remove the laser. We don’t see it!!!

wind prawn
leaden iris
wide lintel
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😭

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ok

leaden iris
wide lintel
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Poill

wind prawn
wind prawn
leaden iris
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Mis comment

wind prawn
wind prawn
leaden iris
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Genre jusqu’à la fin ou juste le début

wind prawn
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javais pas vu

leaden iris
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Oui js

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Je comprend pas nebula dit qu’on peut mais je trouve pas comment

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Pis en plus c comme géométrie Dash pis c bien

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I need to go bye everyone

wind prawn
leaden iris
astral raven
radiant silo
wide lintel
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@radiant silo goober

wide lintel
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@old sparrow can you?

wide lintel
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🥀

upbeat panther
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No response is also a response

wide lintel
# upbeat panther No response is also a response

I understand that a lot, but I'd need to know what needs to be changed, should I add more things? Remove stuff? Or is this map bad, and I should start another? Like the silence itself doesn't help me, can you give me this kind of feedback?

upbeat panther
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We are not required to give that kind of feedback anymore

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But I can help you

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I've been playing this one the most and probably have a general idea of what I dislike here

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Simple flow change here can make a big difference

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I think this obstacle should be removed, its just an unneccessary cycle that doesnt work no matter how you put it

wide lintel
upbeat panther
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Also, generally whats this platform for? First I thought it was to skip that very cycle but this just servers no purpose or am I wrong?

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Second flow change, these conveyor belts go into the ground and end up pushing players into the saw, if you're gonna place it that close make sure that doesn't happen please

wide lintel
upbeat panther
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Especially because it spins the other way when all players arrive there lol

wide lintel
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Not really lol

upbeat panther
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I think it wouldve been cool if you made that into a little shortcut

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like "this seems slower but is actually faster" map knowledge shortcut if you know what I mean

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Anyway these issues could all be fixed and thats because I think the map just needs some spice honestly

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Like I love it but somethings clearly missing for me

wide lintel
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Hum

upbeat panther
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For ex. you have these 3 super unique obstacles you could twist and rotate to your liking

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Its sad that theres no further usage

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I understand maybe not all of these fit for a whole part, but you can work out something for sure?

wide lintel
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I don't know lol

radiant silo
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Gotta have some actions, take a look at certified maps like bibir1 dashclimb garden of eden, you'll understand what kind of spice you should be trying to make

wide lintel
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I mean, it seems I got the correct obstacles but wrong placements?

upbeat panther
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I think also in general you could make this level a bit more fun by giving the players 30% more space

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When you find the correct amount of space in your level it helps a lot

wide lintel
upbeat panther
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I don't know if you understand

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This entire part seems like too little space

wide lintel
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At this point, me too 😭

wide lintel
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without the spikes thing it's just a walking zone, what could be done here?

radiant silo
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Hmm what could be done there

upbeat panther
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A general rule of thumb of space:

Your level should start with the most space possible to make sure no one dies unfairly and everyone can play the level comfortably
Slowly but surely you can slow down the space usage in your level because less players will be grouped together. (ONLY when you allow pro players to take the lead beforehand)

NickMcSlick's "seanysean's rage" uses space perfectly. Goes from Super spacious to small sections if you check these two (Beginning & End)

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Fun fact this is actually the level I explained this to him on lol

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And I guess my advice worked? But I won't take the credit for it

wide lintel
upbeat panther
wide lintel
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I mean, the overusing

upbeat panther
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lasers are a great obstacle when you use them as lasers

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Not as Cycles

radiant silo
upbeat panther
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its obvious but also not

wide lintel
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So, my biggest upgrade here should be space?

wide lintel
upbeat panther
wide lintel
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Oh, fine, thanks for the feedback guys. I will need big upgrades there. Can I ping you in a few days?

upbeat panther
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You may

wide lintel
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Oh yeah, I forgot to ask, the ending is good?

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this is good?

upbeat panther
wide lintel
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thx

old sparrow
wide lintel
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Where exactly?

old sparrow
wide lintel
old sparrow
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I feel like you got all the right obstacles in the wrong place

astral raven
upbeat panther
astral raven
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but

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yeah i agree

wide lintel
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Any problem with this?

wide lintel
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@upbeat panther Updated

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I've done small changes around the map, making the gameplay more fluid and stuff

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Main changed are here

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first ss: now
second ss: before

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much more space for gameplay

old sparrow
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why is there a hidden dash recharger

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so pointless

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please dont add these to your levels

wide lintel
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oh lol, there's one for every arrow

wide lintel
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alr

old sparrow
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yeah dont

wide lintel
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Do you like it?

hushed stratus
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i don’t like it

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|| i love it ||

wide lintel
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Thank you

upbeat panther
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i chek

marsh pelican
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I like this level.

One thing tho (in the screenshot) I don’t like how this saw comes out of nowhere, there is no warning sign, and the saw goes to the edge of the platform. Please make it so the player can have some time to react to the saw before they die.

The rest of the level is mostly good, some parts could use some more deco, though not much more is needed.

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@wide lintel

upbeat panther
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I only see little issues, so I'll point them out and you can fix them if you want

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  • Could fill this in, would make it much cleaner since the movement on the spike isnt needed imo
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  • Jumpzone isn't neccessary here either, I guess you did it to fill up space but its just pointless ngl and kinda removes the rawness of your part
marsh pelican
upbeat panther
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  • This one's a must tho, please just remove the bouncy and wind its so cluttering, as the wise GrosserSpino once said: "I wanna just walk for a bit too" (or smth like that idk)
marsh pelican
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very wise

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i also don’t like the thing in the part you highlighted that slams you into the spikes

upbeat panther
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I still have concerns with the shortcut and spawn.

The spawn is honestly really unfair still, part of me wishes you started it a bit more on the bottom and used those wheels to make a skilled climbing section at the start for pro goobers (just as an idea, feel free to wish as you do please ofc)

The shortcut is crazy satisfying, but too much risk for little reward. You have to do a basically kaizo maneuver while there are people dashing you. I fear you added something cool for basically no reason, when we were playing this in a custom I was the only one who took it and I lost some races because of it, it hardly ever paid off

wide lintel
upbeat panther
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Yeah changes at the mid are great and much better than what I suggested 😭

wide lintel
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😂 😂

wide lintel
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@marsh pelican Warning added

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@upbeat panther I've changed a few things, that's all? I only need to rework the spawn. Anything else?

upbeat panther
wide lintel
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@upbeat panther You said you've tested it before, the main problem is with the blue part or the red one? Or just all this

upbeat panther
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spawn advantage means a specific group of players (in this case the top) can get the lead just because of the spawn

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That should be gone or decreased as much as possible

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the top person still has an advantage in your screenshot

wide lintel
upbeat panther
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Yea

wide lintel
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I'm so slow 😅

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ok, I'm changing it now

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@upbeat panther seems better?

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I'm not sure about the button, what you think

sturdy stone
upbeat panther
wide lintel
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Damn, this is harder than I thought

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Would a disappearing block fix it?

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I think I have an idea

wide lintel
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@upbeat panther updated

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Consider check it

hushed stratus
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why not just make four players come from each side

wide lintel
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Thanks for the suggestion

marsh pelican
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two small tweaks.

ss1: please make it so that the block pushes you up right away, it’s so annoying having to wait. Maybe add like a 1 second delay, it’ll probably fix it.

ss2: small visual thing, but the gap here makes it look weird, one block thick ground objects are bad to have in levels because they don’t look great.

Other than that great level @wide lintel

wide lintel
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I might remove both 😅

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Just haven't found time yet

marsh pelican
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ok

wide lintel
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Thx for the feedback

marsh pelican
wide lintel
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@tired comet Do you like it? Some people want me to rework at the spawn, what do you think?

wide lintel
wide lintel
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?

wide lintel
leaden iris
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Nice level

wide lintel
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Hi MaLi, thank you

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Which spawn do you think is better?

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I mean, the second one is just an idea, since it's a little crooked that way

upbeat panther
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It seems interesting, seems like right side advantage from afar tho

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Please center the wheel in the middle

wide lintel
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Yeah sure

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Thx

hushed stratus
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yeah looks good to me

wide lintel
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@upbeat panther I made small changes to the terrain on the spawn and

  • Made it more fair for both sides
  • Wheel in the middle now
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I did those things in the main link btw

upbeat panther
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Part of me realizes how much of a walking simulator this level really is

wide lintel
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Maybe more spikes? Or terrain changes

wide lintel
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@upbeat panther I've done more changes to the terrain, I think that's the main problem you're referring to. Let me know what else is needed

hushed stratus
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i feel like there isn’t really any real obstacles

upbeat panther
upbeat panther
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There needs to be some sort of skill section to make me vote for this

upbeat panther
wide lintel
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@upbeat panther I've done a rework around the middle; that's one of the things I've done. Did you like it?

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I probably should do a rework near the spawn to break the hold right thing

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Let me know what you think about these small things I've done now

upbeat panther
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already 10x better

old sparrow
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@wide lintel what did I say about hidden dash rechargers?

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seems like you forgot

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this level is still too much of a hold right and walk simulator for me, I think you‘d be better off making a new one than just refining this one for ages

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i‘ll have to reject this one sorry :(

wide lintel
wide lintel
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Let me know if other LCs also reject this, so I'm gonna make a new map

wide lintel
gentle agate
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This level has some fun elements, especially the windmills and the shortcuts, but I ultimately dont believe that it feels skill-based enough. It’s enjoyable to time trial, but qualifying on it feels like it could be too random/ too packed. There aren’t many opportunities to separate yourself from others until the very end, where the laser acts as the main differentiator. The issue for me is that the laser comes up suddenly (no warning that I saw) and can easily cause accidental deaths (someone who doesn’t know could dash others into it), which, combined with this being a more crowded/packed map, makes it feel like a single make-or-break obstacle right before the finish as there aren’t many opportunities for separation from other players in the first 30 seconds or so of the map.
The fundamentals are definitely there, but because the map seems to rely heavily on one major obstacle at the end rather than a progression of skill-based sections, I worry it may feel inconsistent or overly luck-based in a qualifying setting. Looking forward to seeing more maps from you though for sure!

wide lintel
astral raven
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@wide lintel I dont get what your magic is how is this being dicussed so much and my level isnt?

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tell me the trick

wide lintel
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Idk, I'm just map making, I feel like this map has great potential, so I'm not giving up on changes easily, like, avoid pinging LCs or anyone without any kind of new thing to see, if they keep the silence for a long time, you gotta change again and ping them again, or your map isn't good for certify

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For example, I got at least 3 people saying I need to break the hold right thing and make at least one more skilled trial, which means I need to improve, I don't have time for it yet, but I'll eventually update again, ready for more feedback

astral raven
wide lintel
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If they like, that's already a great thing lol, just keep building to get more experience, someone liking it isn't really enough to build a nice level

upbeat panther
split pine
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now im too hyped for what’s going to happen

upbeat panther
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#goober-dash

wide lintel
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@upbeat panther @gentle agate: I modified something near the spawn, and yeah, I added a skilled trial ig? It seems good, I also added a warning arrow at the ending laser, the hold right thing is also broken now

@old sparrow I removed the hidden re-chargers now, since I modified a whole trial, let me know if you still reject it.

wide lintel
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Any feedback?

hushed stratus
wide lintel
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womp womp

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alright, I know how to fix it

wide lintel
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Sorry, I forgot to publish it guys, let me know what else is needed

upbeat panther
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Both shortcuts feel really annoying for multiplayer

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the bottom route thats meant to be faster before the skip is slower btw

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Other than that i dont think this did anything

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im so burnt out from this level aswell btw, either you change something for real or i will have to stop reviewing

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I know youve been changing a lot but it clearly hasnt worked unfortunately

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And while im sorry for that you always have the opportunity to make a new level with a similiar style but start from new with what youve learnt from this level

wide lintel
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I thought you liked the shortcut lol

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Thanks anyway; I might create another map with many of the elements from this one? I don't know

upbeat panther
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i mean the teo before it

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the one at the end is still awesome

wide lintel
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Oh ok

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I'll probably copy the whole ending for a new map

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If you don't mind :)