this is my second and better version of the level Underground platforms
https://gooberdash.winterpixel.io/?play=6e866537-f673-4666-a335-ef6fa71acc3b&ghost=f1f458a5-17fe-42a6-9bec-959b3dc70e5b Hope you enjoy 
<@&1178134658857308212>
#Underground platforms
26 messages · Page 1 of 1 (latest)
@static hollow I have made the changes you suggested and made it a better level but do you still see some bad parts? please, let me know
Really good!
Don’t make a new level thread once you update it
Stay in the same one
And don’t ping level council 2 times on the same level
I’ll check it out later
thought I deleted it
Don’t do that
Keep it
And wait
Or ping someone in level council once
Like Lucifer or Slippery
Ping one of them
And ask for a review
This level seems a bit long
Its not that long right?
@vapid gulch first of all, sorry I made one community level but in 2 posts. And could you review the level?
I’ll review later
Way better tbh
could someone review my level pls
ok
I will soon
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Pro tip, you can move nodes a small decimal amount and set it to 0 seconds of movement to make it look a lot more neat
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Ugly and cramped are the first two words that come to my mind
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Again, so messy and unpolished
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Overlapping gravity fields are something that drives me balls to the walls because it's so disgusting to look at and provides insanely bad gameplay. Also two arrows that are set up like that should never be used because it is so confusing for goobers, and the section itself is ugly, unpolished, and no movement or anything to make it an interesting aspect of the map. Additionally, there is no purpose in having a checkpoint span the entire floor if the goobers follow the arrow and trigger the checkpoint at the beginning of the section
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Ah my eyes, the glaring overlapped fences and randomly angled floors has to be one of the worst things you can create
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This is so unpolished. The widths of the triangles aren't even uniform and the rechargers aren't centered (refer to 1)
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Why do the rotated rectangles just jut out of the 1-width floor, this is literally a war crime to the visual side of the level. Also the section my goober is in is bad because the players just run through here with nothing to stop them or slow them down; basically just a running area that takes up time
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Ugly, messy, and unpolished
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Similar to 7, the disp blocks on top of a jump zone does absolutely nothing
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Whyyyyyyyyyyyyy this was such a good obstacle until the background and gravity field was added. Just remove the gravity field and fill in the background and this is the only decent section in the level
I know you are a new map maker so this is pretty good as a new level creator. No obstacle caught my eye and as I said a lot, this map is visually unappealing and has horrible gameplay. My best advice would be to play more certified maps in public lobbies to get a good idea of what high quality and high effort levels look like