#Underground platforms

26 messages · Page 1 of 1 (latest)

lost hornet
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@static hollow I have made the changes you suggested and made it a better level but do you still see some bad parts? please, let me know

hexed isle
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Really good!

lost hornet
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it has changed in a better way

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thanks to bear

static hollow
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Don’t make a new level thread once you update it

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Stay in the same one

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And don’t ping level council 2 times on the same level

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I’ll check it out later

lost hornet
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thought I deleted it

static hollow
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Keep it

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And wait

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Or ping someone in level council once

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Like Lucifer or Slippery

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Ping one of them

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And ask for a review

tropic vine
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This level seems a bit long

lost hornet
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Its not that long right?

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@vapid gulch first of all, sorry I made one community level but in 2 posts. And could you review the level?

plucky chasm
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Way better tbh

lost hornet
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could someone review my level pls

vapid gulch
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  1. Pro tip, you can move nodes a small decimal amount and set it to 0 seconds of movement to make it look a lot more neat

  2. Ugly and cramped are the first two words that come to my mind

  3. Again, so messy and unpolished

  4. Overlapping gravity fields are something that drives me balls to the walls because it's so disgusting to look at and provides insanely bad gameplay. Also two arrows that are set up like that should never be used because it is so confusing for goobers, and the section itself is ugly, unpolished, and no movement or anything to make it an interesting aspect of the map. Additionally, there is no purpose in having a checkpoint span the entire floor if the goobers follow the arrow and trigger the checkpoint at the beginning of the section

  5. Ah my eyes, the glaring overlapped fences and randomly angled floors has to be one of the worst things you can create

  6. This is so unpolished. The widths of the triangles aren't even uniform and the rechargers aren't centered (refer to 1)

  7. Why do the rotated rectangles just jut out of the 1-width floor, this is literally a war crime to the visual side of the level. Also the section my goober is in is bad because the players just run through here with nothing to stop them or slow them down; basically just a running area that takes up time

  8. Ugly, messy, and unpolished

  9. Similar to 7, the disp blocks on top of a jump zone does absolutely nothing

  10. Whyyyyyyyyyyyyy this was such a good obstacle until the background and gravity field was added. Just remove the gravity field and fill in the background and this is the only decent section in the level

I know you are a new map maker so this is pretty good as a new level creator. No obstacle caught my eye and as I said a lot, this map is visually unappealing and has horrible gameplay. My best advice would be to play more certified maps in public lobbies to get a good idea of what high quality and high effort levels look like