#Escalader Pyramides (Climbing Pyramids)
103 messages · Page 1 of 1 (latest)
I spent a lot of time making this level, hope you guys like it and you don't get any bad reviews. Please review this level <@&1178134658857308212> @north skiff 🥰
why did i think the map was a bear off the picture
You can review if you have free time 🙂
Almost always too little space except at the very start
Huhu
Later I will
@opaque python Can you review this level?
Today is saturday in asia
maybe you free:v
First screenshot: I don’t like the saw, maybe add a jump zone in it or a disappearing block.
Second screenshot: I would add a bouncy block so if players know how to use it correctly they can skip the part.
Third screenshot: Why the one block, I would remove it or add more. Your choice.
Fourth screenshot: Add jump zones or gravity fields here so players wouldn’t have to climb the wall. Because that is just plain boring.
Fifth screenshot: The upside down floor might confuse people. I would rotate it.
Sixth screenshot: This gravity field is way too strong. Lower by 2 I would say.
Seventh screenshot: Add a warning sign here, in the middle of the spikes.
Eight screenshot: I get what you wanted but I think it would be easier if the checkpoint was on the ground since new players might not claim this one.
Ninth screenshot: Please lower the bouncy block down one so I can go up the ramp smoothly and go Ik to the bouncy. I don’t like how it is now.
Tenth screenshot: These saws are way too low. Everyone else made it so you could dodge them, you made it so you have to jump over them. But these are too low for my liking.
Eleventh screenshot: Add an arrow where the jump zone is.
Twelfth screenshot: Lower the strength of the gravity field here and below by one.
Thirteenth screenshot: Remove these boxes and the whole part because the boxes could produce lag.
Fourteenth screenshot: Why one big and one small, seems out of place. I would make the arrows the same size.
Fifteenth screenshot: Again with the climbing walls. This part isn’t as bad but I would recommend making the arrow a little smaller. Right now it seems too big.
Sixteenth screenshot: Add an arrow so players know to go here.
Seventeenth screenshot: I would remove the spikes here.
Eighteenth screenshot: Extend the checkpoint into the ramps, imo this makes it look more clean.
Nineteenth screenshot: This jump is a little high. Lower it down one block. Or two.
@trail depot done
@opaque python can you review it
I have quit the game, i won't be doing much reviews from now on, 3 maps and 2 elims each week at best
Why did you quit the game?
Bored,no updates, most old friends quit
So can you review it next week?
is skay included in friends
the guy was a banger
@north skiff I fixed, can you review again?
@trail depot done
First screenshot: I don’t like this start at all.
Second screenshot: I would add a ramp here.
Third screenshot: This part feels empty. I would add more background blocks or smth.
Fourth screenshot: This part is kind of cramped. But I guess it’s fine.
Fifth screenshot: I don’t like this saw, move it into the ground one more block so not so much is sticking out.
Sixth screenshot: I would higher this by one block or two.
How should I fix the starting point?
Idk it’s your start
Should I add a disappearing block in front?
No
I would just change the start
Publish the level and I’ll check it out in level editor later
Oki
Publish level and I will try and edit it
@north skiff I published it, and fixed what you asked for!
Look at my version in level editor
Look at the start
Okay, what next?
Or are you submitting?
If you have anything else to consider, go ahead, I'm going to bed...Tomorrow i'll fix! 🥰
@shy merlin tell me how you feel about this level
I want to see QTN’s review first also try and beat my run, should be hard but it will get easy once you understand what to do
nuh
Or someone else’s opinion
NO
oh I was just saying nuh and no for no reason
I like the map
just a bit undetailed in areas, also seems a bit like a new tab classic
if yk what I mean
No time today srry
ag
@trail depot can someone else’s opinion first
@trail depot I’m just gonna unfollow this thread, if you get someone else’s opinion ping me
I will tell now
I just beated my pb on race1
I gone to the right just change this with saws
Bro what
Just do single checkpoint
Repeated concept just like the spino level
SINGLE L PLESAE SPELLING BEE
Add sth on the left bc I overdashed and got dow
n
But that is optional though
Actually this is similar to the greaser thingy too\
Lower the checkpoint I can't get through unless I double jump
Or higher the bouncy block
Ramps to block players
Make the 2nd vine lower
@trail depot Done
@north skiff Done
And about my thoughts
I think the main issues are repeated concepts and user interface about going to the wrong way
But when these issues are fixed its gonna be a great level
its so they don't spawn so close
I do that sometimes
but yeah they should have a big single platform
and then the checkpoint
if they're going to uh
do a
small checkpoint
Well I mean
If you wanna place it like this
Wait a moment I'll show you
@opaque python You can review because It's the week 😋
Not today
First screenshot: I don’t like one block inward width. But doesn’t affect gameplay.
Second screenshot: This shortcut is too hard. I would just remove it.
Third screenshot: This part feels like it’s not from this level but you don’t have to change it.
@trail depot
Done
g
He needa review then lol
i'll fix 😋