#Sand Cave

122 messages · Page 1 of 1 (latest)

pastel veldt
pastel veldt
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<@&1178134658857308212>

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New level by me and @still yew

dark imp
pastel veldt
dark imp
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I like gameplay and I think the design could be better so that spaces don't feel empty

pastel veldt
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No one responded

pastel veldt
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@odd hatch can review

odd hatch
granite dawn
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lost

odd hatch
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S

pastel veldt
winter elk
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I don't like the start, bit too crowded for me

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The rest is awesome though, so make the start a bit more fun and I'll vote

pastel veldt
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Make the start less crowded

pastel veldt
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@winter elk vote?

granite dawn
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this is pretty cool

pastel veldt
odd hatch
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You should add a jumping zone beneath that disappearing block

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You can easily get dashed to those spikes so maybe add a disappearing block to cover them or make the spikes starts 5 blocks after up to you

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These two gravity fields should be a little bit less stronger

still yew
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Ok done

odd hatch
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This disappearing blocks section can be a little bit of a pickle when there's too many people i suggest to make the blocks go down till 2 blocks height not all the way to the floor like they are now

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And last idk if it'll be good with 32 people maybe 16 will fit it better imo

pastel veldt
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😭

still yew
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what?

pastel veldt
still yew
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16p is ok

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whatever

pastel veldt
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You sure?

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@odd hatch will you vote if 16p

pastel veldt
still yew
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I am doing

pastel veldt
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Ok

still yew
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done

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@odd hatch @pastel veldt

odd hatch
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I prefer 32 players maps to be easy and have many open areas to be easy for new players that's why i would prefer this to be 16 only

still yew
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Ok it's 16p now

pastel veldt
odd hatch
odd hatch
still yew
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You vote?

odd hatch
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Btw is the block under the finish line bouncing necessary? Cause if you dash at the end it's annoying to have to jump on the wall so maybe something like this? Idk you do you it's not necessary tho I'll vote anyway

odd hatch
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1/3

still yew
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I still like the original

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but anyway, thanks

odd hatch
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Np

still yew
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upload it pls

winter elk
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2/3

still yew
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nice

winter elk
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gonna send in #goober-dash-level-council-whitelist

pastel veldt
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@cinder knoll can check this out

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We need one more vote

cinder knoll
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ok

pastel veldt
cinder knoll
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  1. The three overlapping gravity fields look reallllly ugly, but good start overall

  2. I would lower the strength of the gravity fields. The reason for this is because since everybody is running through here, the disappearing blocks will basically be gone all the time. This means that unless they dash, any goober caught in the gravity field will get sent up and die

  3. Since there are only two gravity fields overlapping it's fine, I would use spikes but it's your choice

  4. I would add a warning sign above the spikes mostly because it's a blind drop and it's an inconvenience for anyone who lands on the spikes - your choice though
    The main thing is the section that my goober is in. I don't really understand the purpose of the jump zone, but the fact that the disappearing blocks don't touch the bottom defeats the whole purpose of the obstacle. Any goober could just hop on the ice and dash, sending them all the way down to the checkpoint - just make the disp blocks reach the bottom. The other thing that would improve this section would be to have the lasers move in time with their cycle. I know it might be kind of a pain to make it but it would be cool

  5. Gotta have some desert climbing feature lol

  6. Are these shorcuts intentional? If they are then the goober can miss the checkpoint, but I can't think of any way to solve that :/

  7. This is a strange ending to your level. Personally, I would just put a gravity field or something that takes goobers to the finish line after the vertical desert section. If u want to keep it though, I would extend the jumpzones out and move the lasers to adjust. Also, a floor underneath would be nice because falling through - especially with dash on cooldown - is kind of a game killer

Final thoughts: Very good map, I like it. These changes should only take like a day or two to fix so just ping me when you're done and I'll probably vote. The obstacles are great, the flow and symmetry is awesome, overall just a great level

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12 characters away from non-nitro limit lol

still yew
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let me try it

pastel veldt
pastel veldt
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Can you fix?

still yew
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yeah

cinder knoll
still yew
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@cinder knoll Ok, all fixed, vote?

cinder knoll
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I think I might have explained some things kinda bad because I still see some problems

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in 2 the gravity field is too weak now
in 4 I don't see the lasers moving which is fine I guess, but I would definitely like it - as I keep saying to u 6dj9, quality > quantity
in 7 I don't see a floor below, what I was trying to say was to have the jump zones extended horizontally and move the lasers to the edge of the stretched jump zone

It's honestly concerning how fast u made these "changes". Franky I have no idea how many times I have to repeat myself to u 6dj9, but the quality and time put into a map is so much more important than the amount of mid levels u can produce

still yew
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ok

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@cinder knoll so what you mean is like that?

odd hatch
odd hatch
pastel veldt
still yew
pastel veldt
still yew
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idk

pastel veldt
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I just did a speedrun

still yew
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Slippery don't like

pastel veldt
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And I actually enjoyed it

pastel veldt
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I can if you didn’t

still yew
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i did

pastel veldt
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Ok

still yew
pastel veldt
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Hmmm

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We will just have to wait for him to get back on

still yew
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ok

languid moat
pastel veldt
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@vernal aurora can check this out real quick we need one more vote

pastel veldt
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@cinder knoll did check it out yet

cinder knoll
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soon* ™

cinder knoll
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2/3

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wait no

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gahhh

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3/3

pastel veldt
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Btw slip voted also

winter elk
pastel veldt
winter elk
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idk just bad gut feeling

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i wanted to rereview at some point

pastel veldt
pastel veldt
still yew
winter elk
winter elk
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The only real problem I have is the start, its clearly unfair and I think there should be a revamp of it

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I mean look at this, clearly biased towards 4 players

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  • its really annoying to traverse
still yew
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@winter elk Is there a better start like this?

winter elk
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the bouncys are annoying

still yew
winter elk
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sure

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3/3

still yew
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@pastel veldt Change the link to this

dark imp