By me and speed master or whatever his new name is.
https://gooberdash.winterpixel.io?play=3264bdba-a6b1-48ef-8a09-55b08e512e66
122 messages · Page 1 of 1 (latest)
By me and speed master or whatever his new name is.
https://gooberdash.winterpixel.io?play=3264bdba-a6b1-48ef-8a09-55b08e512e66

Do you like
I like gameplay and I think the design could be better so that spaces don't feel empty
No one responded
@odd hatch can review
Imma check all maps tomorrow
lost
S

I don't like the start, bit too crowded for me
The rest is awesome though, so make the start a bit more fun and I'll vote
Hmm ok
Make the start less crowded
@winter elk vote?
this is pretty cool
Thx
Pretty good lvl had fun speedruning it but there's a couple of things
You should add a jumping zone beneath that disappearing block
You can easily get dashed to those spikes so maybe add a disappearing block to cover them or make the spikes starts 5 blocks after up to you
These two gravity fields should be a little bit less stronger
Ok done
This disappearing blocks section can be a little bit of a pickle when there's too many people i suggest to make the blocks go down till 2 blocks height not all the way to the floor like they are now
And last idk if it'll be good with 32 people maybe 16 will fit it better imo
😭
what?
That’s up to you, ik you wanted to do 32p
Want me to change it?
I am doing
Ok
done
@odd hatch @pastel veldt
Yes it's a good map
I prefer 32 players maps to be easy and have many open areas to be easy for new players that's why i would prefer this to be 16 only
Ok it's 16p now
I edited bottom part
What part
Good
You vote?
Btw is the block under the finish line bouncing necessary? Cause if you dash at the end it's annoying to have to jump on the wall so maybe something like this? Idk you do you it's not necessary tho I'll vote anyway
Np
upload it pls
2/3
nice
gonna send in #goober-dash-level-council-whitelist
ok
Do like?
The three overlapping gravity fields look reallllly ugly, but good start overall
I would lower the strength of the gravity fields. The reason for this is because since everybody is running through here, the disappearing blocks will basically be gone all the time. This means that unless they dash, any goober caught in the gravity field will get sent up and die
Since there are only two gravity fields overlapping it's fine, I would use spikes but it's your choice
I would add a warning sign above the spikes mostly because it's a blind drop and it's an inconvenience for anyone who lands on the spikes - your choice though
The main thing is the section that my goober is in. I don't really understand the purpose of the jump zone, but the fact that the disappearing blocks don't touch the bottom defeats the whole purpose of the obstacle. Any goober could just hop on the ice and dash, sending them all the way down to the checkpoint - just make the disp blocks reach the bottom. The other thing that would improve this section would be to have the lasers move in time with their cycle. I know it might be kind of a pain to make it but it would be cool
Gotta have some desert climbing feature lol
Are these shorcuts intentional? If they are then the goober can miss the checkpoint, but I can't think of any way to solve that :/
This is a strange ending to your level. Personally, I would just put a gravity field or something that takes goobers to the finish line after the vertical desert section. If u want to keep it though, I would extend the jumpzones out and move the lasers to adjust. Also, a floor underneath would be nice because falling through - especially with dash on cooldown - is kind of a game killer
Final thoughts: Very good map, I like it. These changes should only take like a day or two to fix so just ping me when you're done and I'll probably vote. The obstacles are great, the flow and symmetry is awesome, overall just a great level
12 characters away from non-nitro limit lol
let me try it
Lucifer doesn’t want them touching bottom
yeah
want what
@cinder knoll Ok, all fixed, vote?
I think I might have explained some things kinda bad because I still see some problems
in 2 the gravity field is too weak now
in 4 I don't see the lasers moving which is fine I guess, but I would definitely like it - as I keep saying to u 6dj9, quality > quantity
in 7 I don't see a floor below, what I was trying to say was to have the jump zones extended horizontally and move the lasers to the edge of the stretched jump zone
It's honestly concerning how fast u made these "changes". Franky I have no idea how many times I have to repeat myself to u 6dj9, but the quality and time put into a map is so much more important than the amount of mid levels u can produce
In 5:
by climbing if you mean jump zone then maybe there should be a saw inside or something cause it'll be too ez
In 6:
it ain't a shortcut cause first it's slower and second you would risk dying to lasers so
Other version was better imo
Please edit it bro
Want me to change it back?
idk
I just did a speedrun
Slippery don't like
And I actually enjoyed it
Did you fix this @still yew
I can if you didn’t
i did
Ok
I think this is the only part left.
ok
@vernal aurora can check this out real quick we need one more vote
@cinder knoll did check it out yet
soon* ™
ye
Why?
Ok
I finished observatory
what is that?
Old noyo level im getting people to help work on
The only real problem I have is the start, its clearly unfair and I think there should be a revamp of it
I mean look at this, clearly biased towards 4 players
@winter elk Is there a better start like this?
the bouncys are annoying
Now it's ice
@pastel veldt Change the link to this