#Sky Flying Castle
75 messages · Page 1 of 1 (latest)
I’ll review all the levels you posted after work 👍
👍
the spacing of the level would be much better as a 8p
other than that i think its good
@narrow scarab @lusty lichenCan you review it for me?
not rn sorry
Alright, maybe later?
yes
Is it your birthday today? Happy birthday!
Purty Gud in my opinion
overdecorated in my opinion. its really hard to see a clear path. too much going on in too tiny space
This level is confusing me a bit, but you design it pretty well
I will make the level a bit simpler
How about now?
Better
When I saw these arrows, I thought they were kinda contradictory. I think just remove the top path since its confusing, and you lose time by going that way. Either that, or leave out those arrows imo.
Pretty neat, I especially liked the visual on this
I've personally never liked the crates with move animations, as I think they act very weirdly. Its fine tho
this decoration in the level looks a bit ehh
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a. (!) i would suggest putting a disappearing block each to encase the starting areas and make sure the spawn advantage isn't that great
b. (?) the caution signs at the top look kinda out of place tbh -
(!!) putting dash rechargers here just look super ugly and also make this path look desirable which is NOT the goal with a hard shortcut, i would remove the rechargers here
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(!!) this part looks and plays really weird, i can only imagine this in a public, my advice would to make this part a straightforward downwind and nothing more
i can't really suggest much more other than to make your levels play simpler, the main offender of this being at the end
and also make your levels look a bit nicer with more background blocks is my suggestion, but it's all up to you in the end
Ok let me give you a tip
You have this really great theme, fun gameplay and awesome creativity
but you try to cram it all into one little space
Make your level BIGGER, give your player room to breathe in
your level won't only become longer than 19 seconds, it'll also feel better to play and look at
yeah this guy has potential
Thanks,you just made my day
I will revise this one tomorrow. If you can, please review my '(r)Ferris Wheel' first.
If I change the original 16 players to 8, then the space won’t be too small, right?
Is this better?
@misty glade Can you also review this for me?
Is there anything that needs to be changed?
imo, i still wish you redesigned the layout
You have multiple concepts in ur level and i feel like if you take One part for each concept and make it the best it could possibly be it would be much more fun
...Alright then... but this is a bit difficult...
@drowsy pendant extend the floor cause I can stand on it
This... shouldn't be a problem, right?
Well if a goober falls on the right side they get stopped
All you have to do is extend the floor a little more in the wall
How about now?
Good
No prob but I can’t rn so later
sure
speedrun seems fun
Bruh...
I would add another jump zones here
Put an arrow here since I can’t see the other ones
Add a floor for this shortcut
That’s all imo
@reef crypt @soft ridge Can you give it a review?
@delicate slate @twin flint @graceful pumiceCan you review it for me?
I don’t review levels