#Disappearing World
1 messages · Page 1 of 1 (latest)
I played this level a long time ago, it's really laggy with weak bots when playing in public!
What is the total block you used in that level?
The part in the image you sent is a bit difficult.
There are walls on both sides, you can climb them, you don't have to walk in the middle
yeah
prolly too laggy, especially since the game wouldn't even let me submit my speedrun at just over 100 seconds
Or set it to 150 seconds before dropping?
No, the problem is that the game is overloaded, so this would mean a ton of lag
plus, there 2 cycles, which is not good.
So why is this happening?
You mean the finish line?
these two things
the first one, you can dash jump, which skips the cycle. But the second one, you literally just wait
Also, since they are made of fading blocks, you might fall through the elevator/car and have to wait again!
Well, you want to avoid cycles like that if possible, especially if there isn't a way to go faster through it.
I’ve made the changes.
@full ridge Can you review it for me?
Maybe later, I'm lazy rn
@unique blaze @lucid furnace Can you review it for me?
uhhh in a sec
sure
@inner trench this one is also this guy
this looks pretty cool but also i don't think this would work in a public
considering the amount of goobers that are going to be touching the same surfaces
because of this there will be too much gameplay obstructed
Alright, I'll try to find a way to improve it.
I fixed it
How is it now?
ok honestly i just think the problem with this concept is that yk
they're disappearing blocks
either you have the issue i had before or now where like
the gameplay just doesn't feel right
it's just the same
i like the concept but for that concept to work you're bound to not a lot of obstacles
and so i think this isn't certifiable
others might think differently though
alright
i kinda like this one but i feel like it just doesn’t work
Tell me about it
a level built out of dissapearing blocks would be unoptimal
one player in the front just wins and the rest have to wait constantly lol
imagine this part with 8 players
that didnt change the problem...
okay main problem is lag (if im lagging in singleplayer, i cant imagine multiplayer bruh)
having a level nearly made entirely out of dissapearings isnt good, too much rendering and stuff
also, i just dont like how if you're behind someone else, you
a) manage to catch up instantly because of the gravity fields or
b) get trapped behind waiting for the dissapearings to come back/forced to take different route
overall i just dont like the idea of a dissapearing based level too much,** too many ways to unfairly lose + lag**
I ain't having any lag
plus
since you have lag
everyone else has lag if certified
Sure
:1000: