#Disappearing World

1 messages · Page 1 of 1 (latest)

random acorn
#

All are disappearing blocks

hot basin
#

I played this level a long time ago, it's really laggy with weak bots when playing in public!

#

What is the total block you used in that level?

random acorn
#

well

#

only 907

#

Maybe it's not so laggy now, I have modified it before

hot basin
#

The part in the image you sent is a bit difficult.

random acorn
#

There are walls on both sides, you can climb them, you don't have to walk in the middle

random acorn
#

yeah

full ridge
#

prolly too laggy, especially since the game wouldn't even let me submit my speedrun at just over 100 seconds

random acorn
full ridge
#

No, the problem is that the game is overloaded, so this would mean a ton of lag

#

plus, there 2 cycles, which is not good.

random acorn
#

So why is this happening?

random acorn
full ridge
#

these two things

#

the first one, you can dash jump, which skips the cycle. But the second one, you literally just wait

#

Also, since they are made of fading blocks, you might fall through the elevator/car and have to wait again!

random acorn
#

yeah

#

So it’s better not to have the kind that moves.

#

right?

full ridge
#

Well, you want to avoid cycles like that if possible, especially if there isn't a way to go faster through it.

random acorn
#

@full ridge Can you review it for me?

full ridge
#

Maybe later, I'm lazy rn

random acorn
#

@unique blaze @lucid furnace Can you review it for me?

unique blaze
#

uhhh in a sec

random acorn
#

sure

lucid furnace
#

@inner trench this one is also this guy

random acorn
#

Disapearing World

#

Disappearing World

unique blaze
#

this looks pretty cool but also i don't think this would work in a public

#

considering the amount of goobers that are going to be touching the same surfaces

#

because of this there will be too much gameplay obstructed

random acorn
#

Alright, I'll try to find a way to improve it.

random acorn
#

How is it now?

unique blaze
#

ok honestly i just think the problem with this concept is that yk

#

they're disappearing blocks

#

either you have the issue i had before or now where like

#

the gameplay just doesn't feel right

#

it's just the same

#

i like the concept but for that concept to work you're bound to not a lot of obstacles

#

and so i think this isn't certifiable

#

others might think differently though

random acorn
#

alright

lucid furnace
#

i kinda like this one but i feel like it just doesn’t work

random acorn
#

Tell me about it

inner trench
#

a level built out of dissapearing blocks would be unoptimal
one player in the front just wins and the rest have to wait constantly lol

#

imagine this part with 8 players

random acorn
#

Well...

#

It's like this now

inner trench
#

that didnt change the problem...

mystic field
#

okay main problem is lag (if im lagging in singleplayer, i cant imagine multiplayer bruh)

#

having a level nearly made entirely out of dissapearings isnt good, too much rendering and stuff

#

also, i just dont like how if you're behind someone else, you

a) manage to catch up instantly because of the gravity fields or
b) get trapped behind waiting for the dissapearings to come back/forced to take different route

#

overall i just dont like the idea of a dissapearing based level too much,** too many ways to unfairly lose + lag**

trim thorn
#

I ain't having any lag

#

plus

#

since you have lag

#

everyone else has lag if certified

random acorn
#

Sure

hot basin
#

:1000: