#Alabasta

78 messages · Page 1 of 1 (latest)

red agate
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this just feels like a typical desert map

idle turret
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this is probably my second favorite map you’ve so made so far behind i’m to fast

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but you probably shouldn’t have shortcuts that skip half the level

faint totem
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sandy peak (singular)

pearl jewel
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This lvl I feel like feels slightly short

pearl jewel
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yeah, that's from before by Winterpixel.

Notice the change? Before, lvls were basic but works and now, they're about new creativity and style while still be able to work. Your lvl is 👍👍👍 but I suggest you add stuff to make it longer sth like takes 30 secs maybe, longer by like a few secs? It really helps I think. Im not a lvl creator but this is a suggestion. Also, the start is too narrow. Players that spawn at the front stay there

candid patio
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@gloomy cypress leaf is blacklisted from the channel

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rebecca said why in #goober-dash , i said why in another thread here, its between us and leaf so please dont ask about it

idle turret
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you spelled don’t wrong on your sign

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this might be i’m to fast flashbacks

twin forum
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i can review after i finish up superman's review for his level and deal with the invasion of boogernut elimination levels

twin forum
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what i will say here dictates how i will review this level

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this level feels like a goobernut level made by someone else

twin forum
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(first screenshot) : pretty fast paced start, reminds me of LilLoser's "Steampunk Style" start with a gravity field pushing you into the level, no complaints here
(second screenshot) : pretty simple floorspam, no complaints here.
(third screenshot) : i highly recommend adding another floor to this reverse chain of sorts, most guests don't know about the max height of jumps and extend the width of each floor in this chain by 2 tiles (1 on both sides)
(fourth screenshot) : im going to introduce a new policy in my reviews and this one's for shortcuts, with it being that as long as the shortcut and intended path take a similar amount of time (highest difference can be 3.5 seconds) they're fine by me. did some testing and dash shortcut took me about 5 seconds and intended path took me 8, falls within range so ill allow it.
(fifth screenshot) : intended path is kinda nice and simple, no complaints here.
(sixth screenshot) : this area feels kinda bland (there's nothing but twin spikes) but adding a saw or obstacle could potentially ruin the shortcut policy so its ok.
(seventh screenshot) : there seems to be enough space for 3 players to go through a spike thingamabober at a time, no complaints here.
(eighth screenshot) : end build up is simple yet boring (i love it) it prevents any wacky shenanigans from happening in the end of the round.

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Final Score
design : 6/10, overall flow of the level is very simple and easy to understand giving a simple, fun and fast-paced race. my only real complaint is that this level is 19 seconds long (number acquired by checking the speedrunning board for your level) and that if you die you can't really join up with the rest of the players again.
multiplayability™ : 7/10, most of this level seems fit for 8p with a good choice being the more open design of this level.
skill req (i keep forgetting these in my other reviews) : easy, the intended path can be done pretty easily and the hardest thing a guest is forced to do is max-jump.
creativity : 4/10, you kinda fall flat here because even though you have consistent decoration this level doesn't have anything inherently special and as an 8p (the level category with the highest amount of certified maps) you may want something to be memorable about a level you'll rarely see. Another thing i noticed is that there's a goobernut style decoration in the form of the fences used for the second set of floor spam.
**Score : 17/30, B Tier **

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and make it a tad bit longer

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if the gameplay reaches about 25-30 seconds it'll be good (along with the other changes)

tacit compass
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peaky sandy

twin forum
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you're second in my queue behind MEZZO

twin forum
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ok this is great

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but the ending field should always face up

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if not it acts like the fields on "Brians_swansong" and can act like a cycle

plucky obsidian
buoyant musk
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LEAF is a member that can't chat in this channel

plucky obsidian
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why?

plucky obsidian
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ok

plucky obsidian
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nice!

proper solar
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lemme check

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nah it's not and i'm sure thats for a reason

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didn't apple steed give you a 17/30 rating for this map?

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that doesnt sound very promising

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I doubt he would put a 50% level into the level council

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no he meant your second in line for a review 😭

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dont say bruh, applesteed is right

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literally i agree with everything applesteed wrote

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chill out bruh!

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we're human beings.

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we forget!

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this isnt our jobs!

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we just do this for fun

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i did and i agree with applesteed

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applesteed*

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whoops

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this level is like similar to granola bar

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its just spam up

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lots of parts are just going straight up

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just up arrow spam

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nothing much else

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its better than granola but its just still bland

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maybe put some like more time and effort

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try thinking about obstacles

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instead of just rushing and putting basic and boring stuff

trim tinsel
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That’s your problem

twin forum
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(first screenshot) : start remains the same and so do my comments from the previous review.
(second screenshot) : replaying this i feel like the floors should be extended by 1 tile on both sides since having 2 whole tiles as the final platform is very small for the 8 players rushing through this zone. also add another since when you reach the 2 tile long floor you need either momentum or a jump at max height to get to the ground after the spikes on the wall.
(third screenshot) : added floor is great and section flows a lot better for inexperienced players, good job but there is visible side bias towards the left side with it only having 6 tiles until the ramp and the right having 8 (after further investigation you might have to remake this section since you really fucked up the placing of both blocks and ramps.)
(fourth screenshot and fifth screenshot) : shortcut remains the same and intended path is the same as it was in the previous review, no complaints here.
(sixth screenshot) : I think this also needs a height extension by either 1 or 2 tiles just to be safe, but concept by itself is fine.
(seventh screenshot and eighth screenshot) : jump spam into gravity field, no complaints here but it's kind of boring since it offers no challenge.
(ninth screenshot) : i really like this obstacle, not sure if it's entirely original but if i don't find it in any certified levels i can write this off as an original obstacle for your level.
(tenth screenshot) : i love my indented checkpoints, but this just makes it look ugly and weird, I'd recommend un-indenting all of your checkpoints in this level (there's one near the intended path checkpoint, one right before your original obstacle and the one mentioned here.)

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(eleventh screenshot) : end build-up has improved a lot having now a level of challenge, but this stupid 1 tile gap hurt me when i saw it please fix i

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Final Score
design : 7.5/10, overall flow remains both simple yet fast paced with the length being extended enough not to be a 20 second experience, yet you still lose a couple of points for some mirroring inconsistencies and oversimplicity. (this is 8p so it can't just be fun, sunshine and lollipops for 29 seconds)
multiplayability™ : 8/10, level has improved a lot in making it easier for multiple players to get across the zones yet i think there's a couple more things to fix before this can be sent to lc.
skill req : remains easy since the obstacles are pretty simple to understand.
creativity : 6.5/10, creativity has improved quite a bit, but i don't think it's creative and memorable enough to become an 8p level since you need to have a level that stands out amongst the many that are already certified. decoration is fine tho.
**Score : 22/30, A Tier **

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level has improved enough for 3rd review and sorry for forgetting about this level lol

idle turret
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this is why i quit reviewing too many sweats

twin forum
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how can you quit something that you never did in the first place

idle turret
idle turret
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zoro in collapse

candid patio
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wdym what color lol

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This has already had like a bunch of reviews just like the other level you pinged us on

twin forum
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we're going to assign a color soon

candid patio
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Id prefer we ignore this one and do this the traditional way

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ur new levels will be assigned a color

candid patio
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yeah in a bit

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im busy

twin forum
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i gave you 2 already

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but the second review improved enough for a third

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like i have to say for the next week or so, i have other levels to review and other things to do

candid patio
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Why dont you make more levels like these instead of your boring speedrun levels?
This (despite not everything being super new) has actual personality compared to the other stuff you make

tight violet
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i like this one cz i learned the shortcut

candid patio
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These two parts im afraid wont work well for multiplayer but I do want @blazing dragon to give his opinion here too please as hes more experienced in that regard xD