#Blue dash!

132 messages · Page 1 of 1 (latest)

south kindle
mighty hatch
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@south kindle

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please for the love of everything funny in this world

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stop making new threads

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ill get to your level soon

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i have things to do irl and other levels to review here

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just stop creating and deleting threads

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it's getting incredibly annoying

south kindle
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I tried to delete the old one

mighty hatch
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we don't want you to delete older ones

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what we want is for a level to stay contained in a single thread

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not 5

south kindle
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Oh ok I won’t make any more (:

south kindle
south kindle
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I added some decorations

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And changes

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Can someone give me feedback

mighty hatch
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i can give you feedback soon

south kindle
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Ok

worldly rapids
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bro fry guy make your own map layout bro

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this is sky born showdown

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your not fooling me

south kindle
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No it’s not

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I made it myself

worldly rapids
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did you get inspired by sky born showdown?

south kindle
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Yes

worldly rapids
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oh

mighty hatch
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(first screenshot) : this is kind of a simple start, it's just basic jumping.
(second screenshot) : this is kinda cramped for 8p, and it's kind of a bland hallway.
(third screenshot) : another common gravity field with speed ups, no complaints here
(fourth screenshot) : basic jump zone parkour, no complaints here.
(fifth screenshot) : ok this hallway is incredibly cramped, there is little to no space for players to wait between saws and this being 5 tiles high doesn't help it either.
(sixth screenshot) : this first spinner is annoying since it doesn't throw you into the gravity field, adding an extended floor to the right of the field would help.
(seventh screenshot) : this spinner creates a cramped obstacle due to how big it is, please extend the height of this room if you want to keep this.
(eighth screenshot) : this spinner is just annoying, I'd recommend removing it.
(ninth screenshot) : basic saw parkour, no complaints here but from what i can already tell this level is absurdly bland.
(tenth screenshot) : gravity field into a 3 block tall hallway, fun.

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(eleventh screenshot) : this obstacles is stupid (gravity field) requires timing and if you mistime it you're all the way back up due to its strength.
(twelfth screenshot) : if you manage to survive the night the obstacle from the previous screenshot you need to keep control not to get flung into spikes by spinning fields that are barely in the shot.
(thirteenth screenshot) : more basic saws, no complaints but the lack of enjoyability™ is really starting to get to me
(fourteenth screenshot) : you can't really get past people in these types of sections, i recommend a full-on change here.
(fifteenth screenshot) : another blasted spinner giving more bland gameplay.
(sixteenth screenshot) : this feels inspired from skyborne showdown but poorly animated, it's a decent obstacle but it's mimicry so no points will be given for this.
(seventeenth screenshot) : end build up is good, there's no wacky things before the end.

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Final Score :
design : 3.5/10, your level's flow is varied throughout the entire level, it's not fun to play in certain sections due to poor spacing in major sections and the entire level is linear (one dimensional).
multiplayability™ : 4/10, very few important sections have enough space for 8 players to do what they want, and this is due to the small hallways and poorly designed obstacles.
creativity : 2.5/10, i would rate this high if it were blandness but alas it's creativity and there's little shown in here with obstacles that make this feel like a 70 second of uninspired slop. The repeating saw obstacles and spinners are a testament to this.
Score 10/30, D Tier

civic jetty
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RIP

dusty gate
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@south kindle

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@civic jetty I found it

south kindle
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I updated some parts

civic jetty
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Ur determined to take my job as well???

dusty gate
south kindle
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Can you tell me what to change?

somber wagon
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red dash

south kindle
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Can my level get certified? If no can you guys tell me what to change?

south kindle
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I updated some parts can you just tell me what you think about them. <@&1178134658857308212>

south kindle
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Do you like the other obstacles that I added @mighty hatch

mighty hatch
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the new obstacles are pretty good, i like the gravity field and rotated floor one

south kindle
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I just added this

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Tell me if you like the other one better

south kindle
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@sterile torrent

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Can you review this

mighty hatch
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the obstacles seem fine to me its just the length

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this clocks in to about a minute

dusty gate
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@south kindle

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@civic jetty

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@sacred moon

sacred moon
dusty gate
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They should have people test the map for softlocks

sacred moon
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aren't there already people who do that?

dusty gate
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I don’t think so

sacred moon
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us?

dusty gate
sacred moon
dusty gate
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Yes we do

sacred moon
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so we are people who test the map for softlocks lol

dusty gate
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Nvmd

sacred moon
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ok xD

dusty gate
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It’s like you know how level council gives reviews

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We tell people where softlocks are

sacred moon
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ohhhhh I see

south kindle
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Can I have 1 more review @mighty hatch

mighty hatch
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you can have 1 more but before i start writing you need to be 100% happy with your current version

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re-ping me to confirm

south kindle
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@mighty hatch

mighty hatch
south kindle
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This is the current version @mighty hatch

south kindle
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This is the link to the current version @mighty hatch

mighty hatch
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ik i saw

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im reviewing another level rn so expect something tomorrow morning

south kindle
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Ok

civic jetty
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This is gonna be a big one lol

mighty hatch
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(first screenshot) : start remains the same, no complaints here.
(second screenshot) : this also remains as a good zone, no complaints here.
(third screenshot) : same as the previous one, but the immediate lack of linearity (especially in a more modernized age of level building) really takes off points for your entire level.
(fourth screenshot) : this is a great improvement, but please make the saws go back into the blocks since it'll look nicer.
(fifth screenshot) : this is another great improvement, with a forced push into the gravity field into the next zone. good job!
(sixth screenshot) : i personally love this obstacle, but could you please offset them perfectly (like one every 6 tiles or so). overall no complaints here.
(seventh screenshot) : this obstacle is kind of lame, compared to the more creative things you'd see in other levels.
(eighth screenshot) : basic saw parkour, no complaints here.
(ninth screenshot ) : this hallway is still incredibly small, i recommend fixing it like you did to the other one in the fourth screenshot.
(tenth screenshot) : this obstacle still sucks to play around since it's cramped and annoying.

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(eleventh screenshot) : this is a continuation to the tenth screenshot, this obstacle is also hard to play.
(twelfth screenshot) : pretty good obstacle, saws feel kind of big in my opinion.
(thirteenth obstacle) : this obstacle definitely needs a rework since you can't get past anyone here and kinda takes out the race in racing.
(fourteenth screenshot) : this was a great obstacle change, but instead of the blocks falling all at once (since it can lead to many unfortunate accidents) could you make them fall one at a time ?
(fifteenth screenshot) : I'm not a huge fan of this obstacle due to the bad animation, but it works.
(sixteenth screenshot) : end build-up is same as previous review.

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Final Score :
design : 5/10 (previous review received 3.5/10), you've made a couple good changes to this level, but the length is still very long, certain obstacles are either too cramped or difficult for multiple players to play evenly and last but not least your level remains linear (one dimensional). on a brighter side you fixed a couple of the problems from the first review.
multiplayability™ : 5.5/10 (previous review received 4/10), level has improved here a bit, but some obstacles were not fixed properly leading them to have bad areas for multiplayer (see thirteenth screenshot)
creativity : 3.5/10 (previous review received 2.5/10), level continues to have no original obstacle and is very simple offering little challenge overall. but i will say that i am happy that you made some changes removing certain elements making the race feel less like a 70-second loop.
Score 14/30 (+4), C Tier (previous review received 10/30, D Tier)

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three days late

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life is great

south kindle
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I updated some parts

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Do you know if the level can get certified? @mighty hatch

mighty hatch
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this still isn't a great obstacle

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as much as it pains me to say this, your current level is too bland to be certified

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also the obstacles here are a) repeated b) forced death since you can't escape them

south kindle
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I updated those parts

mighty hatch
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extend the room width-wise to the rightmost area of the red

south kindle
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I did a full on update

trim pivot
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your level can be sent right now but its lacking any reason for me personally to send it

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cool super unique design? cant find it

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fun situations for public lobbies? those dont exist

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stuff i havent seen in other levels? nope! most of your gimmicks and obstacles are already mostly present in other levels

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i dont want to be harsh (even though i am right now) but your level does not stick out and i would become tired of this level quickly. we have other levels that do what you did better and i dont want to send another boring level i wont want to actually play.

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@mighty hatch youve been the main reviewer for this level, do you see what i said differently?

mighty hatch
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i cant immediately tell someone something isn't great

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but i can see what you're saying

trim pivot
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well then i think its @south kindle 's job to add something unique and fun to his level

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its never about making everything the most perfect it can be, i just want to enjoy a level

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i dont want to fall asleep half way through the level

mighty hatch
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level continues to have no original obstacle and is very simple offering little challenge overall.

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i said this in both reviews

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or something similar

south kindle
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K I’ll try to add something fun to the level

trim pivot
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i would also like if you tried just a bit more with adding shortcuts and better design

south kindle
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I updated this part

mighty hatch
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@south kindle i honestly don't think this level can be certified (at this point it's just an amalgamation of stolen concepts from other levels and parkour a 4 year old could do) unless you're willing to remake the vast majority of it

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nebula and i have both given our "verdicts" and the rest of the smurfs haven't given this the time of day since we have already

south kindle
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So is there anything I can do to make it better?

mighty hatch
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i want you to take a look at levels in both the editor and races

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and try to grasp their flow and well-designed and original (kinda) obstacles

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and when you feel inspired enough, return to the editor and brainstorm a fun and balanced obstacle no one's seen before

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it can be inspired

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it just has to stand out enough for this not to fade into obscurity if it were to get certified

trim pivot
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since youve already confined urself to a layout you wouldnt have really changed anything in that regard anyway

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just get new ideas, make new levels and we can rate those

south kindle
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Ok