#Blue dash!
55 messages ยท Page 1 of 1 (latest)
Its fun, but it needs more stuff in the way, because once you are past the first 30 or so seconds, there is no way to catch up or really even mess up
Ok, there is nothing wrong with those spikes
At least I don't see anything
The biggest issue in my opinion is this empty space
thatโs what i noticed too
but this is a really good start, i really like some of these parts
<@&1178134658857308212> check this level out
๐ถ๐ฉ๐ฆฎ๐ถ๐๐ถ๐ถ๐โ๐ฆบ๐ฆฎ
hi
Hi
@lapis spear ITS FRY GUY ITS FRY GUY
Like, literally in this entire part, you cannot die, and there is no way to catch up from here.
Yea
what are the difffernt cats
I'm also not too sure if this part is great, I mean its hard to mess up and is pretty much just auto...
Yeah, what are the different cats?
is it just me or does the start seem a bit too open?
not just u
The start being open is fine though, since everyone would be dashing eachother though
the layout of this level is like way too linear and hard to catch up to other players
also no grass
There is grass
it's not just that, that's obviously understandable but the underside of the spawn and above the moving blocks are all just.... open
it looks unfinished imo
But like, ...
also is this open or am i missing something
also cycles
There IS a tiny patch
like cant u fall thru this
the main red flag of this level is just the layout
Theres some deco, but there could be more
i agreeee
i feel like
the thing new players do
thereโs other things I can be nitpicky about but itโs mainly just the layout
also misplaced arrow ๐
they either like
focus too much on the layout
and it turns out mediocre
or they dont focus on it
and it turns out bad
visuals are important !!!!!!!!!!! to me at least
lol
Look, a lot of critics came and gave advice, so its natural little missed details would be caught
(I'm not saying yall are very harsh)
'tis the point of peer review, no?