#The Olympic Race

236 messages · Page 1 of 1 (latest)

slim frost
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Not that good of a level

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Too short

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Obstacles are gonna be hard for new players

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And if you die you can’t catch up

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You think a new player on their first game will be able to do that

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I don’t think new people can do it

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And the level is too short

slim frost
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Ok

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Maybe add a bouncy block so players can get back up

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Make the saws come out of the walls like the second picture but more wall and less saw

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This is too small

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The area

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Lower gravity fields

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Tell me when done

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And add a checkpoint between each spike

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Also make it longer and connect the people again so their will be 4 players in one spot after the two players in one spot

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Also add disappearing blocks so people can catch up

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And add a floor beneath the bottom air field

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8 out of ten

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It’s kinda like your certified level

past coyote
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Make it longer

slim frost
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Maybe change the map color

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@oblique gyro make it longer but keep what you have now

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And map color

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I don’t know

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See which one fits the level the best

slim frost
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I say the green one @oblique gyro

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Also delete some of the background

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Make an arrow of non background

strange meadow
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i like this

slim frost
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Subway is a little weird

abstract apex
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HOW

strange meadow
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lol he just dashed 3 times in a row

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no delay

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might be an older replay

abstract apex
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republish pls

flint light
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thanks

brittle dagger
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dying here costs you 30~ ish seconds and gives you a guarantee to not qualify

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other than that giving players space in your level was executed rather mid, especially at the start it didnt really feel like enough space

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correct me if im wrong, the entire start is literally just linear jumping over spikes and your level would be 10 seconds long if you didnt put a super stretched out vehicle section to raise it to 30 which every player will be in at once

(i mean seriously, more than half of your level is waiting on a platform. please dont do this)

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gameplay wise since its linear and uncreative, absolute no from me
the design is decent i guess
gimmick wise no aswell

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not a send from me but try your luck with grosser or shia ig

wild gyro
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yes, you have to change the last part. also this disappearing is totally unnecessary and only ruins everything i do good at the start

slim frost
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Change color or map to the one of green Goob, which is my map

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Other than that

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I like

abstract apex
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got wr

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i dont get the theme of olympics

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if your theme was annoying cycle then good job

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alr

slim frost
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Got wr on an alt

abstract apex
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nice

past coyote
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Green

slim frost
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@oblique gyro want me to ping applesteed

slim frost
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@strange meadow I honestly really like this level, can you review it again

strange meadow
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i haven't reviewed this but zeli/zoro's in line behind another guy

flint light
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feedback queues when

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i would rather have a thread where people spam their levels explicitly to me than get the entire lc pinged for every level

strange meadow
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ever since i joined lc my pings per day increased by a bit

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and the lc role is a bit flawed in the sense that it wakes everyone up and not just 1 person

flint light
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it was funny seeing 80% of threads have @ Level Council as well as @strange meadow

flint light
strange meadow
flint light
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what is this supposed to mean

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erm

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yeah..?

slim frost
flint light
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no

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pinging lc is fine for now i guess

slim frost
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I did

flint light
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i got my phone in the break between 7th and 8th

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so yeah iguess

slim frost
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I got it in the break between 6th and 7th

strange meadow
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i got my phone going into high school

flint light
strange meadow
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i reviewed the 2 other levels so now i can review this one

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the ones that were in line

strange meadow
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(first screenshot) : pretty good start, simple parkour with each player having their only lane to minimize griefing.
(second screenshot) : it's just a bouncer to the next area, no complaints although i recommend extending the bouncer's width to the spikes
(third screenshot) : it was learned that this can be done dashless, but this section's still ok for the 4 players who will be in this room. you could remove 1 spike from the rightmost side if you want to ensure that even misplays can still get across, but i think it's fine as is.
(fourth screenshot and fifth screenshot) : i like this, it's big enough for 8p and it's an overall good obstacle
(sixth and seventh screenshot) : the new subway with the constant moving zone is much better, i feel like you should extend the height of the horizontal section a bit tho.
(eighth screenshot) : decent end build-up, it's a very simple design.

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are the images loading

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ok cool

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probably should've been a bit more specific, the room you enter with the sign that says "wait here for subway" felt a bit small to me height wise

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not the part where the subway is going up

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just the part where it's going from left to right

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Final Score :
design : 7.5/10, i really like how this level connects players overtime through the single path to 2 players per path and so on, and the obstacles are simple and easy (required dash is kind of annoying but it was tested to be possible and somewhat easy), the flow is nice and fast-paced making a nice and fun level overall.
multiplayability™ : 9/10, i love the split paths idea and how it evolves over the rest of the level while still have the appropriate space for each room and its corresponding amount of players.
creativity : 7/10, some obstacles are "borrowed" and while there's no original obstacle (from what i can see) the obstacles chosen are good and come together to create a great race imo.
Score 23.5/30

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i can't post the peppino gif since it broke for some reason but this level gets an A from me

wild gyro
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look at my run. I can just chill for 10s and still get wr… you need to change the elevator so there is no huge gap between them

strange meadow
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are you sure you want to use your final rate on this version ?

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before i rate it you should probably fix the subway since grosser beat the level just by waiting for a good jump zone rotation

wild gyro
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to make me really happy you need to find a solution to this section:

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the goober on the lower lane has a significant advantage imo

slim frost
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@oblique gyro add a cool ending

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All the good maps have good endings

slim frost
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I’ll check it out

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Why random air field and saws

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Yes

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Or make it look more normal

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Maybe add a block that pushes the person after a while to the other thing

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I like it

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@visual remnant I like this level, maybe you will

visual remnant
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I feel like he needs to change the background

wild gyro
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Remove the gap, otherwise the whole race isn’t working…

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i am not sure if you understand what i am talking about because you fail to change it all the time... if you dont close the gap between the jumpzones of your "elevator" it does not matter at all if you need 20s or 28s to reach the elevator-section making the whole race until the elevator useless. as it is 8p, every goober will be able to be in the first elevator-jumpzone at the end so the whole race will be who will do the best 2 dashes in the end.

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thats the gap i am talking about:

wild gyro
wild gyro
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thats exactly the time where goobers arrive at the elevator.... maybe you should delete the whole thing and start to build it new. i have a feeling that you got confused by the behavior of the elevator because you have so many jumpzones overlapping each other. i admit it is a nice looking effect but you seem to struggle to make it work. if you watch the elevator yourself you will see that a lot of jumpzones behave differently over time. my suggestion would be that you just have single jumpzones moving through this tunnel. but keep a dashable gap between them.

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i will try to do it to show you what i mean

wild gyro
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this is just a suggestion. it is your level! i made below small changes:

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  • elevator
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  • Dash rechargers are permanent to be more fair for everyone
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  • made the gap where all goobers merge a bit wider
slim frost
slim frost
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Never mind I know now

strange meadow
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what if you just constantly have jump zone nodes moving across then up

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ill try to make a mockup in the editor

wild gyro
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Can’t you open the map I posted?

wild gyro
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now i have seen you have played my edit. you know you can simply copy the elevator (if you like it that way) and paste it into your level?

strange meadow
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i don't think it needs to be published

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i just copied it

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i opened grosser's level on the editor

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selected the 16 moving jump zones

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clicked copy

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imported your level

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and clicked paste

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it doesn't change anything in the game

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lc is just a discord title that increases your ping rate

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ok im going to try to explain this to the best of my ability

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through steps

strange meadow
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step 2 : as soon as it loads, click the star with the "i" on it

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step 3 : click the heart to save to favorites

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step 4 : go to the level editor and click your "heart" tab

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if you have a lot of levels there scroll till you find the level you just hearted

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step 5 : click on the level and it should open in the editor

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are you there

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step 6 : find the section where your conveyer-belt/elevator is

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step 7 : move the block that is covering the jump zones

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this one ?

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ok

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now select something like this but make sure the selection is touching the jump zones

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in theory you should have this as your selection

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click on the second leftmost button below the 3 tabs

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and you should have it copied

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now

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open your level

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?

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its working ?

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as in the sense that the thing grosser made was successfully pasted into your level as a replacement for your original concept

strange meadow
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are you 100% sure you want me to review this version

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'cause this is your last review for this level

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if you want overall feedback ask another lc member

slim frost
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What I do with my levels is at the end I put a sign that says everyone that helped with the level

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Like for dusty doom, I put LilLoser, applesteed, and sunboy

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Ok

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Give me a minute

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Oh

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I just missed three days of crowns in all

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Give me a sec

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I say make the dash recharger at the very end permanent

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So it never goes away

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To make it fair

undone notch
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you should make a map that isn’t 8 people

wild gyro
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i like it very much. but it could be even better imo. the visual design would be more pleasing if you just put some effort into it. some lanes seem to be roughly 1s slower than others which is unfair and contradicts the idea of separate lanes. all in all this race is very fun for me. at least the speedrun. if it works in publics we can only see if it gets into the game. I hope you put some last effort into it and try to make it perfect!

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tldr: try to make it as fair as possible for every spawn and make it look very pretty 🙂

strange meadow
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the link doesn't work

wild gyro
slim frost
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@oblique gyro want me to check it out

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If so then the grass makes it hard to see the spikes

strange meadow
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holy smokes I forgot to review this

brittle dagger
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bro cleared my run

strange meadow
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it's re-reviewing time ! this is your final review for this level
(first screenshot) : start remains the same simple spike hopping parkour, no complaints since this is simple and you can't grief so it's a skill based obstacle
(second screenshot) : another simple obstacle with minimal griefing potential, no complaints here.
(third screenshot) : the gravity field is strong enough not to give too much of an advantage to the top players, ill make a mockup for some way to improve the level in my eyes. overall section is good and the dash is not necessary after a test.
(fourth screenshot) : i love grosser's fix to this because it helps players get into the gravity field that moves players to the right.
(fifth screenshot and sixth screenshot) : enough space for 8p in both sections here while offering a bit of a challenge.
(seventh screenshot and eighth screenshot) : updated subway is better than the older subway, no complaints and compliments to grosser for fixing it (also there's no background in the seventh screenshot idk if you wanna fix that)
(ninth screenshot) : end build-up remains fine, im ok with the dash jump shortcut here.

Final Score :
design : 8.5/10 (previous version scored 7.5/10), my general stance on the design stays the same, i like the level concept and the small fixes grosser added really help the level's flow.
multiplayability™ : 9/10 (previous version scored the same) like in my previous point i like the increase in players as the level progresses, and there's enough space in a lot of the rooms to accommodate 8p.
creativity : 7.5/10 (previous version scoreed 7/10), stance remains the same on the use of obstacles, the only reason i gave a point increase was because of the changes grosser made.
Score 25/30, S Tier (previous version scored 23.5/30, A Tier)

undone notch
strange meadow
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~20 minutes

strange meadow
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probably

crimson sparrow
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Are you done with the peppino gifs?

strange meadow
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wdym

crimson sparrow
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I thought you are giving Zeli peppino gifs for his ratings

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Also,...

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Welcome to Softlocks R US, how may I help you?

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Yes, I went backwards for this softlock

strange meadow
crimson sparrow
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oh, whats the other guy?

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This one?

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who is this?

strange meadow
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that's the noise

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he's pizza tower's third boss and became playable around a year ago

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nothing ill post it later

strange meadow
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@oblique gyro

slim frost
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@oblique gyro hope to see it in game

strange meadow
wild gyro
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i did ask you to make spawns fair. its important in this map

wild gyro
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with spawn i mean the starting-field. every goober has his own lane at the beginning. but if they merge some lanes are better than others. i think this is the worst offendor:

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with this the goobers at the upper lane have an advantage of roughly 1 second. it does not sound awful but this will most probably decide the race very often and people may start hate the level because it is unfair

wild gyro
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no, goober dashes and jumps over spikes. just watch my replay

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i dont really want to tell you how to do it because it should stay your level and i am sure you can find a solution to it yourself.

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if it was me doing this level i would put a finish-line at the end of each section and test every lane to check if it is same time. i just realized that this is also misplaced by 1 block:

undone notch
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@oblique gyro nice map

brittle dagger
undone notch
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isr

brittle dagger
undone notch
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ok nebula

slim frost
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Certified

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This has almost 400 messages

wild gyro
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Thx i will inform typixel

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i cant see it. but i am on mobile so not 100% sure 😅 maybe typixel fixed it prior certification?

strange meadow
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would this be a good solution to make this room fair for both sides

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players on the top side can still fall on the platform but this is better than what it was before

undone notch
undone notch
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thanks

wild gyro
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it is fixed now

slim frost
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@oblique gyro

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Why did you name it the Olympic race

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Also do you want some help on other maps

slim frost
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Ok

undone notch
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it’s cause it just came out

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the first 2 weeks on one of my maps had over a 96 like rate

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i think rn it’s at 85

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nvm it’s at 88

slim frost
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Don’t discourage

visual remnant
# slim frost Don’t discourage

I do think he’s right when he says that maps that get approved latest start off with a great like rate. I think donut just doesn’t want him to go through a heart break of his map getting a lower score

crimson sparrow
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The biggest heartbreak of ToE for me was that it was 6th in the top rated back then when the devs certified the top 5. What killed me more was an auto level took one of the spots.