#NO MORe

149 messages · Page 1 of 1 (latest)

steel oracle
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Feels a little short and needs better decor, but has potential.

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That was feedback

balmy bane
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no softlocks goobersmile

steel oracle
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Oh sorry lol

stuck sphinx
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you should stop using those unnecessary elevators that do not add anything to the level

gentle shore
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It's a good mapmap

austere peak
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this map is good but

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compared to i’m to fast it sucks

gaunt wagon
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i got wr 🙂

gaunt wagon
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i got past all the lasers in 1 go

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thats why

austere peak
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i’m not that good at feedback but you don’t need a huge caution sign for every single saw

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and please fix how this is uneven it’s annoying me

austere peak
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when should i do that

quick stirrup
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no

gentle shore
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this map

austere peak
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add more design and shit

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it’s super basic

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like add grass here and stuff

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make your level more memorable also add something cool in it

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cause like rn looks wise it’s about a 3-4/10

austere peak
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ok

austere peak
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you need to focus on building one level at a time

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cause rn your building just rq

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and dw i also have a habit of doing that

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also by adding details i didn’t mean just putting grass on every block

quick stirrup
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im going to review this tmr, i got a lot of stuff to do

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at least right now

austere peak
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yeah like review my map jawdrop

quick stirrup
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my life isnt goober dash yet

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i still need to do well in school

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but ill get to backstabber soon

austere peak
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ok i divided this up into sections

  1. super basic if i were you i would change all of it

  2. this part is fine for now i guess

  3. super basic i would like make it stand out more

  4. wtf is this shit

  5. you should make the lazers move back and fourth

  6. you don’t need a huge sign for every single little thing
    @worldly wasp if i ever learned anything from grosserspino it is that eye catchers make the map look way better/interesting

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ok zeli sorry if i sound like mean it’s kinda just how i talk

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when you change stuff tell me and i will look at it again

austere peak
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no

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a lot of stuff is good

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i just pointed out the stuff i would change

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sorry if it sounded like that😭

quick stirrup
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what did you update im writing a review for this

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ok ill rewrite what i had

quick stirrup
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||it's not that bad of a level||

quick stirrup
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(first screenshot) : meh start, it's generally slower due to the small jump zones and disappeaing blocks. jump zones definitely need to be bigger.
(second screenshot) : jump spam into a gravity field which leads to more, no complaints here.
(third screenshot) : ok i want the middle path gone or replaced with the thing on the right and left, a momentum based zone that's essentially a shortcut is a no-no.
(fourth screenshot) : add some floors to lead up to the bouncer blocks, i hate multiplayer wall-climbing/makes it more accessible.
(fifth screenshot) : i liked the previous version with the non-moving lasers since moving ones mean you can get trapped. if they both moved up and not cross each other it would be an easier zone to go through.
(sixth screenshot) : i like the saws and jump zones but the big saw at the end feels kinda big.
(seventh screenshot) : i spy with my little eye, a mirroring inconsistency! also the arrow below isn't in the middle so you lose b(ias)onus points. last punch here is that the general area feels kinda tight considering it's a merge zone.
(eighth screenshot) : this is an interesting end build up since it's mostly a free fall that requires map knowledge.

Final Score
design : 6.5/10, pretty good fast paced race with a few flaws, with one of them being the middle path in the 2nd section.
multiplayability™ : 7/10, most of this level is fit for 8p save for a few zones like the beginning with the jump zones and the end of the level.
skill req : easy, there's not anything complicated in this level/mostly just simple parkour and jumping.
creativity : 5/10, this doesn't have a unique obstacle and has some pretty common ones since the theme of this level is to go up.
**Score : 18.5/30, B Tier **

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@worldly wasp

quick stirrup
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take your time

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dont set my expectations high

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(:

quick stirrup
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if you want to yeah

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i don't mind it

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i can play it but can't review since i need to review other levels first and i have irl shtuff to do

quick stirrup
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is it actually your birthday or are you pulling my leg

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@pulsar tundra can you confirm

pulsar tundra
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yeah his birthday is tmmr

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24 october

quick stirrup
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ill try to review tonight but im pressed for time

quick stirrup
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(first screenshot) : this got way too cramped, bring it up to at least 6 tiles (double the current height) but the jump zones are generally more accessible and multiplayer friendly, no complaints there.
(second screenshot) : the split feels unnecessary but allows you to build 4p zones for a while, no complaints here.
(third screenshot) : since this is a merge zone i recommend extending the width of the room by 2 tiles (1 on both sides) but overall no complaints design wise (2 1x1 saws look kinda ugly, maybe a 2x2 would work better ?)
(fourth screenshot) : addition of floors, great improvement.
(fifth screenshot) : lasers can't trap you but come close, overall no complaints .
(sixth screenshot) : there are so many variations of this saw obstacle, iirc there's one in busy road 8, trying to make cool level (attempt 1) etc. no complaints but when i said my expectations were high i wasn't kidding.
(seventh screenshot) : i spy with my little eye a fixed mirroring inconsistency!
no screenshot of end zone since it didn't change and it's impossible to get a nice shot without opening the editor and that's a hassle.

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Final Score
design : 7.5/10 (previous version scored 6.5/10), most of the level remains the same with a few great changes (momentum is gone i can smile again) and a few... interesting changes but general flow is nice and fast paced creating a good race imo.
multiplayability™ : 7.5/10 (previous version scored 7/10), not a major increase but level is more open thus easier for multiple players to play, but fix the start.
skill req : goes from easy to the halfway point between easy and intermediate, the new obstacle (waiting saw) requires patience and can kill leads quickly.
creativity : 6/10 (previous version scored 5/10), I wasn't disappointed that the new obstacle was waiting saw, but my high expectations made it really hard not to take away points. apart from that general level is more creative with fence and grass as far as the eye can sightread, overall good improvement.
**Score : 21/30, A Tier **

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@worldly wasp

quick stirrup
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happy birthday

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also i gave you 2 reviews but depending on how good the update is i may give a third

barren slate
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Happy Birthday!!!

quick stirrup
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ze

quick stirrup
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update's ok

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not certify worthy (there are some flaws) but it's a decent map overall

austere peak
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this level is way better than beforeyay

quick stirrup
quick stirrup
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there was a similar issue with a lesser known slur (we're still not sure if it is) for another level so a name change would be appreciated

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up up and away ?

gentle shore
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up up jumpity

round sapphire
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@worldly wasp want a review from me

austere peak
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change it to a name that doesn’t make since at all

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that’s what i did with still water

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wow you ignored me again

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that’s it

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name your map

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“granola bar” pls

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@worldly wasp

vast thunder
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unpredictable saw ;w;

round sapphire
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This area is kinda plain

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I like this part but it’s kinda cramped

vast thunder
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bad lol

round sapphire
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This is also very cramped

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Speed this up and maybe remove saws

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I can just spam on side without dying

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Also slow down saw

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This is too small for 16p and to easy to die

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I could just get dashed right into spikes

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I would put jump zone here

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Ending is very cramped

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That’s all for now

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I’ll do more later

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If I have time

austere peak
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NO WAY THE MAP NAME IS GRANOLA BAR

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LETS GOOOO

round sapphire
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Ok

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That makes it better

round sapphire
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Ok

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Make a disappearing block on the saw

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Hold on

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Can’t review

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Give me a little

round sapphire
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Ok

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In a little

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Reposting link so I don’t have to scroll up

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You can’t slow down here so you can just get pushed into lasers

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People can push me into the saw

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Make saw wait 1 second when it gets to the top and bottom

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Make this area more pleasing

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It looks messy

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@worldly wasp

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That’s all for now

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Ok

round sapphire
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Ok

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I’ll check in a little

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Maybe put a ramp on the ceiling for more space

versed canyon
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museli bars

quick stirrup
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horrible screenshot but what is this

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the finish line

silk oriole
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ok

echo pebble
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ok

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wait bruh you already asked for a review 10 times 😭

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ask us twice at most please

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see the problem with this level is that the fun level is at a 0/10

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the entire level is just spamming up button with a feel deviations

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theres just not really much else to it

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its just going upwards.

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thats it

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not exactly fun

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try some variations in your layouts

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like actually going to the sides

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or maybe a non enclosed level

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👍

silk oriole
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this section like way too compact for 4 players rapidly going thru

silk oriole
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this section you just get launched up into the lasers

echo pebble
silk oriole
echo pebble
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the whole level is just spamming jump that's the main problem

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theres not much unique stuff

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creativity is a huge part of level making

silk oriole
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and then this section probably not that good considering how short the level is

echo pebble