#NO MORe
149 messages · Page 1 of 1 (latest)
no softlocks 
Oh sorry lol
you should stop using those unnecessary elevators that do not add anything to the level
It's a good mapmap
i got wr 🙂
i’m not that good at feedback but you don’t need a huge caution sign for every single saw
and please fix how this is uneven it’s annoying me
when should i do that
no
this map
add more design and shit
it’s super basic
like add grass here and stuff
make your level more memorable also add something cool in it
cause like rn looks wise it’s about a 3-4/10
ok
you need to focus on building one level at a time
cause rn your building just rq
and dw i also have a habit of doing that
also by adding details i didn’t mean just putting grass on every block
yeah like review my map 
my life isnt goober dash yet
i still need to do well in school
but ill get to backstabber soon
ok i divided this up into sections
-
super basic if i were you i would change all of it
-
this part is fine for now i guess
-
super basic i would like make it stand out more
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wtf is this shit
-
you should make the lazers move back and fourth
-
you don’t need a huge sign for every single little thing
@worldly wasp if i ever learned anything from grosserspino it is that eye catchers make the map look way better/interesting
ok zeli sorry if i sound like mean it’s kinda just how i talk

when you change stuff tell me and i will look at it again
no
a lot of stuff is good
i just pointed out the stuff i would change
sorry if it sounded like that😭
||it's not that bad of a level||
(first screenshot) : meh start, it's generally slower due to the small jump zones and disappeaing blocks. jump zones definitely need to be bigger.
(second screenshot) : jump spam into a gravity field which leads to more, no complaints here.
(third screenshot) : ok i want the middle path gone or replaced with the thing on the right and left, a momentum based zone that's essentially a shortcut is a no-no.
(fourth screenshot) : add some floors to lead up to the bouncer blocks, i hate multiplayer wall-climbing/makes it more accessible.
(fifth screenshot) : i liked the previous version with the non-moving lasers since moving ones mean you can get trapped. if they both moved up and not cross each other it would be an easier zone to go through.
(sixth screenshot) : i like the saws and jump zones but the big saw at the end feels kinda big.
(seventh screenshot) : i spy with my little eye, a mirroring inconsistency! also the arrow below isn't in the middle so you lose b(ias)onus points. last punch here is that the general area feels kinda tight considering it's a merge zone.
(eighth screenshot) : this is an interesting end build up since it's mostly a free fall that requires map knowledge.
Final Score
design : 6.5/10, pretty good fast paced race with a few flaws, with one of them being the middle path in the 2nd section.
multiplayability™ : 7/10, most of this level is fit for 8p save for a few zones like the beginning with the jump zones and the end of the level.
skill req : easy, there's not anything complicated in this level/mostly just simple parkour and jumping.
creativity : 5/10, this doesn't have a unique obstacle and has some pretty common ones since the theme of this level is to go up.
**Score : 18.5/30, B Tier **
@worldly wasp
W judge
if you want to yeah
i don't mind it
i can play it but can't review since i need to review other levels first and i have irl shtuff to do
is it actually your birthday or are you pulling my leg
@pulsar tundra can you confirm
ill try to review tonight but im pressed for time
(first screenshot) : this got way too cramped, bring it up to at least 6 tiles (double the current height) but the jump zones are generally more accessible and multiplayer friendly, no complaints there.
(second screenshot) : the split feels unnecessary but allows you to build 4p zones for a while, no complaints here.
(third screenshot) : since this is a merge zone i recommend extending the width of the room by 2 tiles (1 on both sides) but overall no complaints design wise (2 1x1 saws look kinda ugly, maybe a 2x2 would work better ?)
(fourth screenshot) : addition of floors, great improvement.
(fifth screenshot) : lasers can't trap you but come close, overall no complaints .
(sixth screenshot) : there are so many variations of this saw obstacle, iirc there's one in busy road 8, trying to make cool level (attempt 1) etc. no complaints but when i said my expectations were high i wasn't kidding.
(seventh screenshot) : i spy with my little eye a fixed mirroring inconsistency!
no screenshot of end zone since it didn't change and it's impossible to get a nice shot without opening the editor and that's a hassle.
Final Score
design : 7.5/10 (previous version scored 6.5/10), most of the level remains the same with a few great changes (momentum is gone i can smile again) and a few... interesting changes but general flow is nice and fast paced creating a good race imo.
multiplayability™ : 7.5/10 (previous version scored 7/10), not a major increase but level is more open thus easier for multiple players to play, but fix the start.
skill req : goes from easy to the halfway point between easy and intermediate, the new obstacle (waiting saw) requires patience and can kill leads quickly.
creativity : 6/10 (previous version scored 5/10), I wasn't disappointed that the new obstacle was waiting saw, but my high expectations made it really hard not to take away points. apart from that general level is more creative with fence and grass as far as the eye can sightread, overall good improvement.
**Score : 21/30, A Tier **
@worldly wasp
happy birthday
also i gave you 2 reviews but depending on how good the update is i may give a third
Happy Birthday!!!
ze
update's ok
not certify worthy (there are some flaws) but it's a decent map overall
this level is way better than beforeyay
A lot of people have no idea that the word "uppity," when applied to black people, has racist connotations, but it's getting harder and harder to understand how public figures, in particular, are able to maintain their ignorance of the term's history.
there was a similar issue with a lesser known slur (we're still not sure if it is) for another level so a name change would be appreciated
up up and away ?
up up jumpity
@worldly wasp want a review from me
change it to a name that doesn’t make since at all
that’s what i did with still water
wow you ignored me again
that’s it
name your map
“granola bar” pls
@worldly wasp
unpredictable saw ;w;
bad lol
This is also very cramped
Speed this up and maybe remove saws
I can just spam on side without dying
Also slow down saw
This is too small for 16p and to easy to die
I could just get dashed right into spikes
I would put jump zone here
Ending is very cramped
That’s all for now
I’ll do more later
If I have time
Ok
Make a disappearing block on the saw
Hold on
Can’t review
Give me a little
Ok
In a little
Reposting link so I don’t have to scroll up
You can’t slow down here so you can just get pushed into lasers
People can push me into the saw
Make saw wait 1 second when it gets to the top and bottom
Make this area more pleasing
It looks messy
@worldly wasp
That’s all for now
Ok
museli bars
ok
ok
wait bruh you already asked for a review 10 times 😭
ask us twice at most please
see the problem with this level is that the fun level is at a 0/10
the entire level is just spamming up button with a feel deviations
theres just not really much else to it
its just going upwards.
thats it
not exactly fun
try some variations in your layouts
like actually going to the sides
or maybe a non enclosed level
👍
this section like way too compact for 4 players rapidly going thru
its not really
this section you just get launched up into the lasers
this section is just spamming jump 🥰
it’s like the spikes that are off for me
the whole level is just spamming jump that's the main problem
theres not much unique stuff
creativity is a huge part of level making
and then this section probably not that good considering how short the level is
i really dont like that obstacle