#Sandy Palace

1 messages · Page 1 of 1 (latest)

regal copper
#

if you know it's terrible

#

then why haven't you tried to fix it

#

ill keep on lurking until you're happy with this

regal copper
#

just played a test run, i can see the good and the bad but review wise you're behind A I R

atomic crown
#

i think the most common complaint ive heard about new maps is that some of the new desert levels feel too similar (a lot of verticality, no unique theme, not a lot of unique obstacles, easy walking sim without too much challenge, etc.) and i think this level might stray a bit too far into being another one of those levels.

#

i think you can expand upon it and make some unique stuff it in and then youll be good

regal copper
#

i just finished another review so you can wait for "educational reasons"

regal copper
#

im going to review this now, but before i do i have to say something

#

are you even trying

regal copper
#

this hurts to write for 2 reasons. 1) my wrist hurts, 2) this level can be described as a pile of burning excrement.
(first screenshot) : one of the few oases in this level (pun intended as this is in the desert theme), big enough for 6 of the 8 players to get to the next obstacle.
(second screenshot) : very simple floor dodging, no complaints here.
(third screenshot) : tell me what this is. 'cause all i see is a horribly built obstacle.
(fourth screenshot) : most players don't know about this sort of floor parkour and the fact that you need it to get to the gravity field is stupid.
(fifth screenshot) : some small saws to jump over, feels kinda cramped but that's just me.
(sixth screenshot) : block clipping is frowned upon, so this gets an instant point deduction.
(seventh screenshot) : what's the point of this entire obstacle ? you can't even go through the top part.
(eighth screenshot) : dashing being almost required here sucks, and this is a waste of a section in general.
(ninth screenshot) : you try to add variety with the fake parkour, yet you fail miserably.

Final Score
design : 0/10, the obstacles are genuine garbage, you clearly don't even care about what you're making at this point.
multiplayability™ : 0/10, there are few sections that properly accommodate 8 players.
creativity : -1/10, you've hit your creative burnout, please stop making levels
Score : -1/30

#

next time you make a level

#

don't type my name in the thread

#

until it's an actual level that can be certified

#

'cause if it's just another pile of droppings

regal copper
reef flicker
robust ruin
#

Its

#

terrible

#

ngl

#

I'm sorry

#

This really does not work, or make any sense

#

This flows poorly

#

(I'm reusing your images applesteed

#

theres absolutely nothing new

#

or cool

#

its another generic level

#

noone really cares for that anymore

#

I always feel that levels should have some sort of gimick and stick with it, making it stand out

#

Look at (ToE, Fractal Factory, Sea Green)

#

Those are awesome levels (not trying to advertise ToE), and they have some sort of gimick or theme not repeatedly used (pick a path, factory, ocean repectively)

#

I know ocean is pretty common now, but it was pretty new then, and the mechanics are fresh too

#

#1285693841172860928 Take a look at some of the bad maps and try not to do it

regal copper
wild sage
#

@torn ravine