#Sandy Palace
1 messages · Page 1 of 1 (latest)
then why haven't you tried to fix it
ill keep on lurking until you're happy with this
just played a test run, i can see the good and the bad but review wise you're behind A I R
i think the most common complaint ive heard about new maps is that some of the new desert levels feel too similar (a lot of verticality, no unique theme, not a lot of unique obstacles, easy walking sim without too much challenge, etc.) and i think this level might stray a bit too far into being another one of those levels.
i think you can expand upon it and make some unique stuff it in and then youll be good
i just finished another review so you can wait for "educational reasons"
im going to review this now, but before i do i have to say something
are you even trying
this hurts to write for 2 reasons. 1) my wrist hurts, 2) this level can be described as a pile of burning excrement.
(first screenshot) : one of the few oases in this level (pun intended as this is in the desert theme), big enough for 6 of the 8 players to get to the next obstacle.
(second screenshot) : very simple floor dodging, no complaints here.
(third screenshot) : tell me what this is. 'cause all i see is a horribly built obstacle.
(fourth screenshot) : most players don't know about this sort of floor parkour and the fact that you need it to get to the gravity field is stupid.
(fifth screenshot) : some small saws to jump over, feels kinda cramped but that's just me.
(sixth screenshot) : block clipping is frowned upon, so this gets an instant point deduction.
(seventh screenshot) : what's the point of this entire obstacle ? you can't even go through the top part.
(eighth screenshot) : dashing being almost required here sucks, and this is a waste of a section in general.
(ninth screenshot) : you try to add variety with the fake parkour, yet you fail miserably.
Final Score
design : 0/10, the obstacles are genuine garbage, you clearly don't even care about what you're making at this point.
multiplayability™ : 0/10, there are few sections that properly accommodate 8 players.
creativity : -1/10, you've hit your creative burnout, please stop making levels
Score : -1/30
next time you make a level
don't type my name in the thread
until it's an actual level that can be certified
'cause if it's just another pile of droppings
expect this funny guy to be one of my only messages
Its
terrible
ngl
I'm sorry
This really does not work, or make any sense
This flows poorly
(I'm reusing your images applesteed
theres absolutely nothing new
or cool
its another generic level
noone really cares for that anymore
I always feel that levels should have some sort of gimick and stick with it, making it stand out
Look at (ToE, Fractal Factory, Sea Green)
Those are awesome levels (not trying to advertise ToE), and they have some sort of gimick or theme not repeatedly used (pick a path, factory, ocean repectively)
I know ocean is pretty common now, but it was pretty new then, and the mechanics are fresh too
#1285693841172860928 Take a look at some of the bad maps and try not to do it
👍
@torn ravine