#Space Adventure

81 messages · Page 1 of 1 (latest)

spring mesa
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""Secret"" way is unfair to people who don't know the map, also the rocketship's animation is poorly executed I feel and overall the map looks low effort, with the extremely basic start layout (2nd ss) and also some of the start parts are extremely hard for some new players and also no deco blocks or any time to make it look good.

jovial igloo
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i might review this

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but i would need to stop laughing first

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mix of both tbh

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the bad part is bomb's reaction to the level

spring mesa
jovial igloo
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i respect your choice of the vomit emoji

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(foreshadowing)

spring mesa
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ive played it again

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and all of the block animations are cooked

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like the ship and paracute

jovial igloo
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the ship's my biggest concern

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it's miserable if you miss it

spring mesa
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and yeah the whole idea is just cycles

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waiting untill a moving thing comes

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and it just teleports there

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and if you miss it your cooked

jovial igloo
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rocket ship jumpscare

spring mesa
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like +10 seconds

jovial igloo
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it's either cycles or uninteresting jump zone gameplay

spring mesa
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fr

jovial igloo
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tbf this is a "space themed" level and im pretty sure he just went with the 0 gravity means you can jump high and stuff but that alone shouldn't be the basis of the gameplay

spring mesa
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yeah, and also basicly only using jumpzones and saws, and in a 8p setting everyone will be crowded because of the cycles

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so the only part that matters is the end

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and the end is just moving jump zones

jovial igloo
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which is 3 moving jump zones that don't even have background (my ocd requires me to be angry at that) and the measly little 1x1 gravity fields

spring mesa
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yeah

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and the "parachute" clips into the floor

jovial igloo
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where's the parachute

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oh nvm

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i managed to pass the cycle and i died 'cause it pushed me into the floor

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good times

jovial igloo
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are we not allowed to give opinions

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geez the hate i crazy this map is very virl and no one complains

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what does this mean

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'cause if you're saying your map is "viral" with a 97% thumbs-up rate you're not wrong

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but it feels low effort and has many design issues (in my opinion)

small flint
spring mesa
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its not talking smack its just sharing opinions

bronze flame
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@next owl The level is good for speed running but I can’t see it in public’s

bronze flame
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Just the gameplay

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Of it

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I don’t like the rocket ship because there isn’t really a challenge with it

spring mesa
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this is exactly what makes it feel like a speedrun level

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no one in pubs is gonna do this

jovial igloo
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wait is that the ending

spring mesa
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no, but i fell it is an unnessasary ending

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and dosent serve a purpose exept as a eyesore

jovial igloo
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this level has gotten progressively worse each update

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no offense to zeli

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but this was made for 1p

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he somehow manages to ignore the horribly designed start to the level (4 block wide jump zone area stinks), lame and predictable obstacles, space section has a crazy timesaving shortcut if you memorize the timing, 2 block wide gravity section (c is for crampy and also for crampy with the m being replaced for a second p), a useless parachute that changes nothing gamplay-wise and just creates an annoying dropper section, a horrendous 3-disappearing block section with the 2 only saving graces being the most basic and bland jump zone parkour with or without saws

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I am getting more and more inclined to believing that all you want is a level of yours certified, no matter how horrible it is

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I'm done playing nice with this

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you're an impatient child who needs people to constantly play his terror of a space themed level

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and my respect for your has hit bedrock bottom for adding kaizo-like shortcuts in your level

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make an actual level

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then start pinging the smurfs

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have a great day

bronze flame
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😮

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Wow 🤯

jovial igloo
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did you read or skim my rant

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'cause from what you're telling me

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you skimmed it

dry flume
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the amount of unneccessary elevator parts which you have to wait obnoxiously long for is seriously annoying, stop putting these into your level

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just putting some type of undesigned square that moves from point A to point B is not gameplay and is a lazy excuse to make your level longer

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I am sorry but from what ive read, this level has 0 way of being certified even with changes

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Its the honest truth, please try with a new level and focus on gameplay and space for players.

jovial igloo
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(first screenshot) : no jokes or funnies here, please extend this section so it's at least 7-8 blocks wide 'cause it's currently one of the more spammy and crampy parts of the level.
(second screenshot) : some spikes to the side, no complaints if it gets extended like i said directly above.
(third screenshot) : i have no problems with this although i would speed up the gravity field just so there's a lower chance of people missing the rocket ship.
(fourth screenshot) : once again no jokes or funnies please remove this and the entire shortcut, they are heavily frowned upon since it makes your map slightly harder to play since other players who have map knowledge have an advantage over you in an otherwise fair race.
(fifth screenshot) : no complaints here, I have used jump zone and lasers in a certified level on my alt account and it's a good skill based obstacle.
(sixth screenshot) : switch up from the lasers to add some strategic dodging, i would recommend extending the width by around 1 or 2 tiles just to ensure that at least 3 players can get through at a time.
(seventh screenshot) : some saved part from the original level with random saws in a jump zone, no complaints.
(eighth screenshot) : fun fact this checkpoint forces you into an infinite death loop, meaning that you can't just sit and lose all your momentum since you'll constantly be in it.
(ninth and tenth screenshots) : please either rework or remove this entire section. this is suitable for 1p, and would be a nightmare for 8p. it's cramped and fast-paced, so i highly recommend taking action on this one.

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(eleventh screenshot) : minor issue here but the visual inconsistencies in the block should be fixed since seeing the random shape of a triangle is kind of ugly.
(twelfth screenshot) : please rework this section, wall-jumping is usually frowned upon since it forces a lot of players in a slow area and they can die incredibly easily due to spikes on both walls.
(thirteenth screenshot) : you can actually skip the parachute by going exactly down the middle since both fields can't pull you at the same time, i highly recommend redoing this part since the parachute is clunky and clips into the ground floor, alongside it being a miserable cycle.
(fourteenth screenshot) : random thing, no comment.
(fifteenth screenshot) : end build-up remains the same, i liked this part so no complaints apart from it feels boring but it keeps it a fair race without any crazy maneuvering.

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Final Score :
design : 2/10, the current path is simply garbage with some sections being unplayable and certain node animations being ugly, the rocket shi(t)p takes the cake for being a horrible cycle and the runner up was the miserable shortcut. please don't use shortcuts.
multiplayability™ : 2/10, let's drop the spotlight on your genius obstacle of a 2x2 gravity field into a small pusher section. as i said in my screenshot explanation, this is for 1p. the entire update feels like it's tuned to play for 1p instead of 8p which is a huge hindsight in design and multiple player consideration.
skill req : intermediate, the level's obstacles speak for themselves.
creativity : 1/10, you're not even trying at this point anymore. it's so evident in so much of the level.
Score : 5/30

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my distaste for this level went on far enough to use a noise gif

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and please

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don't skim this

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actually read it

simple wraith
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Its not going to get one from me, too many bugs

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And applesteed probably don't want to

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Can you please seriously try to fix every mistake to the best of your ability?

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They are still present

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None of the animations look or feel nice