""Secret"" way is unfair to people who don't know the map, also the rocketship's animation is poorly executed I feel and overall the map looks low effort, with the extremely basic start layout (2nd ss) and also some of the start parts are extremely hard for some new players and also no deco blocks or any time to make it look good.
#Space Adventure
81 messages · Page 1 of 1 (latest)
i might review this
but i would need to stop laughing first
mix of both tbh
the bad part is bomb's reaction to the level
🗣️
ive played it again
and all of the block animations are cooked
like the ship and paracute
and yeah the whole idea is just cycles
waiting untill a moving thing comes
and it just teleports there
and if you miss it your cooked
rocket ship jumpscare
like +10 seconds
it's either cycles or uninteresting jump zone gameplay
fr
tbf this is a "space themed" level and im pretty sure he just went with the 0 gravity means you can jump high and stuff but that alone shouldn't be the basis of the gameplay
yeah, and also basicly only using jumpzones and saws, and in a 8p setting everyone will be crowded because of the cycles
so the only part that matters is the end
and the end is just moving jump zones
which is 3 moving jump zones that don't even have background (my ocd requires me to be angry at that) and the measly little 1x1 gravity fields
where's the parachute
oh nvm
i managed to pass the cycle and i died 'cause it pushed me into the floor
good times
are we not allowed to give opinions
geez the hate i crazy this map is very virl and no one complains
what does this mean
'cause if you're saying your map is "viral" with a 97% thumbs-up rate you're not wrong
but it feels low effort and has many design issues (in my opinion)
its not talking smack its just sharing opinions
@next owl The level is good for speed running but I can’t see it in public’s
Just the gameplay
Of it
I don’t like the rocket ship because there isn’t really a challenge with it
this is exactly what makes it feel like a speedrun level
no one in pubs is gonna do this
wait is that the ending
no, but i fell it is an unnessasary ending
and dosent serve a purpose exept as a eyesore
this level has gotten progressively worse each update
no offense to zeli
but this was made for 1p
he somehow manages to ignore the horribly designed start to the level (4 block wide jump zone area stinks), lame and predictable obstacles, space section has a crazy timesaving shortcut if you memorize the timing, 2 block wide gravity section (c is for crampy and also for crampy with the m being replaced for a second p), a useless parachute that changes nothing gamplay-wise and just creates an annoying dropper section, a horrendous 3-disappearing block section with the 2 only saving graces being the most basic and bland jump zone parkour with or without saws
I am getting more and more inclined to believing that all you want is a level of yours certified, no matter how horrible it is
I'm done playing nice with this
you're an impatient child who needs people to constantly play his terror of a space themed level
and my respect for your has hit bedrock bottom for adding kaizo-like shortcuts in your level
make an actual level
then start pinging the smurfs
have a great day
the amount of unneccessary elevator parts which you have to wait obnoxiously long for is seriously annoying, stop putting these into your level
just putting some type of undesigned square that moves from point A to point B is not gameplay and is a lazy excuse to make your level longer
I am sorry but from what ive read, this level has 0 way of being certified even with changes
Its the honest truth, please try with a new level and focus on gameplay and space for players.
(first screenshot) : no jokes or funnies here, please extend this section so it's at least 7-8 blocks wide 'cause it's currently one of the more spammy and crampy parts of the level.
(second screenshot) : some spikes to the side, no complaints if it gets extended like i said directly above.
(third screenshot) : i have no problems with this although i would speed up the gravity field just so there's a lower chance of people missing the rocket ship.
(fourth screenshot) : once again no jokes or funnies please remove this and the entire shortcut, they are heavily frowned upon since it makes your map slightly harder to play since other players who have map knowledge have an advantage over you in an otherwise fair race.
(fifth screenshot) : no complaints here, I have used jump zone and lasers in a certified level on my alt account and it's a good skill based obstacle.
(sixth screenshot) : switch up from the lasers to add some strategic dodging, i would recommend extending the width by around 1 or 2 tiles just to ensure that at least 3 players can get through at a time.
(seventh screenshot) : some saved part from the original level with random saws in a jump zone, no complaints.
(eighth screenshot) : fun fact this checkpoint forces you into an infinite death loop, meaning that you can't just sit and lose all your momentum since you'll constantly be in it.
(ninth and tenth screenshots) : please either rework or remove this entire section. this is suitable for 1p, and would be a nightmare for 8p. it's cramped and fast-paced, so i highly recommend taking action on this one.
(eleventh screenshot) : minor issue here but the visual inconsistencies in the block should be fixed since seeing the random shape of a triangle is kind of ugly.
(twelfth screenshot) : please rework this section, wall-jumping is usually frowned upon since it forces a lot of players in a slow area and they can die incredibly easily due to spikes on both walls.
(thirteenth screenshot) : you can actually skip the parachute by going exactly down the middle since both fields can't pull you at the same time, i highly recommend redoing this part since the parachute is clunky and clips into the ground floor, alongside it being a miserable cycle.
(fourteenth screenshot) : random thing, no comment.
(fifteenth screenshot) : end build-up remains the same, i liked this part so no complaints apart from it feels boring but it keeps it a fair race without any crazy maneuvering.
Final Score :
design : 2/10, the current path is simply garbage with some sections being unplayable and certain node animations being ugly, the rocket shi(t)p takes the cake for being a horrible cycle and the runner up was the miserable shortcut. please don't use shortcuts.
multiplayability™ : 2/10, let's drop the spotlight on your genius obstacle of a 2x2 gravity field into a small pusher section. as i said in my screenshot explanation, this is for 1p. the entire update feels like it's tuned to play for 1p instead of 8p which is a huge hindsight in design and multiple player consideration.
skill req : intermediate, the level's obstacles speak for themselves.
creativity : 1/10, you're not even trying at this point anymore. it's so evident in so much of the level.
Score : 5/30
my distaste for this level went on far enough to use a noise gif
and please
don't skim this
actually read it