#Don’t Be Last
105 messages · Page 1 of 1 (latest)
This was already done
The problem is that its the same gimmick, races are already so repetitive and we don't want the same for elims
Infact:
(guess what this post is about)
Personally, I'd want all elims to have its own identity, this is basically a redesign of an existing elim
so sorry this is cool and im sure it'd be fun
you're right, but it's incredibly similar
But its a no from me
although the design is different the base idea is still the same
You can do that yourself
players parkour up the level and 2 go away
by pinging the role
here it's the same thing but one at a time
I've told you everything I think about this elim
yeah sure
can't rate rn as im procrastinating some other work but expect one later today
That depends man
Its all up to ty
And I'd assume everyone from lc would have a similiar opinion
Just ping the role, see what lc members say
No from me but others may give it a chance
sorry dude
It will happen eventually just wait a bit
I'm not good at rating levels as a whole, but here are some things I see (I'm doing it as I play the level, it will be slow)
move the floors more forward, as two people could get stuck there. If you accidently go in when someone else is there, you are just screwed
also, the way the door opens gives more of an advantage to the bottom player. maybe make the door move outwards instead?
same problems for the second one
Also, the ending has some hard tech (its not that bad, but like newer players probably don't know dash jumps and stuff)
I normally say more how to improve it rather than rate it mb
I think the sections themselves are too short, especially the last one, where its pretty much 2 dash jumps. Plus, you are given way too much time to complete each part.
Since the sections are so short, it feels like whoever has the best starting location would win/move on.
I never tested it with multiple people tho
Uh, fun tho
One other thing, the dashjump (or super jump or whatever you call it) in the second room should be removed. I could see players going that way just because forward is more obvious, then wondering what to do since they don't know about dash jumps.
kay I'm done lol
applesteed please no 5 page essay
it's review time ; sorry that this was so late
(first screenshot) : easy and simple jump zone and saw section, a great start.
(second screenshot) : i like this part since it's very reminiscent of Gauntlet1, one of my personal favorite elims.
(third screenshot) : the first death of the knockout, i would recommend having 2 moving blocks (one that moves up and one that moves down) as the doors to make it more fair.
(fourth screenshot and fifth screenshot) : these parts feel kinda cramped imo, but they're still fine gameplay wise.
(sixth screenshot and seventh screenshot) : this part's pretty good, it's a simple path to the next forced death.
(eighth screenshot) : the updated version makes this easy for newer players, good job.
(ninth screenshot) : more noob improvement and an easier path to the next section.
(tenth screenshot) : i like this since it takes skill, the gravity field section below feels kinda open and lame tho.
(eleventh screenshot) : nice and easy floor parkour to the end, it's a nice change of pace from somewhat difficult obstacles to an easy one.
(twelfth screenshot) : and this is the end, similar to goobernut/donutmonk's level but it's kinda the only way to end this properly, so good job
Final Score :
design : 7.5/10, the obstacles are nice and different from the similar level, while still being fun to play. I thought the background change near the end was kinda weird, it could've stayed dark like the rest of the level.
multiplayability™ : 7/10, some sections feel cramped while other feel open, but the 4 players this map is meant to accomodate are accomodated decently enough, so i feel it's fine.
skill req : easy, intermediate for helpful shortcuts near the end. this level originally had a more difficult ending segment and was replaced to make it more noob-friendly, which was a great choice
creativity : 7.5/10, although it's a similar concept to an existing map, it's still different enough that i firmly believe more maps like these could be added.
Score : 22/30
you get the award for the most painfully annoying level to take screenshots on
and also because i had to scrap an entire review because you had updated your level right as i was about to finish
for that you receive the secret award,
no one can stop me
4 pings in 7 hours is really annoying. imagine every map creator would do this. for educational reasons i will wait with my feedback 😛
educational reasons lmfaoo
lets make new things here tho, not old ideas.
@sudden egret even tho I’m not a level council member I do have some thoughts:
A: semi unoriginal because GoobrrNut already has a 1v1 map that is a elim map
B:This feels like a race map and should be more elimination oriented (you can remove the stop point and just make a saw slowly come to people slowly picking them off). There’s also not many different objects that are new or I haven’t seen before (add a fun new shape like octagons or hexagons).
C (why 1v1 maps suck): The biggest reason this wouldn’t get approved is 1v1 maps can be heavily luck based because even if you are a good player you can still end up losing entirely defeating the idea that the winner is the best. GooberNuts map takes that idea and makes it hard to espérate the noobs from the pros (you could do this if you still want a 1v1 map). They also tend to be slow with all the stops.
D: Finally just experiment and experiment. Try adding stuff in the background and change the theme as you go choosing the best one
Thanks for reading hope this helps any questions just ask a council member or if you want me
i waited 4 days bcs of 4 unnecessary pings 😛. 1 ping is fine, anything else is annoying. if we dont react after 2-3 days then feel free to ping us or me again
i love the concept that goobernut introduced with 1v1 and i personally dont have an issue at all to have more elims like that in the game. so the similar concept will not stop me from posting in LC. i am very unsure about the first section. opposed to applesteed i dont think it is easy but hard as hell as it is a super cramped jumpzone right after the start where all 4 goobers are next to each other. the one to spawn at top is at an instant disadvantage. to survive he has to go to last position and can only pray that one of the others will do a mistake. I would prefer to have an easier start with only rare obstacles that can kill you and that rewards skillful play
good concept, bad map
have you played it with friends? this is the best way to test if the sections work out the way you want them to...
yes, you have time and should do it step by step to get best possible result. i tested and changed "how many laps?" for approx. 2 months 🤣
we will see. if its great i will post ofcourse. like i said i would prefer if you test it thoroughly and try to polish the map as good as possible. after that i and hopefully others will also try it out and give feedback. in the end you want a map in the game that everyone likes and not one that everybody is complaining about...
yes, take your time. no need to rush anything imo
your impatience bothers me
I feel like the first section might still be hard with 4 people
I like it 10/10 this should be certified
I'm tom tucker, here live behind the bouncer section in this elimination round
back to you ollie
lol
I don’t like the first section with bouncy block but I like the rest
Has a chance to get certified
In my opinion
i am sorry but i still dont like the start tbh. its very cramped and goobers dont have real control in the bouncy section which would probably result into random deaths without any mistakes. after that section it is very hard to overtake others. i feel like in those kind of elims you should try to have obstacles that slow down imperfect gameplay rather than killing goobers.
Take a look at 1v1, Ice-Age, HowManyLaps & Gauntlet 1 which are also "race-elims" and work very well imo. They only have very few situations where you can be killed. Noone likes to be suicided by a careless impatient goober and in your elim I think it would happen way too often.
One can keep dasing backwards to annoy others.
Can you focus on the looks now of this map or come up with a new map idea
You should tart making a second map in the meantime
Then directly ping Grosserspino
i already wrote what i dont like in your level. i hate to repeat myself. take those 2 quotes of me:
- i feel like in those kind of elims you should try to have obstacles that slow down imperfect gameplay rather than killing goobers.
- Noone likes to be suicided by a careless impatient goober and in your elim I think it would happen way too often
i think this is a good CONCEPT
if you read those comments from me, what do you guess I think about this part?
Can you experiment with the theme I kind of feel like you copied the already approved 1v1 map
@sudden egret I have two suggestions
Players will go right to the left when they go up which will kill them instantly
I don’t like that
And make the ceiling bigger at the end so they only see wall
Ok
@sudden egret you could replace it with a gravity field
Pushing the person backward
Yes
can you stop pinging everyone for every little change you do?
i see no difference in the playability of this level
this is why i gave up on trying to help you with it
He needs to make a completely new level Blud isn’t getting experience
these are exactly my thoughts but i couldnt put it into words, please listen to what he said @sudden egret
make a new level, get experience, come back to this one
Take as much as you need on your next level and don’t rush. Put time and thought into it and it’ll turn out great 👍 Hope you can deliver and nebula will like it