#A short level I created
57 messages · Page 1 of 1 (latest)
The background makes it very very hard to see where i have to go. I usually dont like to comment on deco but in this case the whole level is ruinde for me because of how you used it. Would you mind getting rid/changing it. Maybe its subjective. I would be curious if you yourself really like how it looks? I even tried to change themes but it just never pleased my eye 😅 which is kinda sad because i enjoyed playing the level as soon as i found out how to do it
I’ll change background
the start is nice, dash saving is required if you're not in the lead
bounce-into-field obstacles are common, and although this one is smaller it's better since there's more space for movement/players
the warning to troll path is good, although the real path is very small (1 tile is too little, try 2 or 3)
simple path here, no complaints
some elims and levels have 1 block bouncers but with 4 players in this very confined area isn't great
i like this part, simple timed squisher obstacle
bad screenshot, but i highly recommend extending the checkpoints since it can lead to some unfortunate moments when if someone takes the middle and not the sides (ties or losses)
haven't talked about the background and it honestly blew my mind
it's very distracting and should probably be changed like spino said
Final Score :
design : 9/10, very nice level with few area that don't have good spacing, player movement along with the background that hard carries your deco. Although it should be fixed, I still really liked most of the obstacles in this level
multiplayabilityâ„¢ : 5/10, although some areas can manage 4 players per side (level says this is 8p so i go by that) some, like the checkpoint bouncers and the jump zone segment that's 1 block wide isn't great.
skill req : cross between easy and pre-intermediate, most of the obstacles in this level are in the tutorial/can be learned with enough knowledge about the game and no advanced techniques such as dash jumping.
creativity : 8/10, many nice obstacles and simplistic yet fun level design, I don't have much to say here
Score 22/30
Thanks
@olive crag I’ll tell you when I’m done with it
okie !
pizza tower
yes
@olive crag I did most of the stuff you said. Tell me what you think
way better
at least 3 players can get up here at a time and since theoretically there will be 4 per side this no longer clogs and cramps the level
jump zone optimization helps a ton
and the fixed finish line eliminates unfortunate occurences
Updated Final Score :
design stays the same, (9/10)
multiplayabilityâ„¢ goes up to 8, (8/10)
skill req doesn't change
creativity stays the same (8/10)
Updated Score 25/30
review time
plz no spam laser
also the bouncy blocks with elevators are kinda rng
prolly remove the right path, and also the left path is an absolute mess
this section is like idk kinda wack, i would make this easier a bit
also just add more grass
also a longer level would be nicer
but some parts of the level do look pretty nice
@craggy glacier I did most of that stuff. You can check it out now.
ok I’ll check it out now
did u create a new level with a new link?
cuz the link at the top is the same level I reviewed up above
I’ll check if I did
Removed lasers
Made this a little neater
Don’t really know how to change that
@craggy glacier I changed it
not to be rude but i strongly dislike the background
Ok