#A short level I created

57 messages · Page 1 of 1 (latest)

ionic herald
digital pulsar
#

The background makes it very very hard to see where i have to go. I usually dont like to comment on deco but in this case the whole level is ruinde for me because of how you used it. Would you mind getting rid/changing it. Maybe its subjective. I would be curious if you yourself really like how it looks? I even tried to change themes but it just never pleased my eye 😅 which is kinda sad because i enjoyed playing the level as soon as i found out how to do it

ionic herald
#

I’ll change background

olive crag
#

the start is nice, dash saving is required if you're not in the lead

#

bounce-into-field obstacles are common, and although this one is smaller it's better since there's more space for movement/players

#

the warning to troll path is good, although the real path is very small (1 tile is too little, try 2 or 3)

#

simple path here, no complaints

#

some elims and levels have 1 block bouncers but with 4 players in this very confined area isn't great

#

i like this part, simple timed squisher obstacle

#

bad screenshot, but i highly recommend extending the checkpoints since it can lead to some unfortunate moments when if someone takes the middle and not the sides (ties or losses)

#

haven't talked about the background and it honestly blew my mind

#

it's very distracting and should probably be changed like spino said

#

Final Score :
design : 9/10, very nice level with few area that don't have good spacing, player movement along with the background that hard carries your deco. Although it should be fixed, I still really liked most of the obstacles in this level
multiplayabilityâ„¢ : 5/10, although some areas can manage 4 players per side (level says this is 8p so i go by that) some, like the checkpoint bouncers and the jump zone segment that's 1 block wide isn't great.
skill req : cross between easy and pre-intermediate, most of the obstacles in this level are in the tutorial/can be learned with enough knowledge about the game and no advanced techniques such as dash jumping.
creativity : 8/10, many nice obstacles and simplistic yet fun level design, I don't have much to say here
Score 22/30

ionic herald
#

Thanks

ionic herald
#

@olive crag I’ll tell you when I’m done with it

olive crag
#

okie !

craggy glacier
#

pizza tower

olive crag
#

yes

ionic herald
#

@olive crag I did most of the stuff you said. Tell me what you think

olive crag
#

way better

#

at least 3 players can get up here at a time and since theoretically there will be 4 per side this no longer clogs and cramps the level

#

jump zone optimization helps a ton

#

and the fixed finish line eliminates unfortunate occurences

olive crag
ionic herald
#

Thanks

#

@craggy glacier if you think this is good can you send it to typixel

craggy glacier
#

review time

#

plz no spam laser

#

also the bouncy blocks with elevators are kinda rng

#

prolly remove the right path, and also the left path is an absolute mess

#

this section is like idk kinda wack, i would make this easier a bit

#

also just add more grass

#

also a longer level would be nicer

#

but some parts of the level do look pretty nice

ionic herald
#

@craggy glacier I did most of that stuff. You can check it out now.

craggy glacier
#

ok I’ll check it out now

#

did u create a new level with a new link?

#

cuz the link at the top is the same level I reviewed up above

ionic herald
#

I’ll check if I did

ionic herald
ionic herald
ionic herald
ionic herald
ivory harness
#

not to be rude but i strongly dislike the background

ionic herald
#

Ok