#8p level that I made
27 messages · Page 1 of 1 (latest)
most notable one is that it's a very confined space
if it's meant for 8 players then the hallways shouldn't be 5 blocks tall
upon further inspection, it seems like it's 1 player per hallway, which makes the comment i made directly above this one redundant. mb
this spike area is cool but confusing, making the signs spin is a good indicator but if you're not fast enough you die
making the MfE (margin for error) pretty bad
most people like parkour in these sorts of games, but when racing this is super annoying and stressful
I'd say making the bouncy blocks atleast 2 blocks wide so it isn't as easy to mess up
talk about small hallway and geometry dash lookin'
this cycle is not only slow (by the average player speed, you'll get there when it's already begun speeding over the saws) but also incredibly fast
cycles aren't meant to hold up the race for too long
and they should be more consistent than 1 block zooming every 5 seconds
also 9 tiles per second is fast, shorten it a bit lol
this section is slightly confusing, you see the blocks go down a bit before thwomping at lightspeed
I'd stick to more traditional or common forms of falling block walls
same thing as these 2 comments
final rating :
design wise : 3/10, repeating obstacles and noticeable lack of creativity throughout the level
multiplayability : 8/10, keeping 1 player per track is a good way to solve cramping problems but it's not favored
skill req : medium-high, some parts require a good bit of knowledge from both the map and general goober dash mechanics
creativity : 4/10, nice elements but super bland and repetitive
score : 15/30
I enjoyed your level but it needs a bit of work if you want this certified imo