#8p level that I made

27 messages · Page 1 of 1 (latest)

fallow vapor
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cool level but it has couple of sour points

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most notable one is that it's a very confined space

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if it's meant for 8 players then the hallways shouldn't be 5 blocks tall

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upon further inspection, it seems like it's 1 player per hallway, which makes the comment i made directly above this one redundant. mb

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this spike area is cool but confusing, making the signs spin is a good indicator but if you're not fast enough you die

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making the MfE (margin for error) pretty bad

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most people like parkour in these sorts of games, but when racing this is super annoying and stressful

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I'd say making the bouncy blocks atleast 2 blocks wide so it isn't as easy to mess up

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talk about small hallway and geometry dash lookin'

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this cycle is not only slow (by the average player speed, you'll get there when it's already begun speeding over the saws) but also incredibly fast

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cycles aren't meant to hold up the race for too long

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and they should be more consistent than 1 block zooming every 5 seconds

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also 9 tiles per second is fast, shorten it a bit lol

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this section is slightly confusing, you see the blocks go down a bit before thwomping at lightspeed

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I'd stick to more traditional or common forms of falling block walls

fallow vapor
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final rating :
design wise : 3/10, repeating obstacles and noticeable lack of creativity throughout the level
multiplayability : 8/10, keeping 1 player per track is a good way to solve cramping problems but it's not favored
skill req : medium-high, some parts require a good bit of knowledge from both the map and general goober dash mechanics
creativity : 4/10, nice elements but super bland and repetitive
score : 15/30

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I enjoyed your level but it needs a bit of work if you want this certified imo

fallow vapor
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upon further inspection, it seems like it's 1 player per hallway, which makes the comment i made directly above this one redundant. mb

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did you read that